Jagged Alliance 3

Jagged Alliance 3

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Leo Major Jul 20, 2023 @ 6:17am
A BUTTLOAD OF ENEMIES after chemical mortar attack
*spoiler*

So the refugee camp got hit with mustard gas and I had to fight off a general and his small army.

Now there are huge swaths of armies running around taking control of the entire map.

Like 5 groups of military armed guys I have to take out.

I was not expecting this difficulty spike.

I haven't even mad it to the 2nd Island yet but I just lost all my mines and the small Island with Ernie

Was I supposed to do that fight way later on in the game?

I have 2 full squads and 145k in cash but this is going to be a rough cleanup.

Thoughts?
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Showing 1-15 of 33 comments
sooshon Jul 20, 2023 @ 6:27am 
I hired Fauda right before this happened and I am glad I did, she is a complete badass with heavy weapons and has the amazing power of still having free move with cumbersome gear, which is great. Not only is she mowing down swaths of enemies with a heavy-modded machine gun, but these new enemies have been a great excuse to use up mortars and RPGs etc. Really highly recommend her as a heavy weapons specialist on your team if you don't have one yet, her perk combinations are absolutely amazing for it. Larry has been on full-time ammo and explosive production for a while so there is a ton of ammo for the machine gun which is really coming in handy. I also hired a squad of 3 good mercs for some important assault to help clear out some of these newcomers just for 3 days, which ended up being money well spent.

But yeah as general advice, just take it slow, learn the new enemies, try to hit some of the places they have less troops and take back your mines etc., you can do it : )

PS: oh here's a video I recorded yesterday of Fauda kicking ass : )
https://www.youtube.com/watch?v=E-AR0XR6XAw&ab_channel=Soosh
Last edited by sooshon; Jul 20, 2023 @ 6:33am
West Taiwan Jul 20, 2023 @ 6:35am 
Supposed to happen, even with veteran militia in those cities, you are likely to lose them. Just need to go take them back and enjoy the more powerful equipment.

Unfortunately some quest lines will now be unavailable if they take certain cities. Only way to avoid this I'd think is to have a second merc team before you do the refugee camp that can defend a city you'd rather not lose.
ChaosKhan Jul 20, 2023 @ 6:35am 
Originally posted by Leo Major:
*spoiler*

So the refugee camp got hit with mustard gas and I had to fight off a general and his small army.

Now there are huge swaths of armies running around taking control of the entire map.

Like 5 groups of military armed guys I have to take out.

I was not expecting this difficulty spike.

I haven't even mad it to the 2nd Island yet but I just lost all my mines and the small Island with Ernie

Was I supposed to do that fight way later on in the game?

I have 2 full squads and 145k in cash but this is going to be a rough cleanup.

Thoughts?

It's not as tough as it looks like. While the soldiers are leagues above the gangsters you usually have to fight, only 2 types are truly dangerous: marksmen and gunners. If you prioritise to alpha strike them out of the picture first, the rest of the guys are pretty much a walkover.

What I found really exploitable is the fact, that they always attack from the same direction but you never have to actually fight all squads at once. Coupled with militia (of which I hope you have trained plenty) it's not that tough to beat them back. Just stay in your heavily garrisoned cities and mines and let them come at you. In one instance, all I had was a freshly recruited Shadow, that supported a full militia garrison of 8 with just his starter gear and still won the fight. If you have a squad fully kitted out with body armor and modded weapons (preferably not WW2...), you should be able to walk ever over 3 or more groups in a row with relative ease.

Now what I don't know is, whether the attacks will keep coming but as it looks like right now I think they won't for a while once you have beaten back the initial onslaught.
Last edited by ChaosKhan; Jul 20, 2023 @ 6:41am
West Taiwan Jul 20, 2023 @ 6:37am 
Originally posted by ChaosKhan:
Originally posted by Leo Major:
*spoiler*

So the refugee camp got hit with mustard gas and I had to fight off a general and his small army.

Now there are huge swaths of armies running around taking control of the entire map.

Like 5 groups of military armed guys I have to take out.

I was not expecting this difficulty spike.

I haven't even mad it to the 2nd Island yet but I just lost all my mines and the small Island with Ernie

Was I supposed to do that fight way later on in the game?

I have 2 full squads and 145k in cash but this is going to be a rough cleanup.

Thoughts?

It's not as tough as it looks like. While the soldiers are leagues above the gangsters you usually have to fight, only 2 types are truly dangerous: marksmen and gunners. If you prioritise to alpha strike them out of the picture first, the rest of the guys are pretty much a walkover.

What I found really exploitable is the fact, that they always attack from the same direction but you never have to actually fight all squads at once. Coupled with militia (of which I hope you have trained plenty) it's not that tough to beat them back. In one instance, all I had was a freshly recruited Shadow, that supported a full militia garrison of 8 with just his starter gear and still won the fight. If you have a squad fully kitted out with body armor and modded weapons, you should be able to walk ever over 3 or more groups in a row with relative ease.

Now what I don't know is, whether the attacks will keep coming but as it looks like right now I think they won't for a while once you have beaten back the initial onslaught.

The attacks will not keep coming like they did after the event, however outposts will still keep sending attack squads from time to time. If you want to stop your cities from getting attacked, assault and capture the outposts.
Leo Major Jul 20, 2023 @ 6:47am 
Originally posted by West Taiwan:
Supposed to happen, even with veteran militia in those cities, you are likely to lose them. Just need to go take them back and enjoy the more powerful equipment.

Unfortunately some quest lines will now be unavailable if they take certain cities. Only way to avoid this I'd think is to have a second merc team before you do the refugee camp that can defend a city you'd rather not lose.


I'm worried I Missed out on quests......

I hope smiley and the church guy booker is still there or I will rage and reload back to a point in the game and I Don't want to play 4-5 hours over

Cause I Noticed everyone was killed in my northern mine... I hope they didn't kill everyone in the city too
Last edited by Leo Major; Jul 20, 2023 @ 6:48am
West Taiwan Jul 20, 2023 @ 6:50am 
I don't think they kill the people in the city, the people in the city will just be pissed at you for letting them getting taken over. At least that's what happened for me in Cacao (only city I lost)
gigamelon1981 Jul 20, 2023 @ 7:02am 
It will be a rough cleanup.
And a battle like that would be recurring as long you see someone brings mortar.
As the discussed battle, i suggest you only talk to the general with a person with a lot Agility.
A person, not the whole team.
Set the rest of your team opposing where the discussion took place.
Set them on overwatch, so as the battle starts, you took action.
Note where all the soldiers location before talking, so you wouldn't be surprised.
The person who talks to the general then run ASAP to a safe location and then take cover, just run do not try anything else.
The mortar wouldn't target the hill at the first 2 turns.
At least 3-4 grenades would be handy.
Its a one time thing. They have heavy weapons and armor and are tougher than Legion goons. Use those RPG's you've been hoarding. Once they're all gone its back to Legion patrols.
FalconerHG Jul 20, 2023 @ 7:12am 
Proper "oh ♥♥♥♥!" moment for me too. This is when put my second team in the field. They didn't arrive in time to prevent the attacks but they can help with the cleanup if you can get them some equipment before entering combat.

Also the only time so far where I really worried about money. 2 teams in the field, no mines.
sooshon Jul 20, 2023 @ 7:20am 
I absolutely loved this part btw, this is one of the defining things about JA is throwing curve balls your way in the middle of the campaign : ) in Jagged Alliance 1 there were some memorable moments as well but I won't spoil them here, go play that if you haven't!
Leo Major Jul 20, 2023 @ 7:38am 
Originally posted by FalconerHG:
Proper "oh ♥♥♥♥!" moment for me too. This is when put my second team in the field. They didn't arrive in time to prevent the attacks but they can help with the cleanup if you can get them some equipment before entering combat.

Also the only time so far where I really worried about money. 2 teams in the field, no mines.


My 2nd crew is absolutely getting slaughtered by them and their grenade laucnhers... had to retreat and bring my main crew

Kinda burned out on the game right now. I also wish I waited a bit longer and did more clean ups for fortresses before i activated this part of the game
peppergomez Jul 20, 2023 @ 10:46am 
I'm at this point in the game as well. I successfully won that Battle without casualties by using overwatch cones w machine guns and sniper rifles and having Bary tossing explosives.. But then noticed that all my outposts w/ the max number of trained militias fell very quickly to a large number invasions from higher level soldiers.

My question at this point is, is it necessary to build 2 full squads in order to successfully play the game from this point on.?Right now I just have a single squad of 6.

If this Increased tempo of invasions is going to keep up then I'll never be able to hold a town when my mercenaries are not in it since the militias I train will fall.
Last edited by peppergomez; Jul 20, 2023 @ 10:48am
West Taiwan Jul 20, 2023 @ 10:49am 
Originally posted by peppergomez:
I'm at this point in the game as well. I successfully won that Battle without casualties by using overwatch cones w machine guns and sniper rifles and having Bary tossing explosives.. But then noticed that all my outposts w/ the max number of trained militias fell very quickly to a large number invasions from higher level soldiers.

My question at this point is, is it necessary to build 2 full squads in order to successfully play the game from this point on.?Right now I just have a single squad of 6.

If this Increased tempo of invasions is going to keep up then I'll never be able to hold a town when my mercenaries are not in it since the militias I train will fall.

After that invasion they don't send large scale armies like that again, just the normal raids from the outposts.

Two squads is ideal anyways, but the second squad only needs like 1-2 mercs for training militia and as a mule party to carry things around for quests.
peppergomez Jul 20, 2023 @ 10:53am 
Ok thanks I was worrying there was gonna be some huge difficulty spike that would keep that same tempo up.
Torpex Jul 20, 2023 @ 10:53am 
Yes you need a B-team to hold chokepoints, train militias, craft ammo etc. After the initial assault, AI sends small sections and gets wrecked. So you will recover.

A-team goes around getting mines back and doing story missions. The easiest of them is still pretty hard unless you min/max your gameplay with snipers/machinegunners.
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Date Posted: Jul 20, 2023 @ 6:17am
Posts: 33