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Stealth is a mistake... there's too little enemies for this game to remain of any challenge with stealth weapon.
I can silently kill enemies with silent sniper rifle or whatever large caliber/high velocity gun and its so silent a guy in the next room can't hear it..., thats ridiculous.
AI and Map layout are what they are and probably not that easy to change, making the weapons and mods a bit more in line with reality would be pretty easy to do and would already take quite a lot of the cheese out....
The map layout and dumb AI will still leave tons and tons of openings to exploit. Then people will simply not stealth snipe them, but just do it loud. Will still be the same shooting gallery. It won't fix anything, as long as the fundamental issues are not fixed.
AI should be alerted, after 1 or so minute passes and someone is dead btw. They surely have some kind of communication devices and it's damn suspicious, is someone suddenly doesn't answer the "call".
Only when you save and reload A LOT. Often enemies will be too close together or in LOS somehow so its not practical.
Its totally ok when you can pick off some patrols or lone enemies with a sneaky merc with a silenced pistol or MP5 or even knives or barehanded and make the ensuing fight a bit easier, but it would be risky and take a lot of time reloading or you have bad luck and the stealth kill fails, you are discovered etc.
NOW i can just use almost ANY other weapon, some with extreme range, on any merc and still kill almost all of them silent.
Its the single one thing that makes the game far too easy.
Then you better return to Ja 2 1.13..., they might tune the AI a bit but they surely won't do any fundamental changes on the very detailed handcrafted Sector maps.
I don't even need such fundamental changes, just take a bit of the cheese out and make it much harder or even impossible (without hours of save scumming) to easily clear most enemies totally silent. Sure, you can preposiition and do it loud, but then the enemy at least shoots back. Thats fine, game does not need to be totally hardcore, i'll settle for some of the super cheesy/easy "exploits" being removed
Yeah, that stuff needs a change. Silencers have to take damage with each shot and they shouldn't be possible on all and every gun. Or - and that would be a welcome alternative: let the AI do the same thing with us. Sneak up upon our lone wolfs / snipers and silently kill them with knifes and let their snipers shoot us "out of nowhere".
Even then rifles are still better than pistols and SMGs. The big problem is that pistol and SMG damage is just way too low. At point blank range they should do the same damage (with less base armor piercing ability of course) as rifles/ARs and that damage should fall off over distance.
When a .44 FMJ from a pistol and a 5.56mm FMJ from a rifle hit the same target and go through the same target the .44 will do more damage simply because the caliber is larger. But in the game there's the idea that the 5.56mm does more damage and somehow imparts 100% of its energy into the target, but this is pure nonsense since both went through the target and could only impart an amount of energy equivalent to the change in momentum when going through the target. Both bullets did not stop in the target so they cannot impart all of their muzzle energy into the target.
Said it before and I'll keep saying it: JA2 had it wrong and pistols were useless there too, so is it any surprise that JA3 which follows from the same bad base assumption that muzzle energy = damage also has pistols being useless?
Seeing how guns have different native noise levels descriped, ('very noisy', [normal], 'less noisy' and 'silent') I wonder if they changed the design at some point. It seems to me that reducing the noise level by 1 tier wouldn't be so far fetched for a supressor, with subsonic ammo required to reach silent at all.
But you really only need silence until you get your first decent machine gun and enough ammunition to feed it.
Also, it shouldn't bother anybody that an automatic rifle is a straight upgrade to a .38 special.