Jagged Alliance 3

Jagged Alliance 3

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FlyinJ Jul 19, 2023 @ 8:00am
Town loyalty
On my second run I decided to try to get Fleatown's loyalty as high as possible before taking the mine so I would get more money from it.

I was never able to get their loyalty above 35% before the mine ran out even though I had trained up militia three times in each sector and cleared/owned all adjacent sectors and took the island fortress. I'm pretty sure I did all the quests for the town as well.

What other methods are there to raise town loyalty?
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Showing 1-9 of 9 comments
Cornuthaum Jul 19, 2023 @ 8:16am 
Fleatown gets enormous loyalty boosts from doing Boss Blaubert's quest and the Priest's treasure quest.
lx Jul 19, 2023 @ 8:20am 
i dont know, whether there is a preset amount of money, or preset amount of days.
but i dont think its worth bothering. ja2 had similar thing with one town, it needed something done, before loyalty goes further.

kill enemies around town. militia combat victories. maybe you should have not taken the fort, as it sends squads to fight. killing animals, if they are random encounters, by going around and peeking in tactical.
GrimVince Oct 4, 2023 @ 8:48am 
Originally posted by lx:
i dont know, whether there is a preset amount of money, or preset amount of days.
In case anyone is still wondering, it's the amount of days.

It's not like the diamonds aren't being mined if loyalty is low - just that a much larger share "disappears" on the way to you.

Only starts to count once you capture it though.
Gillsing Mar 30 @ 9:17am 
I just spoke to Father Tooker, and unfortunately I forgot to bring my four(?) tiny diamonds with me from my sector stash in Diamond Red. But after Fox used her Scoundrel perk (for which Livewire got credit) the cost of buying a diamond and then selling it back is $200. And this bumped Mfumu's mine's daily output by $50. So that means that each tiny diamond deal starts paying for itself after four days.

So, how many days until Mfumu's mine runs dry? Was what I wanted to ask, but then I just Googled, and the answer is 25. So that'd be 21 days of 100% loyalty output if I do the tiny diamond deal 41 more times, assuming there's no limit. And then I get 5% more for dealing with the Never Spotted Hyenas in the next sector.

My team is down south to intercept a weapon transport, so I'm pretty sure they don't have time to spend on Boss Blaubert's quest any time soon. Or even travel to Rimville, wherever it is. Might have time to train militia once, but four measly recruits wouldn't last, and the team has another weapon transport to intercept, so they wouldn't be able to hang around to defend anyone.

But in the village of Ernie training a militia gave 15% loyalty, so that'd save $1500... wait, that's about what training a militia costs. Better to spend that time training more Marksmanship.

Edit: Turned out there was a limit, and it's three deals, for +6%. Oh well! 🙄
Last edited by Gillsing; Mar 30 @ 9:59am
Ax4711 Mar 30 @ 12:47pm 
I'm at 65% in Fleatown and haven't even taken Camp Savane or done the Blaubert and Priest quests yet.
Gillsing Mar 31 @ 11:25am 
I haven't had time to train militia, but I took out the Légion in the Haunted Mansion, and other places, so loyalty is up to 31%. I want to scout to find out how to take out Camp la Barriére before they send out their assault squad to Fleatown. Although defeating incoming assault squads would boost loyalty.
Last edited by Gillsing; Mar 31 @ 11:43am
Never cared much about Loyalty honestly, the next attack there and you have no militia it gets reduced anyway. All in all it does not do much, yea it increases the income, but there are so many rich mines, Diamond Shipments and Hackable Stuff. Well, only time I have made use of it when I had my Playthrough with Scully, Len and Gus, which are incredibly expensive.
Originally posted by cockadoodledoo:
Never cared much about Loyalty honestly, the next attack there and you have no militia it gets reduced anyway. All in all it does not do much, yea it increases the income, but there are so many rich mines, Diamond Shipments and Hackable Stuff. Well, only time I have made use of it when I had my Playthrough with Scully, Len and Gus, which are incredibly expensive.
My bro, I need a mod to reduce all their salary dirt cheap, because I like to hear the banter. Any recommendation?
Ax4711 Apr 1 @ 4:53am 
There is a custom economy module with Rato's mod where you can set the mine income.
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