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question is how far (and quick!) are you going to be with only 1 leadership merc.
raider gets his fix just like livewire with a modded sniper, making him a decent squad 2 or 3 leader. also if he gets killed... horribly... raven is on the market again
1 - Blood knives are same as any knives and can be used in melee, they're just infinite
2 - Training op duration is 2 days but training speed is MUCH faster with the teacher perks, which is why Hitman is a great teacher.
Since I don't have Livewire around, I'm currently playing with Steroid as my mechanic for no reason other than to hear all his voice lines. While I too dismissed him for his low agility/dexterity he's fit in fine as a carrier of heavy weapons and overwatch and has been as good as Livewire as the team's mechanic. What surprised me is how much I appreciate his strength and body (huge carrying capacity plus a lot of checks). Is he A-tier? Absolutely not, but he's not in the Kalyna tier.
As for anyone that complains about the usefulness of having a Psycho in your group, I'd suggest finishing the game with one. Meltdown is easily one of my favorites for one-liners out of nowhere. Her well-rounded stats (making her an inexpensive psycho that can fill a heavy gunner roll in a pinch) make her tremendously strong for her cost.
Reaper - one of the worst mercs in the game right now. His talent works only in around 5-10m once per “conflict” - so only once per location (not battle or kill). Scaring few people for a round in a small-medium radius once per map… seems useless to me.
And I tried him a few times, still useless. But his perk allocation - pretty good one.
Absolute “S-tier” - Blood. One of the strongest mercs in the game by himself and even stronger as one of the cheapest mercs in the game.
Completed solo iron man with him and not many mercs can do the same, or at least comfortably.
No one argues, that Blood has a niche, that he can solidly fill. That you can complete Lone Wolf with him is nice and all, but is Blood the best merc you can use for it? Hardly. If we even add the factor of group interaction, it should be fairly obvious, why he isn't quite S-tier. If we compare him to the likes of Livewire, Fox, Barry, or Buns, who are pretty much perfect picks for every team and every situation and are super viable on the strategic AND tactical map at the same time, Blood simply can't compete. He is a strong fighter but not so overly broken, that it compensates for his downsides. He is definitely a very good merc and a solid pick for his niche, which makes him A-tier, but nowhere close to the overperformers and must-haves on the S-tier.
-Unique perk
I've played around with his unique perk and in my opinion, it's one of the worst UP around. Technically speaking, if he doesn't move during a turn, he gains the Focused buff, which then improves marginally his damage (he does around 5 more damage per hit from my experience) and gives him 15 Grit at the end of the turn, provided he doesn't move again. I have two issues with this.
First one is the fact that this is a delayed bonus. It doesn't trigger during the first turn, which is arguably the most important turn of a combat, because 99% of the time, we as players start fights on our own terms. Which allows us to be especially deadly during the first turn, when enemies are surprised and out of cover. So when you start a fight, Hitman gets nothing from his UP. No damage bonus, no Grit. It's only after a whole enemy turn that he gets his buff and then can get 15 Grit at the end of his second turn, before the remaining enemies play a second time, provided that he hasn't moved. In other words, he can get 15 Grit once he spends a whole turn in enemy's range without moving.
A second issue I have with this UP is that it incentivizes not moving, which is detrimental not only on a tactical level, but also for Agi growth, since it's pretty easy to rack up Agi experience by simply spending free moves to adjust positions, even if you come back to your initial spot. And since Hitman has a terrible Dex and a below average 69 Agi, he's gonna have a hard time reaching the 90 threshold needed for their associated perks.
-Allocated perks
Hitman has a Health, Str and Wis perk, making his starting build all over the place and not able to reach gold tier perks anytime soon.
-Relationships
Hitman has no issues here, he's disliked by Raider, but since both are competing for the Leader role, it's not an issue to have only one of them. He likes Raven, who is a pretty solid merc, and Grunty, who is a low tier one.
-Starting perk
He has only Teacher, which is decent.
-Context
The game has no shortage of skilled marksmen, so he falls short in this category. There's an argument to be made that with his 58 Leadership, he could be a decent secondary team leader, which is true. However, Thor and Raider could both assume that role too and they are both overall better mercs than him.
-Special items
Raider has no special items.
-Stats
Raider has bad stats overall. His 88 marksmanship is good, but his 40 Dex makes him quite inefficient at long range aimed shots, reducing his flexibility. Besides that, he has subpar other stats, with 69 Agi, 72 Health and Str and 74 Wis, meaning that he's gonna need a fair amount of effort and investment to reach any 90 gold tier perk threshold.
-Cost
He's cheap, can't deny that.
Summary
With a below average UP providing survivability and damage per-hit while incentivizing not moving, and an abysmal Dex making aiming inefficient, there's an argument that Hitman could be an LMG user. However, without access to the Dex perks, who are the ones improving overwatch, and no Heavy weapons starting perk, he's never gonna outclass mercs specialized in those weapons like Grizzly or Meltdown.
He can have a niche as a militia and marksmanship trainer, but that's pretty much it. To be anything else, he's the one who's gonna need training. He's definitely C tier for me.
Because the trait description is clear it only targets militia training, or it's a translation bug? Didn't bother check in English.
EDIT:
it's not changing that I agree Hitman is a strong pick.
But this list is a comedy, Red is a perfect example, sure overall he is no match with Barry, but when you start has 2 teams and all plays should, then Red has no match.
No it's as intended, tip says it makes training mercs faster
Now theeeeres a pet for me!
That means she can set up with the LMG, mark a group of enemies, then shift her overwatch cone a couple of more times to Mark everyone. You can even set up to Mark people, then shoot them to score the crit with her alone in the same turn. With Opportunist, her overwatch shots will also score crits.
Watch her mark everyone in the combat for the team, then kill everyone in her overwatch cone. Amazing.... particularly since she does not have any wasted skills, so you can get her the Dex overwatch skills early.
I was thinking maybe Tex is underrated as well? His skill sucks with most weapons, but with shotguns, he will kill everything in his cone all the time. It's a shot against everyone, then overwatch, which can get Killzone. That's 6 shotgun shots against two targets, more if more targets... who will get hit by every hit cause shotgun. Nothing survives, particularly if you use this with the AA shotgun, right? So why is he considered a noob trap? Is it just overkill?
I have seen him wipe out entire enemy Legion squads in one turn with an Auto-5... but Barry and other explosives experts can do that too, and I've not tried this late game yet.
Raven's starting perk is a bit of a waste since it provides +5% Crit chance per aim, and as a dedicated overwatch character she's not gonna aim often, but it's still a Dex perk allowing her to progress in the Dex perk line, which isn't too bad.
Besides that, I find your arguments very convincing, especially the moving LMG cone part to mark everyone. This allows her to pretty much guarantee critical hits for everyone, which in turn opens new builds venues in the Agi perk line, like the one giving Inspired after two Crits in the same turn. I'll move her to S tier.