Jagged Alliance 3

Jagged Alliance 3

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Mish101 Aug 2, 2023 @ 1:23am
strength marksmanship and dexterity?
I kinda assume strength aside from melee, inventory and crowbar i kinda assume it also helps with recoil and automatic fire? I read on jagged alliance 2 manual that strength helps with recoil is that the case here? Also i don't get the difference between marksmanship and dexterity both effect aim. Does marksmanship effect base aim effectiveness and dexterity bonus aim effectiveness?
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Butcher Aug 2, 2023 @ 1:24am 
Originally posted by Mish101:
Does marksmanship effect base aim effectiveness and dexterity bonus aim effectiveness?
Yes
Mish101 Aug 2, 2023 @ 1:27am 
So would close quarter fighters using say an mp5, need dex? or just high marksmanship and fire many times?
BuffTucker Aug 2, 2023 @ 1:30am 
Important note: strenght also affects the cost to deploy and undeploy machineguns.

So if you're aiming for an Imp that has Heavy Weapons and Auto Weapons to utilize LMGs, you really should invest a few points into strength.
Butcher Aug 2, 2023 @ 1:32am 
Originally posted by Mish101:
So would close quarter fighters using say an mp5, need dex? or just high marksmanship and fire many times?
depends on the situation and if you like to aim I guess?
Laggy Aug 2, 2023 @ 1:37am 
JA 3 is quite different from JA2 in this aspect, strength only affects inventory size, melee damage.,, but there is a talent, I forgot the name, it says accuracy is determined by strength instead of dexterity. But it can’t be given to all mercs cuz it’s a unique talent…
Laggy Aug 2, 2023 @ 1:54am 
And dexterity affects almost everything related to manual activity efficiency… bomb disarming, lock picking, stealth kill and some accuracy, I felt what it affects most is the probability to perform a successful melee stealth kill, ranged weapon accuracy mostly depends on marksmanship… so, if you don’t plan to be a knife assassin, then marksmanship and silencer would weigh a lot more than dexterity…
Yuri Kossori Aug 2, 2023 @ 4:30am 
strength has nothing to do with recoil. i got this wrong some time ago claiming it does. but no it doesn't.
however Bufftucker is correct. strength reduces LMG deploy AP & rotate

IMP str 83 = 5 Set up, 2 Rotate, 1AP pack up
Grizzly str 96 = 3 set up, 1 rotate, 1AP pack up
both have Heavy weapon skill

Mouse str 53 = 9 Set up, 4 Rotate, 1AP pack up
Vicki str 70 = 7 Set up, 3 Rotate, 1AP pack up
Barry str 84 = 5 Set up, 2 Rotate, 1AP pack up
no heavy weapon skill on these 3

Heavy weapons only reduce the shooting AP
Last edited by Yuri Kossori; Aug 2, 2023 @ 4:32am
Rhapsody Aug 2, 2023 @ 4:57am 
Strength only helps with recoil by the means of the perk Recoil Management.

Originally posted by Mish101:
So would close quarter fighters using say an mp5, need dex? or just high marksmanship and fire many times?

Dex would be needed for stealth kills and aiming, as well as accessing many useful perks. But agility and marksmanship, and a trait like Auto Weapons and/or CQC Training are more relevant in aggressive use since your goal would be making most use of Run and Gun. Free movement bonuses help a lot with that, as does being able to swap ammo as needed with quick mag modification in place.

Originally posted by Laggy:
And dexterity affects almost everything related to manual activity efficiency… bomb disarming, lock picking, stealth kill and some accuracy, I felt what it affects most is the probability to perform a successful melee stealth kill, ranged weapon accuracy mostly depends on marksmanship… so, if you don’t plan to be a knife assassin, then marksmanship and silencer would weigh a lot more than dexterity…

For field mechanics and disarming, you'll have a dedicated merc like Barry or Livewire. Dex does impact odds of stealth kills, and is counteracted by the target's wisdom. It's not as relevant as Stealthy trait and perks and mods, though. Accuracy is only affected by dexterity where aiming is applied, but I'm not sure if overwatch and special attacks get inherent aiming bonuses and UV Dot always provides on level of aiming anyway.

Originally posted by Yuri Kossori:
Heavy weapons only reduce the shooting AP

It also reduces the AP cost for setting down and packing up, not just shooting.

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Skills matter, but not as much as stats and traits. You'll want good wisdom for your I.M.P. mercenary since you'll be sticking with them through the game. I'd start out with decent marksmanship and leadership, high wisdom, some explosives for early game grenade use, and average amount in all stats except the one that suits your playstyle most, agility and dexterity being safest bets.
Last edited by Rhapsody; Aug 2, 2023 @ 4:58am
Yuri Kossori Aug 2, 2023 @ 5:13am 
Originally posted by Rhapsody:
It also reduces the AP cost for setting down and packing up, not just shooting.
i stand corrected
I raised imp str by 1 and it reduced set up by 1. she has heavy weapons

IMP str 84 = 4 Set up, 2 Rotate, 1AP pack up
from
IMP str 83 = 5 Set up, 2 Rotate, 1AP pack up

so 1 point less than barry on set up. same strength as my barry
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Date Posted: Aug 2, 2023 @ 1:23am
Posts: 9