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Some of mine mercs died in this playthrough: Mouse, Barry, larry, Fox, Kalina, Hitman, MD, Tex.
Mouse: stealth melee made her out of range of my other mercs when the combat started in Fleatown. Then trying too much to use her on her own she got killed alas. Poor mouse got eaten alive.
Kalina: She was an ok sniper but she got hit by multiple bullets. Now I didnt like her that much, so was ok that she stayed dead. This was also on the Fleatown battle. I think the problem with Fleatown battle is that I got overrun with good enemies and had to take some casualties. This is JA3 baby!
Tex: I did like him a lot, but his main perk did got him a bit in trouble. A bit too much trouble. :p
Barry, Hitman, MD, Larry : Now during the big event with all the armies; you know what Im talking about they got caught alone in combat and died as heroes.
Fox: I send her alone to the wrong camp; I thought I could let her wait on the others. I couldnt.. Oopsie. ^^
Now these are all handy tips but what are the most fun mercs to play with great lines? Now this is personal but the most fun mercs to play from my personal experience. In order of most funny. Could I have skipped this overview; ofc but remember JA3 is a game about fun! Dont forgo fun mercs just to have the best min max. Have fun!
1 Fidel (this guy is hilarious; he wants to blow everything and has a lot of lines with great twisted humor; he is also a great explosive guy that is a bit expensive, but still affordable enough. This guy has the most personality I think of all mercs together with Spike He was much more fun than expected and he has the 'psycho trait' that can give some nice benefits. I mention him as this merc might be missed because people usually go with Barry.
2 Steroid (this guy is also pretty funny focused on being strong but he is bit useless later on because of his really low agility that also impacts his melee ability. Still he is a mechanic so...
3 Fox (oversexist in a good way; she is also pretty handy; I never used her as my main stealth ranged but as a normal shooter/ambidexterity; but I heard some really good experiences about it; she has a dex of 100!)
4 Livewire (annoying in a good way) She is also a really good merc with high stats in mechanic and medicine. her intel ability to see all enemies in a battle all the time is really handy.
5 Thor (This is your guru and a great healer) His pills are really good and I used those with my melee guys to give extra Grit.
6 Larry This guy is one of the free mercs. He is totally into drugs and weird stuff. He is pretty usefull with his explosives and medicine skills.
7 Spike This is a badass; it also gives a lot of lines in the end game. He really creates a different route in my view. I thought it was worthwhile to recruit. I warn you though he is the hardest to recruit of all mercs; but worth it! Use the 75 influence points strategy. And is a great way to make the ironman game even more harder.
Yeah Yeah I dont want the fun Mercs I want the GOOD mercs! From my personal experience. The fact that people will contest this; is what shows JA3 is a really good game. Not in a particular order.
1 Fox: After what I have heard Fox might be the best to start stealth battles. She retains all her action points. With multiple actions saved actions you can sometimes end fights before it begins. Cheap merc.
2 LiveWire: She has the ability to show all the enemies in a battle. You need intel on the sector, but usually you have intel about the more important sectors. Knowing where all the enemies are is really handy. Also she is a very good mechanic. Cheap merc.
3 Barry: A great explosives guy and free shaped grenades. These things have longer range which are really good. Also he is really really cheap. Remember you also need a explosive guy to make ammo and explosives later on.
4 Blood: His run&gun with knives is pretty good and dont use ammo. Also he has great agility. Next to this the knives tend to be pretty accurate and saves ammo. Even though he is in the next page of mercs; he is still pretty cheap. Make sure you dont get surrounded by enemies.
5 Wolf: With around 10k he is a bit more expensive but for training militia he is the best.
6 Ivan: He has really high agility and markmanship. As one of the legendaries he is definitely one of the stronger ones. With a sniper gun or machine gun he will reck the enemies. And still pretty affordable. Personally I think this actually a legendary merc considering how good he is.
I hope this helps! Feel free to leave more tips below so we can help each other!
I think I'd restart the whole darn game or just reload the battle start save if Barry died so kudos for going through that tragedy.
Wanna bring my hyena imp, but i m sure no mod would be allowed
I dont believe so as the achievement mentions 'to the bitter end' very precisely. (I got the achievement by playing the whole game with to the bitter end turned on)
I believe some mods still allow for achievements. Usually it is mentions on the mod page or in the comments. Hyena imp sounds awesome. ^^
Now ask me how far I got into the game before I figured that out. Too far.
I'm currently doing an ironman run and started with Livewire, Barry, Fox, Blood, Meltdown and an IMP. I recruited everyone for 3 days and was able to extend their contracts for 2 weeks with the money I got by going directly to I3 => Rust => Ernie village.
As soon as you find your first Galil or FN-FAL, upgrade them completely, with range and aim bonus in mind (quick prism scope is a *must*). Also silencer. Makes your life much easier from then on.
I went with Barry as explosive expert, Livewire as mechanical, MD as doctor and my IMP as sneaky melee char with good aim, so I can also go with silenced weapons later on. Also gave her strength and throw perk so I can actually make use of grenades without having to almost go into close combat (srsly, that regular throwing distance is ridiculous even with max strength). Also helps with throwing knives. Barry's shaped charges are also very op.
Most difficult fights I had were the minefield on ernie island and the bunker right north of it. No way to stealth kill some of the enemies, no good position, and no good weapons yet. Tougher ones will come but for the mid-game I'm probably already free of most trouble (though I shudder thinking about the villa north of Fleatown).
As to saving Biff. On my first playthrough I intercepted the squad that moved in on them. And then I took my very sweet time before I went there. I did the refugee camp, Pantagruel, Chalet de la Paix, two outposts before I then finally went for Biff. At that point the battle wasn't all too difficult anymore. I didn't do that on purpose, I was just next sector intercepting my first diamond shipment, and thought why not take them on as well; didn't even realize it was *that* attack squad, as there were multiple around at the time. So, that really takes the pressure off of Biff's quest and the battle.
Oh ♥♥♥♥... I have some mods on to make it even more difficult ... also some just for more realism or options. I better check them all now before continuing.
Hey, give us a feedback please
Well I just got the Iron Man. Hard in the beginning, really easy in the end. And yes, some cheesing has taken place but that's life... This game really brought back the original JA atmosphere and flavor. I liked it a lot. Might even leave a review if I get around to it! Thanks for the advice Bas da Graca.
I did it too recently, not hard overall but a couple of nasty surprises. I came close of losing half of my A team on unexpected mines near a vehicules, and sadly lost Barry to the teddy bear killer, who spawned right near my team and one-slashed him with a machete critical. Besides that, everything went smoothly. Livewire for the win once again.
The main objective battles could have been a lot tougher though. I remember Meduna and the Queen's palace being a real challenge, even for experienced players