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I mean, yeah, on it's own it's quite a good game, but as a continuation of the series? Yeaaah, then it's bad. Super bad even.
Lack of mercs, ♥♥♥♥♥♥ inventory, lacking fights (they're actually so easy on any difficulty, you just need to go the "only way"), no shops (I don't consider those "click here to buy x for y" shops), BiA wibes starting from the A.I.M website to enemy movements.
I've finished the map in 38h taking it reaaaaallllyyyy slow (how did they come up with 100h gamplay in reviews? Dunno, I was 100% map clear and in A19 by 30h, all recruit team, then I employed legendaries just to get more stuff on ending), then had to check on the Internet... I've never gotten 50% of the weapons available in the game.
It's the same dev thinking again - "Lets take easter eggs from the previous game, and then push our message with garbage"
The maps are pretty small in comparison. Looting after a battle feels very unsatisfying. Things just appear and then you get a chance to get X amount of whatever. I really enjoyed going through each house, every cupboard, drawer, fridge, nook and cranny. It would sometimes take a couple of hours just be sure everything was looted and you didn't miss something useful.
I really liked in the old game where there was a load of crafting and combining some of the useless junk you'd come across into useful tools and accessories for weapons. Find a steel rod, spring and some tape and make a new bolt for your gun that reduces the AP required to fire. Or make a barrel extension to increase range. Or make a trap out of soda cans, etc etc. Now you just get parts you can use for whatever without having to hunt for things specifically.
I hope that the devs have seen the potential and continue to develop the subtle intricacies and depth that truly made this game shine above the rest.
With that said, Ill continue playing, exploring the new mechanics and swimming in nostalgia.
Thank you devs, for not effing it up.... completely ;)
Making a 2d asset or a merc in 1999 is dozen times easier and cheaper than making a 3d model, animations, voiced story, etc. in today's game development.
The brand also isn't strong enough in mainstream to make so much money with those expenses as a hardcore tactical game with super heavy investment. No publisher would take that risk.
So the game hardcore fans look for is impossible to make with modern standards.
It can only slowly grow to a point where that might be possible, and JA3 is the only way it can get to that point.
Even that JA3 happened the way it did is already half a miracle in todays gaming industry.
So we can all hope that JA3 makes a lot of money and the brand will grow.
Agreed. People seem to have no idea about the costs of developing today. And in this case, we are speaking about a lower priced game to begin with. (still can't understand why they didn't go full price - there are worse games out there which rake in full price for lesser value
@OP
It is an excellent JA game - and I really hope those expansions do come. The devs did a great job and one can feel the serious effort they put into it - from character designs to game world & story and - also combat. It just feels very good and is packed with little stories and unique personalities.
I get it that some people aren't fully satisfied with it (show me a game who achieves that in today's entiteled times!) - but it is a very good basis and easily moddable. I started tweaking all the stuff I don't approve (loot, mining yield, squad size...) and will have even more fun with the game once official modding tools come out. =)
No intention to offend anyone, however many ppl are behaving like spoiled....kids :)
I've seen JA fans posts before release, and most of us were asking for a solid base game with a chance to mod it to almost perfect state(based on personal pref oc), and TBH i think this is exactly what we get, so IMO it's a clear win for both oldschool JA fans like myself, and new ppl to the game/genre.
That is also my general idea after a couple of days. The game looks pretty good, combat is generally fun, but...
> There are no (online) shops
> There are no vehicles
> There is no actual control over the merc assignment (JA2 players know this means)
> Miltia and -training is poorly implemented
> You cannot fast forward time, or even just decide yourself when the game unpauses
> Basic TB-Tactical features from JA2 are missing, like hotkeys for individual soldiers, walking backwards, throwing ammo, changing view direction, etc
> Mercs cannot practice a skill without a trainer, and don't get me started on how there are no cows to punch and bandage
> Scopes don't seem to actually increase vision range, Binoculars don't exist
> There is no indicator for a soldier's vision range (especially during nights and indoors)
> Inventory management and crafting is a hoarder's hell
> etc
Sure compared to JA 1.13 it is a bit barebones.
But if they make it fully moddable, it will be eventually great.
I think the only thing I really miss at this point is the noise system. Might be other stuff but I can't recall it.
I've gotten over Bobby Ray's and don't really care about that aspect. I think scarcity, loot, and crafting are more interesting.
See the game on its own merits in 2023. I loved the original JA games and I love this one too because I am not coming in expecting everything from JA2, having it modernized, then adding a bunch more stuff on top.
Remember the game/series died for a reason. It's a small miracle it got a second chance at life and I'm quite thankful for it myself. They did a good job keeping the spirit of the game, and I'm hoping there is enough (financially) to build on it further.
Don't get me wrong, I'm not saying everyone has to agree it's great/perfect. But the "OMG WORST GAME EVER, WORSE IN EVERY WAY WHAT IS THIS GARBAGE" type of posts just make me hate the original fanboys lol.
Comments on inventory don't get how the JA2 inventory heavy micro management would be hated. Ok the dev failed the design of shared inventory for ammo, with multi teams, but perhaps they'll tune it and it won't change the heavy micro management of JA2 could not sell enough now, it's just obsolete designs that can't work anymore without tainted glasses.
Definitely my GOTY, alas I doubt it will sustain the comparison with BG3. At least JA3 is much more uncommon.
EDIT:
I'd say the first CRPG since very long really feeling like a very open world RpG, and not on blueprint of the ton of clones of Morrowind. And nope, BG3 won't achieve that.