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Totally agree with this. On my second playthrough (this time on MI) I'm not using silencers/stealth and it doesn't even matter. Turn one of combat, kill 4-5 guys with snipers. Turn 2, mass overwatch, kill 2-3 guys. Turn 3, same. Turn 4, same. Turn 5, even the sniper is trying to rush you.
It's sad that there are these really well crafted maps (for instance the top right corner) but 80% of the battlefield isn't used because I am just camp sniping a field of death. Admittedly this doesn't work for the final two Corazon fights, but it works very well for 90% of the game. Allowing the AI to hang back (or cheat to find an alternate way around) would fix this imo.
it wouldn't be much better nor much harder if ennemies camped their positions though, it would simply be slower
I think difficulty is mostly fine, best way to increase it is probably simply by multiplying the number of ennemies, even without changing the AI.
I might try the mod that does that
Most turn-based strategy games have pretty boring and often ineffective AI. Only games in recent memory where that is not the case would be D:OS2 and BG3, and even there the devs had to tone things down because their AI was too smart.
In the words of a certain game designer, it's more important to not have bad AI than to have good AI.
Is combat good in BG3 ?
I mean yeah as soon as I gave sniper rifles to Livewire and Fox , they killed half the enemy's team.
But I'm out of ammo at the moment for the M14 and the sniper rifle. So holding onto revolvers , ♥♥♥♥♥♥ mp5 and AK-47 is pretty hard. I've been savescumming a lot at FORT BARRIERE. 22 enemies kick my ass it's freaking annoying even with Barry's explosives
When I attack an enemy with a knife, he doesn't fall under melee overwatch like the other enemies do with my characters. If my characters move next to a melee enemy, they get attacked. But if it's an enemy they can get away with it just fineee
on one side you have players on the hardest difficulty thinking its too easy and the ai is too exploitable and dumb. on the other side you have players on the easiest difficulty with forgiving mode and a few easy-mode mods unable to progress after ernie island.
this will be interesting how HG will handle this in the future
" who do you think I look like, Sigmund and Freid?"
Sadly it's a trait only a few merc and IMP can have
Well it's of course very different game compared to JA3, but one thing that often stands out in both D:OS2 and BG3 is how opponents regularly assist themselves. Not just by buff spells, but also by things like shoving an ally out of harm's way or intentionally causing small amount of damage to wake a sleeping ally up. Sadly there aren't really that kind of interactions available in JA3, but I do like how we've got destructible environment here, and that's one of the few areas of improvement that I can think for AI in this game. I think currently they simply try to avoid explosives laid by the player and never intentionally try to punch holes in walls or obstacles or try to set off the explosives by shooting them or anything like that. It's part of the intended experience, of course. Modern video game AI is increasingly likely to outsmart humans especially in early game settings unless it's intentionally handicapped, even if it's not allowed to truly cheat.
When there's OP holes, SR and Stealth, there isn't much to do.
There's multiple points.
The game is incredibly open, and to target it, dev didn't choose use a enemy scaling like based on squad in sector, or income level, or anything. Instead there are chock places. And some some are tougher than others, and are supposed to be barely manageable at lower level. If the OP holes made you not see it, it's clearly here anyway.
Another small mechanic is best weapons drop are scaled on player level of chapter progression or both. But there's some holes with some fixed loot so players can abuse it.
And then I'd say, it's missing a player option so there's a global time pressure and mines depleted isn't a good mechanic.
But first for a true tactical game (already a great CRPG) the op holes need be targeted, SR, Stealth and Barry, there's perhaps a few other I didn't noticed.
That's why games do have difficulty selection right? Just make those settings to match their names: make highest harder and easiest - easier.