Jagged Alliance 3

Jagged Alliance 3

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Furio 2023년 7월 20일 오후 12시 18분
Is FN-FAL the best assault rifle?
3x15 damage and 8 mod slots. Any drawbacks or is this simply superior to all other ARs?
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jerome_lee 2023년 8월 27일 오후 12시 01분 
FN-FAL is at least an easy purchase item so easy to outfit all mercs with.
[SCZ]Celestrian 2023년 8월 27일 오후 12시 06분 
no idea if the nade launcher mishap chance is linked to the guns range or not (which would be my priority#1 important factor), but i wouldnt mod more than nade launcher on any AR if i´m not swimming in parts, since sniperrifles exist.
that said, having a 40mm underbarrel launcher (or better mgl) on every merc is a good idea.

after those considerations i´d simply go with dmg + ammo availability (piercing if possible) but at the end of the day i get 95% use from the 40mm nades, so it barely matters.
Cartof 2023년 8월 27일 오후 12시 35분 
I played for over 200 hours on GOG and i NEVER saw a AK74 drop.
FN-FAL is very decent if you don't mind to repair it a lot and with golden perks for a merc it is quite end game.
There are two or three burst rifles that are quite low cost and add a lot of damage for 90+ MRK mercs, they drop on the east and southern part.
AUG is okay if you have 5.56 ammo reserves..
Cartof 님이 마지막으로 수정; 2023년 8월 27일 오후 12시 37분
[SCZ]Celestrian 2023년 8월 27일 오후 12시 47분 
Cartof님이 먼저 게시:
I played for over 200 hours on GOG and i NEVER saw a AK74 drop.
FN-FAL is very decent if you don't mind to repair it a lot and with golden perks for a merc it is quite end game.
There are two or three burst rifles that are quite low cost and add a lot of damage for 90+ MRK mercs, they drop on the east and southern part.
AUG is okay if you have 5.56 ammo reserves..

u get one from the ... skeletonhand "lady" of the puddle.
Shadow 2023년 8월 27일 오후 12시 50분 
Cartof님이 먼저 게시:
I played for over 200 hours on GOG and i NEVER saw a AK74 drop.
Iirc Vlad can mod an ak47 into an ak74 if you have a 47 in your inventory while talking to him.



If you do stealth at short range, the AUG with shortened barrel, grip, and sniper scope is super sick (don't remember if I had UV dot too). With just 4 AP you get fairly reliable headshots. Use HP ammo against enemies without helmets and almost everyone goes down with one shot. Absolute killing machine with the right perks and stealth.
SirHawk 2023년 8월 27일 오후 3시 22분 
FAL and G36 are indisputabely the best ARs in the game, if you use them like ARs and not SMGs.
LArc7thHeaven 2023년 8월 27일 오후 9시 07분 
FAL is the best AR so far, come close is AK-74 but hindered by shorter range, Galil good but lack of quickprism scope might be problem for some. G36 is late game, most 5.56 mm AR is lacking damage-wise
Rhapsody 2023년 8월 27일 오후 9시 58분 
LArc7thHeaven님이 먼저 게시:
most 5.56 mm AR is lacking damage-wise

That's just an illusion you experience when looking at damage numbers and ignoring damage per AP spent and other benefits not relating to damage listing like critical chance or aiming bonuses. Just like in real world, there's a reason why assault rifles have replaced battle rifles like FAL.
Rhapsody 님이 마지막으로 수정; 2023년 8월 27일 오후 9시 59분
FatalException 2023년 8월 27일 오후 10시 05분 
Rhapsody님이 먼저 게시:
LArc7thHeaven님이 먼저 게시:
most 5.56 mm AR is lacking damage-wise

That's just an illusion you experience when looking at damage numbers and ignoring damage per AP spent and other benefits not relating to damage listing like critical chance or aiming bonuses. Just like in real world, there's a reason why assault rifles have replaced battle rifles like FAL.

True, but one of the primary reasons doesn't really apply to JA3, as bursts are so heavily penalized.
And suppression is tied to actually being hit.
FatalException 님이 마지막으로 수정; 2023년 8월 27일 오후 10시 06분
khr0927 2023년 8월 27일 오후 10시 09분 
I would say FN-FAL is best in vanilla version of the game. All of the mercs become very accurate in late game and damage is more important for a gun. But when I played the game with 2x more enemies, FN-FAL was not a useful gun anymore. It gets broken too easily.

I think 5.56mm assult rifles are not very good in JA3, because I can obtain them(and ammo) only in late stage of game when I need more fire power for tanky enemies and when my mercs are accurate enough. Accurate but less powerful guns are not very useful then.
khr0927 님이 마지막으로 수정; 2023년 8월 27일 오후 10시 27분
mousetrapreplica[TSC] 2023년 8월 27일 오후 11시 15분 
for longer range i like the FAL and the Galil a lot, depending on if you are going for crits or not. for shorter range ive found the AUG and AK74 to be pretty strong. i haven't found a g36 yet so no comment on that one. as far as cool factor (much more important than raw stats to be honest) the m16a2 with the underbarrel grenade launcher is a favorite of mine
Rhapsody 2023년 8월 28일 오전 1시 05분 
FatalException님이 먼저 게시:
Rhapsody님이 먼저 게시:

That's just an illusion you experience when looking at damage numbers and ignoring damage per AP spent and other benefits not relating to damage listing like critical chance or aiming bonuses. Just like in real world, there's a reason why assault rifles have replaced battle rifles like FAL.

True, but one of the primary reasons doesn't really apply to JA3, as bursts are so heavily penalized.
And suppression is tied to actually being hit.

They are not. With bursts you always have greater odds of doing at least half damage (with a single hit), as well as applying limb-based effects, than missing entirely, and a fully competent merc will regularly land all of their shots for 150% damage of single shot damage (200% with recoil booster). There's also greater odds of gaining extra damage from critical hits since, as far as I know, the chance is rolled separately for each hit. Multiple hits will also help in shredding armor in case it's of concern.

Only time single shots beat burst firing is if your merc cannot aim (not enough AP, not enough Dex, bad aiming bonuses on gun, other penalties) or if ammo economy is a concern, and all of those will be almost entirely eliminated from play by mid-late game.
uncle nick 2023년 8월 28일 오전 1시 22분 
FN-FAL and the M14 were good rifles, if all you had were battle rifles, especially during early to midway in the game.

Past half way thru the game, you accumulate more, and better sniper rifles like the M24/PSG-1 or Minimi, RPG, Milkor, AA-12, etc. So why wouldn't you equip your mercs with both a SMG and sniper rifle? Or carry both M203 Commando that you can Run & Gun and a sniper rifle? or carry both AA-12 and AK74 with grenade launcher?

If every merc is now carrying a 2nd main weapon, carrying the FN-FAL just doesn't make any sense anymore.
jerkyboy7256 2023년 8월 28일 오전 2시 15분 
Cartof님이 먼저 게시:
I played for over 200 hours on GOG and i NEVER saw a AK74 drop.
FN-FAL is very decent if you don't mind to repair it a lot and with golden perks for a merc it is quite end game.
There are two or three burst rifles that are quite low cost and add a lot of damage for 90+ MRK mercs, they drop on the east and southern part.
AUG is okay if you have 5.56 ammo reserves..

You can snatch a modded AK74 from a dead woman's hand protruding from her grave in the Oasis map.
Ceredh 2023년 8월 28일 오전 4시 15분 
FN-FAL is good because of damage and because my machineguns fire 7,62 WP and 5,56 ammo. All my mercs with ARs have 7,62 NATO rifles for this reason, except my IMP Lara who carries an AR15 short version. Not the only reason why Fox is jealous, with her cumbersome Galil she has to burden herself with (she also has less sexy clothing).

Generally I like variety, so I use as many different guns as possible. I don't like shotguns but Mouse has one, for example.
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