Jagged Alliance 3

Jagged Alliance 3

View Stats:
e11 Aug 6, 2023 @ 7:13am
Yeah, I'm giving up on dual wielding
Fox is now at Marksmanship 75, and she keeps missing both shots at close range. Her pistols are going into the nearest trash bin. Assault rifles it is.
< >
Showing 1-15 of 41 comments
75 is still low marksmanship, and you probably want better pistols, with range 20+, because range penalty strikes hard. Anacondas is a good example of a solid pistols.
You can technically be very successful with duals if you want to. There are easier setups though.
Last edited by Капитан Путан; Aug 6, 2023 @ 7:21am
mr_oluap Aug 7, 2023 @ 5:39am 
just hire hitman and train to 90
Rhapsody Aug 7, 2023 @ 6:02am 
Originally posted by mr_oluap:
just hire hitman and train to 90

Pretty sure he's not ambidextrous.

Give Meltdown, Vicki or Tex a call.
Last edited by Rhapsody; Aug 7, 2023 @ 6:02am
pascal.difolco Aug 7, 2023 @ 6:02am 
Which weapons do you use ? Anything worse than a pair of modded Glocks is rather bad indeed
Titan357 Aug 7, 2023 @ 6:14am 
Originally posted by Rhapsody:
Originally posted by mr_oluap:
just hire hitman and train to 90

Pretty sure he's not ambidextrous.

Give Meltdown, Vicki or Tex a call.
No, what that user means is that you use Hitman to train Fox to have better marksmanship.
Titan357 Aug 7, 2023 @ 6:18am 
Originally posted by e11:
Fox is now at Marksmanship 75, and she keeps missing both shots at close range. Her pistols are going into the nearest trash bin. Assault rifles it is.
Marksmanship 75 is low, anything under 85 is pretty low, in my opinion.
You need to give her some skill mags or have someone train her marksmanship up to about 80 or 85. Until then stick with a single weapon.

Its not your fault really, the game is just very bad at giving the player useful feedback on what is going on. You can get a mod that shows what is going on without having a % to hit displayed.
Its on the workshop. It will show a "+" positive or "-" negative for everything that is going on without telling you % chance to hit.
Rhapsody Aug 7, 2023 @ 6:21am 
Originally posted by Titan357:
Originally posted by Rhapsody:

Pretty sure he's not ambidextrous.

Give Meltdown, Vicki or Tex a call.
No, what that user means is that you use Hitman to train Fox to have better marksmanship.

Oh, right, it's obvious now. Thanks lol.

But yeah, you could even think of the skill as percentage, with only 100 skill providing 100% chance to hit before other conditions.
FalconerHG Aug 7, 2023 @ 6:33am 
Originally posted by mr_oluap:
just hire hitman and train to 90

Hitman is horrendously bad. Got too old, it seems. I can't recommend him for anything except militia training if you are in a pinch.
mr_oluap Aug 7, 2023 @ 6:47am 
Originally posted by Rhapsody:
Originally posted by mr_oluap:
just hire hitman and train to 90

Pretty sure he's not ambidextrous.

Give Meltdown, Vicki or Tex a call.

i meant hire Hitman and train Fox to 90, if you want her to hit that is
pascal.difolco Aug 7, 2023 @ 7:09am 
Originally posted by mr_oluap:
just hire hitman and train to 90
Too expensive, use your IMP that should be quickly to 90 with bonus points and mags
mr_oluap Aug 7, 2023 @ 7:12am 
Originally posted by pascal.difolco:
Originally posted by mr_oluap:
just hire hitman and train to 90
Too expensive, use your IMP that should be quickly to 90 with bonus points and mags

Yeah that works if he has teacher perk, but if that was the case his Fox wouldn't be 75 mrk i think.

By the way i create IMP with 40 aim and train him with Hitman lol
pascal.difolco Aug 7, 2023 @ 7:19am 
Originally posted by mr_oluap:
Originally posted by pascal.difolco:
Too expensive, use your IMP that should be quickly to 90 with bonus points and mags

Yeah that works if he has teacher perk, but if that was the case his Fox wouldn't be 75 mrk i think.

By the way i create IMP with 40 aim and train him with Hitman lol
That's an idea, how much time does it take ?
Last edited by pascal.difolco; Aug 7, 2023 @ 7:21am
cifrelettere Aug 7, 2023 @ 7:24am 
There's a mod to fix something that's likely a bug with dual wield (it's ignoring the single shot -1 AP discount) and it makes dual wield usable. Otherwise yeah, in the base game by dual wielding you can fire two shots are lower accuracy plus don't have the same target bonus all for -1 AP over firing two shots individually. Oh, and can't carry other stuff in your offhand. Dual wield in the base game is pretty much useless.
mr_oluap Aug 7, 2023 @ 7:29am 
Originally posted by pascal.difolco:
Originally posted by mr_oluap:

Yeah that works if he has teacher perk, but if that was the case his Fox wouldn't be 75 mrk i think.

By the way i create IMP with 40 aim and train him with Hitman lol
That's an idea, how much time does it take ?

Not sure exactly but it goes up pretty fast, maybe 20 days total from 40 to 90 ? Some guy wrote the formula on an other thread.

I use IMP melee/throwing knives first fights and train whenever i have free time.

After first mine time isn't really an issue anyway.

And if you have multiple low aim mercs like Fox, Mouse, Livewire, even Barry... It's definitely worth it to train them all asap
Last edited by mr_oluap; Aug 7, 2023 @ 7:34am
pascal.difolco Aug 7, 2023 @ 7:48am 
Originally posted by mr_oluap:
Originally posted by pascal.difolco:
That's an idea, how much time does it take ?

Not sure exactly but it goes up pretty fast, maybe 20 days total from 40 to 90 ? Some guy wrote the formula on an other thread.

I use IMP melee/throwing knives first fights and train whenever i have free time.

After first mine time isn't really an issue anyway.

And if you have multiple low aim mercs like Fox, Mouse, Livewire, even Barry... It's definitely worth it to train them all asap

20 days ? That's friggin' long, and not my current playstyle, by the time Biff's call occurs (38 days or so after start) I've taken half of the map...
< >
Showing 1-15 of 41 comments
Per page: 1530 50

Date Posted: Aug 6, 2023 @ 7:13am
Posts: 41