Jagged Alliance 3

Jagged Alliance 3

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Bortedet Jul 22, 2023 @ 5:19am
Did JA2 have an Overworld Map like JA3?
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Showing 1-15 of 16 comments
Econ Jul 22, 2023 @ 5:22am 
Yes, JA2 is VERY like JA3 in gameplay and atmosphere.

The overworld map was a bit smaller or simpler, as I recall. But maybe I am just more familiar with it.
tank16365 Jul 22, 2023 @ 5:35am 
Yes, much bigger and vehicles were somewhat necessary
['w'] Jul 22, 2023 @ 6:18am 
the best overworldmap ever <3 huuuughe, far less water and an icecreamvan, and elliot, and flowers and camouflage paint, damn I miss it
Last edited by ['w']; Jul 22, 2023 @ 6:19am
Dies Horribly Jul 22, 2023 @ 6:28am 
Yes, along with many other features that have been "streamlined" in order to make JA3 more accessible I would guess...
herbstwerk Jul 22, 2023 @ 6:33am 
Originally posted by |wilb|:
and elliot

At least Elliot is still around. Not saying/spoiling more, but it's a fun little encounter.
Schutzengel Jul 22, 2023 @ 6:41am 
Excluding underground levels:
JA2: 16x16 sectors minus 56 unaccesiibe sectors = 200 sectors
JA3: 12x20 sectors minus 85 unaccessible sectors = 155 sectors

Sector size of JA2 is significantly larger than that of JA3. If you include the arsenal of weapons and content, JA3 is about 50% the size of JA2.

The easiest to perceive this is on the A.I.M. website. Each JA3 merc has about the same weapon as everyone else, while for JA2, there was tons of different weapons, gear and ammo.

The JA2 IMP Merc had the same level of voice acting as any of the AIM Mercs, while in JA3, youve got a near-voiceless IMP Merc that lacks any of the unique Traits the AIMs come with.

I hope that the Modding Tools eventually make JA3 a great game. Right now its only average compared to JA2, minus the graphics.
Last edited by Schutzengel; Jul 22, 2023 @ 6:48am
Takichi Jul 22, 2023 @ 7:11am 
People Say the World is Smaller........ And just in Numbered Tiles thats true......

How eve in JA 2 75% of the Tiles were absolutly useless. You wouldnt find anything there, you wouldnt do anything there, and they were only Copy Paste Tiles of its Neighbouring Tile.

The Game Litterally took place on maybe 1/6 of the Map, namely City/Locations and 1,2,3 secrets/special Tiles,which contained stuff like a Secret Prison or such.

Here each Map is Handbuild, you are able to find something on each map, no matter if its just stuff, a small little detail about the World or other Stuff thanks to Intel and Interactions. Way More Charakter and even Wildlife is "on the Streets" in the World and you find new Stuff to Interact.
Damocles Jul 22, 2023 @ 7:18am 
There is certainly more handcrafted detail in the locations in JA3, so visually its a lot more.
And over 150 sectors is more than plenty. With some simple math how much time you can spend in a sector if there is combat, you see the world is quite big.
Yaldabaoth Jul 22, 2023 @ 7:21am 
Originally posted by Schutzengel:
Excluding underground levels:
JA2: 16x16 sectors minus 56 unaccesiibe sectors = 200 sectors
JA3: 12x20 sectors minus 85 unaccessible sectors = 155 sectors

Sector size of JA2 is significantly larger than that of JA3. If you include the arsenal of weapons and content, JA3 is about 50% the size of JA2.
While that math is correct, almost all sectors in JA2 had absolutely nothing in them. Content wise JA3 is bigger.
Dorok Jul 22, 2023 @ 7:29am 
Yes in JA2 a ton of sectors are pointless large area junk, but JA3 has a serious amount of minor sectors, some of them are reused for some special events or combat, but it's still not many of them.

So at end even when removing a lot of JA2 empty spaces it should be with a quite bigger total area.

But the JA IP was clearly in a too bad state to allow a budget big enough to sustains the same superficie.

For the mercs not having great equipment to steal, it looks more like a JA3 design choice to not let hire a merc just to buy some equipment, right or wrong, it's also a design choice totally similar to not offer any shop with a ton of stuff to buy.

But it doesn't make JA3 less a great game that isn't just a clone of some now seriously old game.
Nox Jul 22, 2023 @ 7:39am 
This game is so moddable - it's going to be rimworld pretty soon. I have faith considering what the grognards did with 1.13... this is wide open and the mods are streamlined onto workshop
['w'] Jul 22, 2023 @ 7:54am 
Originally posted by Nox:
This game is so moddable - it's going to be rimworld pretty soon. I have faith considering what the grognards did with 1.13... this is wide open and the mods are streamlined onto workshop
Depends, if it's easy to mod or not. I've no idea.
Lucid Jul 22, 2023 @ 8:05am 
I do think the map design in this one is quality. They lay out the outposts so you have meaningful tactical choices like sneaking in to take out machine gun emplacements, there's several layers of terrain elevation, the building and cover destruction is fantastic.
BaddAzzYellaBro Jul 22, 2023 @ 8:11am 
Schutzengel summed it up good. Modders are working on it. JA3 vs. JA2 is like Wasteland 3 vs. Wasteland 2....a dumbed down version. Still a good game and enjoyable, but not as in-depth as 2.
['w'] Jul 22, 2023 @ 8:23am 
I really disliked wasteland 2 most of the skills just did the same, opening a lock, wasteland 3 had a far better presentation, in my opinion
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Date Posted: Jul 22, 2023 @ 5:19am
Posts: 16