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번역 관련 문제 보고
that said, having a 40mm underbarrel launcher (or better mgl) on every merc is a good idea.
after those considerations i´d simply go with dmg + ammo availability (piercing if possible) but at the end of the day i get 95% use from the 40mm nades, so it barely matters.
FN-FAL is very decent if you don't mind to repair it a lot and with golden perks for a merc it is quite end game.
There are two or three burst rifles that are quite low cost and add a lot of damage for 90+ MRK mercs, they drop on the east and southern part.
AUG is okay if you have 5.56 ammo reserves..
u get one from the ... skeletonhand "lady" of the puddle.
If you do stealth at short range, the AUG with shortened barrel, grip, and sniper scope is super sick (don't remember if I had UV dot too). With just 4 AP you get fairly reliable headshots. Use HP ammo against enemies without helmets and almost everyone goes down with one shot. Absolute killing machine with the right perks and stealth.
That's just an illusion you experience when looking at damage numbers and ignoring damage per AP spent and other benefits not relating to damage listing like critical chance or aiming bonuses. Just like in real world, there's a reason why assault rifles have replaced battle rifles like FAL.
True, but one of the primary reasons doesn't really apply to JA3, as bursts are so heavily penalized.
And suppression is tied to actually being hit.
I think 5.56mm assult rifles are not very good in JA3, because I can obtain them(and ammo) only in late stage of game when I need more fire power for tanky enemies and when my mercs are accurate enough. Accurate but less powerful guns are not very useful then.
They are not. With bursts you always have greater odds of doing at least half damage (with a single hit), as well as applying limb-based effects, than missing entirely, and a fully competent merc will regularly land all of their shots for 150% damage of single shot damage (200% with recoil booster). There's also greater odds of gaining extra damage from critical hits since, as far as I know, the chance is rolled separately for each hit. Multiple hits will also help in shredding armor in case it's of concern.
Only time single shots beat burst firing is if your merc cannot aim (not enough AP, not enough Dex, bad aiming bonuses on gun, other penalties) or if ammo economy is a concern, and all of those will be almost entirely eliminated from play by mid-late game.
Past half way thru the game, you accumulate more, and better sniper rifles like the M24/PSG-1 or Minimi, RPG, Milkor, AA-12, etc. So why wouldn't you equip your mercs with both a SMG and sniper rifle? Or carry both M203 Commando that you can Run & Gun and a sniper rifle? or carry both AA-12 and AK74 with grenade launcher?
If every merc is now carrying a 2nd main weapon, carrying the FN-FAL just doesn't make any sense anymore.
You can snatch a modded AK74 from a dead woman's hand protruding from her grave in the Oasis map.
Generally I like variety, so I use as many different guns as possible. I don't like shotguns but Mouse has one, for example.