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I'm currently having the issue that my second hardest attribute to raise at the moment, after wisdom, is medical. Because I almost never get my mercs hurt anymore... I'm swimming in those medicine supplies.
Ammo, yeh, I can understand. You can only craft it in some spots, and it takes 1 day to craft 3 clips of 30 rounds of 7.62 NATO, I mean wut?
They could fix this quite easily:
1) More gunpowder deconstructibles earlier in the game (say vanilla hand grenades, which show up a lot sooner than gunpoweder producing pipe bombs do)
2) Make ammo fab a LOT faster, say on par with training militia or healing 1-2 injuries.
3) Allow Mec characters to assist Explosives characters in ammo fab to cut the time down.
- A
If all players in a game agree with the same rule changes. Then it is ok to change rules.
If you cheat your way through a game that is meant to be challenging and fun, why bother playing at all?
I do wish they'd allow us to break down ammo to get gunpowder to reuse, it would be much easier to implement than the shop... and someone has already modded it in to the game.
I really missed Bobby Rays because didn't enjoy the feeling of potentially running out of ammo and getting "stuck". It meant using single shot snipers all the time and not using a MG until very near the end... which worked but felt really constrictive.
To be honest, if i would have known it before, i probably wouldnt have bought the game, but well, that one is on me i guess. Still enjoying the game but it felt so good getting to Drassen and beeing able to properly equipping your small army in the predecessor and i am missing this sense of "now you got your foothold on Arulco".