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It's almost certainly a bug, but it also gives you the Jackie Chan experience 😁
I have not been able to make SMG's work. The AK47-SU is pretty nice but it does not have as many mod slots as the FAL which has a longer base range. Also bipods are so good that they are almost always going to be better than any gun that can't mount one.
HK21 is insanely good. I have only found one, random drop, and ♥♥♥♥♥♥♥♥♥. I gave mine to Ivan and he hit 11 dudes on an overwatch once, killing 5 of them. For direct fire it only costs 4 AP to shoot and he gets 3 AP back per kill...
I have not had much luck with shotguns though the AA12 I got from killing Jackhammer is the sickest close quarters weapon I have found. 12 gauge sabot ammo seems common and a high AP character can do 2 bursts a turn with it.
FAL is the best automatic rifle I have found. AK-74 is close but it loses due to mods.
Lastly pistols. I have a couple of Anacondas with Fox (she has the dual wield perk) modded with long range barrels and UV sights. It's a fun set up though I don't think its better than an FAL.
Melee is probably the best/my favorite though. They basically get infinite amounts of attacks per turn and can also move very far with some of the free turn perks (free turn after grenade, melee).
Blood has been single handedly wiping entire bases in 1-3 turns, just did an encounter with 28 enemies and blood killed around 20 of them just running around knifing everyone.
It's more you was as lazy that I am, gave up on pistols as there's no upgrade a long time, and give up reconsider. :-)
It's my favorite so far, can be modded for 3 ap shots with decent range... Quite insane with the free move perk
That is why mid to end game, when I get G36, I replace the Dragunovs with them. Fully upgraded G36 has the same range with the addition of tactical device, grenade launcher and an auto fire mode. To top all that, single shot starts at 4 AP and burst at 5 AP. So if you have a merc with a high stealth kill and Agi, you could shoot 2 shots fully magnified and kill 2 enemies even out of sight.
Also I make sure I have an AK-74 in the teams inventory. If you load it with amour piercing bullets its penetration rating will be Super-Heavy, I usually use it against heavily armored boss and to one shot crocs.
Lastly, when I need the services of a machine gun, my go to is RPK-74, range wise it is not the best in the game but it has 6 possible mods and most importantly it uses 7.62 mm WP ammo which is the same as the one used by Dragunov. Which means you do not need to worry about raining those bullets at your enemies because you have a steady supply (just need to remember to buy the bullets regularly from the two locations).
IMP is a melee specialist with both melee traits and "The Thing" machete and a heavy damage rifle (FN-Fal or AK-74) as a secondary weapon. Melee is pretty busted RN and this sole characher is extremely mobile and kills 5 enemies per turn (6 with attack of opportunity). Built with agility and strenght traitlines.
Barry is my shotgun expert, AA-12 as main weapon and Uzi+Barry's grenades offhands. Big mobility, about 4 kills per turn. Strenght and agility traitlines aswell.
Mouse is my stealth kills specialist. Carries a MP5 as main weapon and big stealth bonuses. OHKO any (non boss) type of enemy, even the ones with the reflex perk (stealth kill overrides the reflex). Any weapon with correct aim and bonus to steath kills would do but 9mm rounds are the cheapest so mp5 is my choice. Carries a sniper rifle as a secondary weapon. Built with dex and agility traitlines. Kills 2 enemy per turn.
Reast of my team (MD, Livewire and Kalyna) use the same build which is infantry troopers. Carries high crit rifles (PSG1 or winchester and galil or AR15). Adapts to most situations, deal big damage with high range and good mobility. Between 1 and 2 kills per round. Dex and agi traitlines.
I do not use any cumbersome weapon because I find mobility to be extremely important and the extra power from high tier cumbersome weapons (HK1 and M82) does not justify the loss of free movement.
I also do not use any MG build because it's extremely ammo inefficient and not very fun to play. Yes 1 machinegunner can solve a fight just by himself shooting a ♥♥♥♥♥♥♥♥ of ammo but I much prefer solving fights with active gaming.
Is there a trick?
buy them you will get 7,62 AP