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Fight an enemy as boss and they will be tough as nails : plenty of HP, OP weapons & skills, etc.
As soon as you get the chance to recruit them however, they turn into a wet paperbag version of themselves, or it's so late in the game that you already have a full team and don't need them.
This is why I no longer bother with stupid questlines such as the one of Pierre. Just kill him at the first opportunity, there are no downsides.
To be honest, there isn't a single valuable free recruit that I care about in JA3. Flay is the closest to being useful, but by the time I can get him I usually already have (much) better.
Not strictly incorrect but you can find them fairly early if you choose to and they are free so while I do agree with your sentiment I would say there are some reasons that might matter to some. Even if it's just like I did and parking them with a militia team in one town soaking up wandering attack teams. Useless? No but they probably aren't going to be one of your core team. I used Flay in one play just to watch his trophy count but I don't think I got him over 300ish so maybe the 1000 cap is wishful thinking on the devs behalf. I also failed to recruit a few too so I have no clue how some play. I am doing a solo run now so avoiding those guys is critical.
Larry also gets a good deal better if you bring him to the Sanatorium and pay for him to get a detox.
Myself I would add that even if they aren't good at combat, if they have a good enough STR, they can make a useful mobile main base which is already a very cool addition.
EDIT:
That said by reading the thread, I found some complains had a part of truth. But then it's a different design. Free mercs problem is you have them again and again at each replay, so give some later, is more a different design than a pure bad design. And still, one or two free mercs very soon, cloning JA1&2 approach isn't looking like a bad idea either.
Exactly my thought, Larry is a decent medical/explosives/mule for a second squad being free and all.