Jagged Alliance 3

Jagged Alliance 3

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saliddry Jul 22, 2023 @ 4:40am
Diamond mines run out ???????
just got my first warnign that h7 will out soon .....
i hate games with time pressure

of cause its realistic that atleast in gild that 1 line can run out but that doesnt mean i bit deeper or nearby it cant come back up ....so mines completl running out .... i dont like it
i have 95k+ in bank account and can last a few weeks but i still dnt like it specaly since the other mines are so deep in enemy land
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Showing 1-15 of 15 comments
saliddry Jul 22, 2023 @ 4:43am 
i hope A2 holds longer seems like i need to work towards k10 now ....
Last edited by saliddry; Jul 22, 2023 @ 4:43am
Dreepa Jul 22, 2023 @ 4:45am 
I have 5 mines, and only 1 is dry.

I would really love to understand the mechanic. What triggers it? Is it pure random?
Is it how many cost you have? Is it how long you played (I played a lot, and they are still working fine).

On the other side, if mines would not run out, you would just sit in town and train all your mercs to max stats before continouing. So I guess that's a way to put the pressure on you to continue advancing and not just training stats.
['w'] Jul 22, 2023 @ 4:47am 
Livewire will spot most of the hackable devices, more than Barry and hack for 500 up to 1250 credits per device, sometime 0 up to ~>2000 credits per map with devices.

Diamond Transports for 12k credits and some loot.
Can be intercepted as long as the enemy owns mines.

You can sell 30 scrap for 500 credits in fleatown, but maybe you'll only generate ~30-90 scrap per week, mostly less.

You'll get up to 4-5? free mercs, don't know if the last one want's to be paid or not, those guys are also missable or killable

Loot can contain diamonds 5k c, diamond chips (loot box) 0.5k c, sapphires ?k c, gold ?k c

Don't sell relics

Raise reputation with the city & it's mine as high as possible before going for more mines.

Hire mercs for 14days, longer runtime for lower cost.

Hire cheap mercs like Barry and Blood who are superior to others.

So far I freed only 3 mines, one ran out, and I'm roughly done with half of the game, sitting on 300k with 18mercs, but I only play on normal difficulty and savescum.
Last edited by ['w']; Jul 22, 2023 @ 4:54am
Ongen Jul 22, 2023 @ 4:53am 
I dont think there is a specific "trigger", it just runs dry after a certain amount of days in ownership or like in many other games it run out when a certain value has been mined.

Some mines though got a "side quest" so youll find more diamonds and i guess increase the value / days until it starts running dry. But even though you get the warning its running dry it will keep produce for awhile but the income declines until it reaches 0.
Nimiria Nova Jul 22, 2023 @ 5:14am 
I dislike that very much, that mines run out. And sorry to say it but I use the mod that makes them endless. I understand they want their way of gameplay, but why not make some choices for the player in the difficulty settings? Like this here. Mines run out yes/no?
Last edited by Nimiria Nova; Jul 22, 2023 @ 5:14am
Aviticus Dragon Jul 22, 2023 @ 5:18am 
Guys there's a mod that allows you to build more mines so I suggest getting that if you want to keep playing longer
Darkstorm76 Jul 22, 2023 @ 5:18am 
just the first mine runs out after a while, that's is, its just to push you along at the start
stretch Jul 22, 2023 @ 5:45am 
In one game I ended up with about 5 million using the endless mine mod. I think if you put securing mines at a fairly high priority you should be fine. It feels really pressured initially and on your first game where you don't know what is going on it can be a little stressful watching your cash balance and then having a mine shut, but unless you run full legendary mercs and spend weeks parked up training each other I don't think money would be a great issue. I only play first blood so maybe the other higher difficulties are really tight but those people know that going in so can't complain.

Originally posted by Darkstorm76:
just the first mine runs out after a while, that's is, its just to push you along at the start
It's not just the first mine. I captured the underground one from Maquis mid game and that one shut on me. I think it was the first mine to shut but it was not the first one I claimed.

The best suggestion I have is either go free the president straight away. This turns off the invasions from the towers and stops diamond shipments so you don't have to deal with those taking your mines and towns back all the time. Also triggers an event which may do that too so if you take him before you start claiming towns and mines it calms things down nicely. The towers not only stop pumping out invasions but also drop to one shield strength and have like 10 enemies each instead of the 25+ they can have at full 4 shield strength. Otherwise make it a priority to take out those towers fast and if you capture a mine it turns off their shipments as well.
These things will save you the endless running around, the training militia and hiring a pair of trainers to do it, the time that you lose your mines for while you go to capture them back etc etc.
maraxus Sep 10, 2023 @ 5:54am 
After one month of game time. That is like 3 weeks of me owning the first mine. This really feels like: "Congratulations after 3 centuries of colonial rule, a couple of decades under global capitalism, now that you are here for 3 weeks, the resources of Africa have finally been depleted. What a coincidence." ... I'll continue without installing a mod, hoping, that this really is only this mine, because this is just a stupid break from believable. A random mine should have enough diamonds to employ 5 low-paygrade mercenaries for basically a lifetime, not just for a couple of weeks. And I don't see this as a "fun" break from reality either.
Last edited by maraxus; Sep 10, 2023 @ 5:55am
uncle nick Sep 10, 2023 @ 6:29am 
Yeah nah, you don't need mods or forgiving mode, it's just a resource management game puzzle.

After taking your first mine H7, don't waste time, start completing quests to recruit Larry and Flay, the freebie mercs. After you have both Larry and Flay, you can go for your 2nd mine, or go for Smiley if you have enough firepower. Make your 2nd mine A2 Diamond Red, then you can go after Pierre.

When 1st mine runs dry, you will have at least 3 mercs: IMP, Larry and Flay working pro bono. When 2nd mine runs dry, hopefully you will have 5 mercs: IMP, Larry, Flay, Smiley and Pierre who are not on the payroll.
its honestly not a big deal at all as long as you aren't turtling too much , just get out there and win battles and take ground. its relatively easy to get control of 2 or 3 mines and start making a steady income that will allow you to field a full 6 man squad and train up lots of militia to defend so you are ready for the mid-late game
Meddle92 Sep 10, 2023 @ 3:59pm 
I don't think they fully run dry though. The first mine in H7 is still producing 2.5k a day even though the game says it's fully depleted. I think they only deplete to 50 percent you still are making alot of money even off these depleted mines. There is also a mine at K10 that allows you to "restock" it after it starts depleting with a specific operation. At K10 if you read some documents in the main office your mercs discover that the mine is sitting on top of a motherload and I've heard that it never fully depletes as long as you keep performing the specific operation on that site. In my first playthrough I had 2 fully operational squads and 1.8 million dollars by the time I completed the game.
SirHawk Sep 10, 2023 @ 4:03pm 
Originally posted by Meddle92:
I don't think they fully run dry though. The first mine in H7 is still producing 2.5k a day even though the game says it's fully depleted. I think they only deplete to 50 percent you still are making alot of money even off these depleted mines. There is also a mine at K10 that allows you to "restock" it after it starts depleting with a specific operation. At K10 if you read some documents in the main office your mercs discover that the mine is sitting on top of a motherload and I've heard that it never fully depletes as long as you keep performing the specific operation on that site. In my first playthrough I had 2 fully operational squads and 1.8 million dollars by the time I completed the game.

Depletion level depends on the played difficulty.
Meddle92 Sep 10, 2023 @ 4:09pm 
Originally posted by SirHawk:
Originally posted by Meddle92:
I don't think they fully run dry though. The first mine in H7 is still producing 2.5k a day even though the game says it's fully depleted. I think they only deplete to 50 percent you still are making alot of money even off these depleted mines. There is also a mine at K10 that allows you to "restock" it after it starts depleting with a specific operation. At K10 if you read some documents in the main office your mercs discover that the mine is sitting on top of a motherload and I've heard that it never fully depletes as long as you keep performing the specific operation on that site. In my first playthrough I had 2 fully operational squads and 1.8 million dollars by the time I completed the game.

Depletion level depends on the played difficulty.
Someone in another thread posted this

"Mfumu's Mine runs out in 25 days
Diamond Red in 90 days
Old Diamond in 180 days
Other 4 do not run out"

Is this true?
uncle nick Sep 10, 2023 @ 4:30pm 
I'm playing vanilla in gametime for over a year, camping at A19 trying to get IMP to level 10. I'm over $5mil, and the mines do eventually run dry. I get the notification in snype.

The crazy thing is with one green diamond in end game, you will get 10 times more. So, there is no point in running mining operations. I'm just trying to get imp from level 9 up to level 10, but run out of things to do except camp on A19.

EDIT:
Apologies, i just checked. After 293 days with forgiving mode off, only 3 mines are fully depleted: H7, A2, and K10. All the other mines are still 'Very Rich'.
https://steamcommunity.com/sharedfiles/filedetails/?id=3034070133
Last edited by uncle nick; Sep 10, 2023 @ 7:14pm
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Date Posted: Jul 22, 2023 @ 4:40am
Posts: 15