Jagged Alliance 3

Jagged Alliance 3

Voir les stats:
What gun does your IMP merc use and why? (A best gun thread)
What weapon does your IMP merc use?

In my two games, I've gone for the Galil assault rifle. It has a long range (36 with extended barrel) and can rival sniper rifles for the stealth headshots. But as an assault rifle, it has a wider overwatch cone and at 6AP rather than 7AP has more chance to fire twice in a turn. I picked the auto weapons starter perk - it seems to make burst shots as accurate as single shot ones - so going for a sniper rifle would have made that a waste. Other assault rifles have shorter range, so are less good for the stealth sniping role that to be honest is the main way I fight and/or use 5.56mm ammo, which is less damage than 7.62mm.

Next game, I'm wondering about trying a 5 AP weapon like the G36 and using a quick prism scope to more reliably fire twice a turn. Or trying the Steyr Aug. But those seem a bit end game. You can often pick up a Galil fairly early.
< >
Affichage des commentaires 16 à 30 sur 53
Colt Commando is my favorite gun, and after finishing the game with 2 mercs and mainly smgs, i think there will always be one in my teams in future campaigns. Run&Gun is super strong, and it can mount an 40mm launcher!

That gun is just SO good and so fun to play.
pascal.difolco a écrit :
Dorok a écrit :
Woo, you did kill someone don't try hide it. If not then throw all texts, dialog story to trash they mean nothing.

Better arguing, pretend you killed him to save someone else less old and with his life ahead, you had a choice to do. Nobody will be able force you admit you knew you could save both.
haha, I let the mob hang him because I wanted the gun ^^
Yeah yeah or roleplay a serial killer, or sort of, that works too. :-)
I kind of ended up running my IMP (second run) with a Dragunov. Why? Ammo concerns. I already got Ivan rocking an AUG. Needed somebody to make use of AP ammo on something else. My IMP's main job is to rock max leadership anyway, so he kind of gets whatever, not what is best. Ivan and Igot are my AR squad, with Fox running a fully kitted out M14 for opening fun. Barry has shotgun duty. So that leaves Livewire on sniper duty and since she isn't always reliable the IMP gets the main sniper job. I was really planning on making him an AR boss, but then Ivan and Igor happened. If you know some Russian, their banter is gold. :-)
Econ a écrit :
In my two games, I've gone for the Galil assault rifle. It has a long range (36 with extended barrel) and can rival sniper rifles for the stealth headshots. But as an assault rifle, it has a wider overwatch cone and at 6AP rather than 7AP has more chance to fire twice in a turn.
Do you actually kill with a single overwatch? First you must actually hit something, then shots don't hurt as hard as sniper rifle could. Sniper rifles are 1 shot = 1 kill, obvious best weapon cathegory without disadvantages.
best gun for me is that you can acquire early - m14 modded -
3 RPG one per Squad
3 Mortar one per Squad
3 MP5 one per Squad

1 PSG1 - Raven
3 Dragunov SVD (Fox,Barry)
1 M82 ( not in use)

2 AA12 Shotguns - 1 IMP
3 of those grey Shotguns
1 Bar Shotgun

1 MGL ( not in use)
3 AK-47
1 Famas & 1 MG42 (Grizzly)
1 G36 ( not in use)
1 Gold Fever ( not in use)

1 AUG IMP
3 FN FAL
1 HK21 ( not in use)
2 M14 Assault Rifle

2 Desert Eagle (1 Fox)
1 Commando ( not in use)
4-5 Galil I guess, max 3 with 40mm Grenade Launcher



Special Uzi (Larry)

Styr Aug & Burst Shotgun for the IMP, Ice used an FN-AL as did MD and Buzz, Raven the PSG, Fox Dragunov... few AK47, two more Dragunov, 4 Galil, 1 Famas...

At the end of the game I had thousands of shots, but for 5.56 only few hundred, even though I hardly used that weapon type
Dernière modification de ['w']; 1 aout 2023 à 9h27
Butcher a écrit :
Econ a écrit :
In my two games, I've gone for the Galil assault rifle. It has a long range (36 with extended barrel) and can rival sniper rifles for the stealth headshots. But as an assault rifle, it has a wider overwatch cone and at 6AP rather than 7AP has more chance to fire twice in a turn.
Do you actually kill with a single overwatch? First you must actually hit something, then shots don't hurt as hard as sniper rifle could. Sniper rifles are 1 shot = 1 kill, obvious best weapon cathegory without disadvantages.

Obviously BS. One shot, one miss, one nothing. AR's kill just as well if used from stealth and when not used in stealth, with the right crit build, kill with the same number of AP used. However, if set up properly, you can rack up 3 kills compared to the 1 kill on a rifle. And that is before you factor in the grenade launcher that deals a lot more damage than a rifle ever will. Rifles are AP economy poor, but bullet economy great. Early game, there is very little that beats the KAR98, but once you get slightly more effective guns than the AK47 rifles quickly lose their edge.
w.f.schepel a écrit :
Butcher a écrit :
Do you actually kill with a single overwatch? First you must actually hit something, then shots don't hurt as hard as sniper rifle could. Sniper rifles are 1 shot = 1 kill, obvious best weapon cathegory without disadvantages.

Obviously BS. One shot, one miss, one nothing.
Aim 3 times and your headshots do become magic missiles from magic wand. You do know how to right click, right?


w.f.schepel a écrit :
AR's kill just as well if used from stealth and when not used in stealth, with the right crit build, kill with the same number of AP used. However, if set up properly, you can rack up 3 kills compared to the 1 kill on a rifle. And that is before you factor in the grenade launcher that deals a lot more damage than a rifle ever will. Rifles are AP economy poor, but bullet economy great. Early game, there is very little that beats the KAR98, but once you get slightly more effective guns than the AK47 rifles quickly lose their edge.
ARs are ♥♥♥♥♥: much lower accuracy, lower damage, more ammo wasting, lower range. Can't oneshot with ARs on surprise state making detections final due to sounds of pain.

Good job bringing up grenade launcher, spend a lot of time crafting? You can throw normal grenades just as good.
Butcher a écrit :

Good job bringing up grenade launcher, spend a lot of time crafting? You can throw normal grenades just as good.

I dont care for your rambling about snipers vs ARs, but you simply cant. Period.
Alpha a écrit :
Butcher a écrit :

Good job bringing up grenade launcher, spend a lot of time crafting? You can throw normal grenades just as good.

I dont care for your rambling about snipers vs ARs, but you simply cant. Period.
I am not interested in the fact that you got period, I simply can throw grenades with any mercs.
Butcher a écrit :
Alpha a écrit :

I dont care for your rambling about snipers vs ARs, but you simply cant. Period.
I am not interested in the fact that you got period, I simply can throw grenades with any mercs.

but not just as good, which you did claim before.
Alpha a écrit :
Butcher a écrit :
I am not interested in the fact that you got period, I simply can throw grenades with any mercs.

but not just as good, which you did claim before.
Just as good. Haven't had a single encounter where I wished for launcher. Every single encircling puts enemies in range for a throw.
Butcher a écrit :
Alpha a écrit :

but not just as good, which you did claim before.
Just as good. Haven't had a single encounter where I wished for launcher. Every single encircling puts enemies in range for a throw.

Silly argument, because the same could be said about the argument of Rifle vs AR. ARs (and smg/handguns) kill just as good, so why bother with sniper rifles?
Its just a fact that one thing just is outright better than the other. And there is no discussion needed about it. But of course, you can use the weaker version to kill enemies too.
Alpha a écrit :
Butcher a écrit :
Just as good. Haven't had a single encounter where I wished for launcher. Every single encircling puts enemies in range for a throw.

Silly argument, because the same could be said about the argument of Rifle vs AR. ARs (and smg/handguns) kill just as good, so why bother with sniper rifles?
Its just a fact that one thing just is outright better than the other. And there is no discussion needed about it. But of course, you can use the weaker version to kill enemies too.
No it does not. I described that many shots cause pain sounds, which raises alarm for starters. 1 shots with high damage are very valuable for prolonged stealth. Next, it saves lots of ammo. Next, has long range.

Grenade launcher is needed for range. With enemies being always close, it is not needed at all. Better whachu say?
So for sniper rifle its good that it has long range? But for grenades it doesn't matter, because enemies are always close? Why do you need long range for the rifle then? Why not use handguns like Anaconda or Desert Eagle for high damage shots on close range targets if you are concerned for ammo? They also kill with one headshot easily.

But if we can agree that having range is a good thing for any fight: Grenade launcher wins vs throwing grenades. Its just as simple.
< >
Affichage des commentaires 16 à 30 sur 53
Par page : 1530 50

Posté le 1 aout 2023 à 3h55
Messages : 53