Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Complete agreement. Very good summary of the facts.
Before the nerf my melee IMP merc could kill about half of the guys he shot at (no interrupt perks, maybe 60 marks) with an HK21. It sucks that they nerfed it instead of buffing everything else but the game is already WAY too easy on MI and I say that as someone who almost always avoids entirely the highest difficulty level of any game because its usually fake challenge. This is the opposite. The AI seems just as dumb on FB as it does on MI.
Something else to consider...an AK-74 modded for interrupt and wielded by the same high quality ranged combat merc is going to kill more enemies for a lot less bullets than they will with an LMG now, using standard ammo.
Small story again because of AI. Shortly before the patch I played the fort on the island again. I went in without doing the sidequest and the first attack squad just wanted to get out.
Raven at the MG on the tower, Raider at the end of the hangar right of the tower with MG42.
The whole thing on MI.
The enemies ran like moths into the light. Was a single slaughter, can be quite funny but in the long run. It's just a little power trip.
This is the same balancing philosophy that killed Overwatch.
Having lots of OW attacks with MG was essential to balance and fun. Low-agility mercs could finally be useful at something (a stationary turret-like weapon) and they truly worked as "force multipliers" like the description said. It also felt amazing to use them.
Instead of MGs requiring a special skillset like they should (e.g. high marksmanship and HP with a dash of DEX), now they're like every other weapon (but possibly worse).
Does every weapon need to require the same stats? Obviously bad for the game. Every role should prefer different stats; otherwise there's no depth to the game. Previously, machinegunners were a special role. Now they're like everything else. The depth has vanished.
They should have just increased ammo consumption and decreased effective accuracy (e.g. decrease range). This would make MGs a special force-multiplier weapon for special situations, and it would encourage players to put tankier mercs in the role (e.g. high HP).
Honestly enough to make me shelve the game.
1. Strongly tie the number of interrupt attacks to a combination of Health, Strength and the Heavy Weapons talent. Be fit enough to handle these things or go home. No, I don't care that it's a bit weird once the gun is already on the ground. These stats are an abstraction and Grizz and Steroid desperately need something to do with their lives.
2. Likewise give them weird overwatch cones where the width at moderate to short range drops down to bupkis if the firer has a crap Strength score since at those ranges your ability to cope with onrushing targets is intimately tied your ability to mulitask while confidently swingng around around an over 3 foot long 20 pound hunk of vibrating metal. I don't particularly mind the waifish Livewire easily murdering a single geek with a LMG from long range on her own turn when the bipod was already pointed in his general direction; that's basically what 7.62 guns are broadly for, after all and besides, she can already use a M82 for that anyway. I very much mind her being able to engage multiple targets who were yards apart during one overwatch phase inside the across-the-street ranges that are often typical of JA3 combat.
3. Rotating the firing cone while set up needs to cost more, full stop.
I mean, fixing the current AP vs max AP thingy is fine with me, but the rest really was uncalled for.