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3-4 is about right, maybe slightly low... depending on equipment, party and exactly how you've leveled your guys.
What were you loaded out with?
1. Melee penetrates armor, so your armor is useless against melee damage. The only thing that will save you from melee attacks is just simply having high HP(100+)
2. The prison that jackhammer chills in, the walls and floors are destructible. Put holes in the walls with grenades and rockets, and shoot melee enemies from afar and stay out of close range with them.
3. Have LIVEWIRE in your team. Seriously. She has a unique skill where if you have intel for that sector, then all enemies in that sector are highlighted and visible through walls.
4. Use overwatch to keep melee enemies in check. This is why its important to have livewire on the team so you know exactly where the melee enemies are and set someone to ambush the paths they have to take to get to you with overwatch. ESPECIALLY machine gun overwatch, it's stupidly overpowered. This one tip will eliminate any melee character problems you will have.
5. Enemies do not attack hidden mercs. If the enemy has not discovered your hidden mercs before they start their turn, they will not attack you, even if they run right up to you and discover you during their turn. Take advantage of this by using stealth in battle and go hidden.
6. DO NOT attack melee targets when your in their melee attack range. They WILL automatically retaliate. Step a square away from them, and then shoot.
7. Modify the hell out of your weapons. This is how you doing better in combat when your gun is able to hit more consistently when your weapon has a lot of accuracy mods installed on it. You do not want to be missin when theirs a dude swinging his stab stick in your face.
A lot of this would be remedied if the game reverted back to real-time mode upon not having seen enemies for a couple of turns, like JA2 does. At least then it would not be boring to retry.
I just downloaded the cheat mod and deleted all the enemies on the map because this level is absolute sh!t.
Silently killing the 4 enemies patrolling in and out the two prison pits was pretty difficult tho. Basically the only time in this game anything was pretty difficult sadly...
I came at it with a different tactic which worked well enough
I did have Livewire with me, which made finding where all the enemies were easy, so I didn't have the issue some had about not knowing where the last enemies were
Jackhammer I felt was actually pretty easy to deal with, because he too wanted to just be in his room. So I kept chucking grenades in there. I also eventually saw a hole in the wall to just shoot at him. Was pretty uneventful
I had zero issues with the basement part, however combat ended telling me it was clear, when actually there was 1 more guard that wasn't marked by Livewire that I ran into in a hallway. I delt with him easy enough, but it was odd the game didn't seem to register him
This whole mission seemed buggy to me, and it was certainly my least favorite part so far
Having said that, yes the second floor in the good place central building is legit ♥♥♥♥♥♥♥♥. When you are at the top of the staircase they can rush from not visible to right in front of you and down you in one turn.
I spent many rockets, grenades and shaped charges blowing holes in the second floor walls so i could snipe those ♥♥♥♥♥ from far away.
This game is full of problems like this. Rocket Men are another case, with the ability to shoot from off-screen (literally across the entire map) with 100% accuracy. When it comes to the player, sniper rifles are massively overpowered as are explosives. It's just a mess. Balance fixes are direly needed.
There's no cheese, they are mostly doing the logical thing when under siege.
Here's an easy how-to video on how to handle the Good Place:
https://www.youtube.com/watch?v=6lLt1XFAG84
livewire is cheating to me.
In my experience, each one has more than 100hp and don't die to even 3 mercs overwatching.