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starting your IMP with teaching and 85 in physical stats and leadership lets you quickly correct issues like Livewire's health and strength
Strength comes mostly from melee fighting.
On my many melee solo IMP starts it's rare i don't finish Ernie Island with 2 or 3 extra points in each.
AFAIK you can skill up as much as you want between levels, the main factor is train points.
train points are JA3's way of not letting you just sit in a sector and train skills.
EDIT: The only time I needed a really strong merc for a skill check I used Wolf.
What do you mean?
There's a little grey box at the lower right of the window to select which stat you want to improve via training.
It's easy to overlook.
https://steamcommunity.com/sharedfiles/filedetails/?id=3006910846
TL:DR
For Health it would be:
- take +80 dmg (over time)
- Heal a wound
For Strength:
- kill with a melee crit
- deal 50 melee dmg (over time)
- kill 2 enemies with melee in the same combat
So forcing stuff open via crowbars and the like won´t make you stronger (I expected the same at first)
The important thing to note (as someone already mentioned) is that there is a hidden treshold involved of how much field exp you can gather, that is tied to your total XP. (so level up and chances are you can gain a stat up via field exp again)
And you can level the same stat only once every ~2 days. (there´s a cooldown)
There´s a mod out there that let´s you see when you can use field exp again that´s kinda handy.