Jagged Alliance 3

Jagged Alliance 3

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Swato85 Aug 1, 2023 @ 8:00am
Why are mercs allways asking more money?
I have some who are asking for 35_40k for two seeks, wtf why? What are the reasons?
Simply because they are here?
Their level?
Their skills?
Team members.


Like what can I do to decrease or stop this?
P. S: none of my mercs are arguing about anything so I dont think its related tobtram composition.


Basicaly what affects their price increase and what can be done to counter it, at least a bit.
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Showing 1-15 of 75 comments
PolecatEZ Aug 1, 2023 @ 8:02am 
There's a guide up with all the hiring conditions. Basically, most mercs have at least 1 friend that if you hire both, they'll never quit or ask for more money. There's a few mercs that are more picky in their requirements.

Hitman is special in that he'll always be asking for a higher salary, so dump him before he gets stupidly expensive.
Last edited by PolecatEZ; Aug 1, 2023 @ 8:03am
zpc Aug 1, 2023 @ 8:02am 
They are getting more money depending on their level. There is also a random chance that they rise their price further for one contract extension (price resets afterwards to the "level-based-salary").

There is also a per-merc definition wether they offer discounts on longer contracts or not.
Last edited by zpc; Aug 1, 2023 @ 8:03am
Swato85 Aug 1, 2023 @ 8:09am 
Originally posted by PolecatEZ:
There's a guide up with all the hiring conditions. Basically, most mercs have at least 1 friend that if you hire both, they'll never quit or ask for more money. There's a few mercs that are more picky in their requirements.

Hitman is special in that he'll always be asking for a higher salary, so dump him before he gets stupidly expensive.

Can you give me a link? I have sene some already, but all were inaccurate at best.
Dorok Aug 1, 2023 @ 8:22am 
Originally posted by PolecatEZ:
Hitman is special in that he'll always be asking for a higher salary, so dump him before he gets stupidly expensive.
Hadn't the problem at all with Hitman.

Raider can't bear Hitman and refuse the hire, but the reverse, I don't know. It looks like Fox she accept be hired despite Buns is in team, but after each contract renewal she ask increased price, but quotes it's to endure Buns.

At reverse for Kalyna, I never had her dialog asking salary increase shown in red, and still she was constantly increasing her salary, close to 11K at level 2 compared to 8K for Buns at level 3.
Last edited by Dorok; Aug 1, 2023 @ 8:23am
w.f.schepel Aug 1, 2023 @ 8:30am 
Originally posted by Swato85:
I have some who are asking for 35_40k for two seeks, wtf why? What are the reasons?
Simply because they are here?
Their level?
Their skills?
Team members.


Like what can I do to decrease or stop this?
P. S: none of my mercs are arguing about anything so I dont think its related tobtram composition.


Basicaly what affects their price increase and what can be done to counter it, at least a bit.

I have a sneaking suspicion that happiness comes into it as well. If they get regularly wounded and/or have other negative morale events, they require money to make up for it.
KAMJAH Aug 1, 2023 @ 5:43pm 
Originally posted by Dorok:
Originally posted by PolecatEZ:

At reverse for Kalyna, I never had her dialog asking salary increase shown in red, and still she was constantly increasing her salary, close to 11K at level 2 compared to 8K for Buns at level 3.

Scully did the same for his children and ex-wife
Jagged Assassin Aug 1, 2023 @ 5:47pm 
LOL - It's surprising how many people have never played this franchise and get all honked off for the simplest things.
Swato85 Aug 1, 2023 @ 11:39pm 
I dont get a notification with request to increase the salary, they simply increase it. I can see it with each contract renewal, what is the reason? Can it be stopped? I just want to prevent unnecesary increases, like if they are asking for more money - because they are more skilled - because I train them, that would piss me off. Would handle them invoice for training sessions, or shoot them on the spot, the ungratefull.... So, is there any way to control this?
sandman25dcsss Aug 1, 2023 @ 11:45pm 
Originally posted by Jagged Assassin:
LOL - It's surprising how many people have never played this franchise and get all honked off for the simplest things.
It is surprising how people expect others to play 20+ years old games.
Fideo Aug 1, 2023 @ 11:50pm 
Originally posted by PolecatEZ:
There's a guide up with all the hiring conditions. Basically, most mercs have at least 1 friend that if you hire both, they'll never quit or ask for more money. There's a few mercs that are more picky in their requirements.

Hitman is special in that he'll always be asking for a higher salary, so dump him before he gets stupidly expensive.
Can you pass the link to the guide with the friendly mercenaries? It would suit me very well.
Is this ?

Found!
https://steamcommunity.com/sharedfiles/filedetails/?id=3007621379
Last edited by Fideo; Aug 2, 2023 @ 1:54am
[SCZ]Celestrian Aug 2, 2023 @ 1:00am 
just as in RL, temporary workers (or their distributors) will ask for more money the longer the temporary employment lasts.

also i dont see how money is any factor in this game.

sure a timer starts for the biff-assault as soon as you take your 2nd mine, which also means you kill that assault squad and basically have unlimited time on that front.

the refugee camp ambush gets triggered when you step foot on the NO or NW island (probably has another timer when biff assault gets triggered), which only means you have to complete the refugee camp non-ambush early.

the army assault gets triggered right after the refugee camp ambush or when you set foot on the sectors A17-A20 & B17-B20, meaning you have total control over it, move your squads to the appropriate mines (ignoring fleatown as it´s probably already empty or close to empty). the only mine that is in danger of losing is A2 as there´s a hiring limit of 15 (inc. IMP, excl. unpayed ones (flay, pierre, etc), bc your forces might get spread too thin.

that said, the wassergrab mine can hold with 100% rep (but not guaranteed) as only 1 assault squad goes for both wassergrab sectors, which means one can ignore that.
the refugee ambush is done in 1 turn with 0 incoming dmg if you bring remote explosives. this squad can then easily move to pantagruel, get a 18h rest and gets assaulted by 3 squads, which all spawn in right next to the player, meaning 3-5 mercs can clear those in turn 1 without getting damaged.
ille morat gets assaulted by 2 (or 3 dunno) squads at the same time, meaning you should have a full squad there.
port cacao gets assault by 3 squads after another from an not optimal angle, but 5 people can defend this.
forts dont matter.
meaning you have ~2-5 people to defend A2.
havent tested it but maybe it´s possible to prepare remote charges before enemy squads hit, meaning sectors could be defended by 1 person without spending a single AP.

so yeah, no idea how why salary increases matter at all.

also obviously level ups increase the salary, meaning my untrained and worthless kalyna was able to snatch a legendary payment without being able to pick a tier 2 skill. i get the feeling that she might be a presidents daughter too :stress:
LArc7thHeaven Aug 2, 2023 @ 1:19am 
Higher level merc equals higher pays. And sometimes there's RNG where they asked for bigger pay when you first hired them, either follow suit or start over
[ScrN]PooSH Aug 2, 2023 @ 1:19am 
Use 14d contracts, leaving mercs fewer times to ask for salary increase.
Swato85 Aug 2, 2023 @ 4:10am 
Originally posted by ScrNPooSH:
Use 14d contracts, leaving mercs fewer times to ask for salary increase.

Thats basicaly the only economic thing that I was using, so there is nothing I can do with it.. Ah..
Dorok Aug 2, 2023 @ 4:19am 
Originally posted by Swato85:
Originally posted by ScrNPooSH:
Use 14d contracts, leaving mercs fewer times to ask for salary increase.

Thats basicaly the only economic thing that I was using, so there is nothing I can do with it.. Ah..
Well, even if money could be large, there are salary augments and special salary higher augment.

The special salary higher augment can be avoided when they trigger a clear dialog panel requesting a special augment and there's a reason quoted, for example Fox and Buns you need fire one to stop it.

You can at least manage those cases.

Past it's more related to bugs as Kalyna, or more complex cases, but only a guide or in deep knowledge of the game will allow manage it. But for now guides seem very incomplete and not fully clear, but the task isn't basic.
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Date Posted: Aug 1, 2023 @ 8:00am
Posts: 75