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The thing that event triggers doesn't put a timer on it. There are two events with timers that I remember - N-Night where you get a warning that a port will get attacked in about 4 days after you talk with some person in the area (you can delay it by not talking or at least not taking the port) and some mission in sanatory which I didn't do because I just rushed to the end at the second part of the game where in 10 days you need to do something. Everything else doesn't have a timer so after activating the event you can still do your own things until you visit the area or trigger something else.
1. If you get 2nd mine or go too far east/north you get radio transmission between Biff and Major and legion squad spawn going after Biff
1.1. If you intercept the squad you can delay Biff death/completion until you visit the area and defeat several waves of enemies. If you don't visit it nothing else happens for a while and you are free to explore
1.2. If you let enemy squad get to Biff, they kill him but event in Refugee camp doesn't trigger until something else happens
1.3. If you go to Biff and clear his multi-wave battle Refugee camp event triggers
2. In Refugee camp event you are asked to get back to Refugee camp and when inside you can't leave until talking to colonel
2.1. If you talk to colonel in Refugee camp army wave spawns and final part of the game starts
2.2. If you don't go back to Refugee camp to talk with the colonel you can continue to explore the whole map until you get close to Eagle's nest (A20) in which case event in Refugee camp autocompletes, army wave spawns.
I think this is missing some other triggers for Refugee camp event because Biff's is more common. I don't know if Hermit or Boss have anything to do with it but I think I've read somewhere that they do. But still after being asked to get to the Refugee camp you can prolong the start of army wave for as long as you want just by not visiting it and not getting close to Eagle's nest.
Im telling you, 100 percent, it's either an event or it's time based level scaling. This is enough to ruin it imo. There's no excuse for it that enemies in the same town are easy in my first play through of about 20 hours, and are rediculously hard in my second. Same difficulty settings.
Whatever it is, i find it annoying and it needs to go.
This may very well be related to the level scaling that happens in the second island, to me this needss to be clarified in the story thats being told or it should just be removed because it makes no sense otherwise
In my game 2nd mine (and even 3rd one) didn't trigger anything, call from Biff was when I reached Refugee camp iirc
Maybe there's a bug/missing trigger when you let Biff die ?
I'll Just keep playing, mistakes and all. And my 2nd run, I'll have a better idea of how to avoid those mistakes.
I remember he went somewhere after I released him in the fort. Then he ended up in the red diamond mine. When I got there he already was transferred to some outpost. When I rescued him there after he heard that I killed boss of the red diamond mine he joined me. What exactly happened in refugee camp related to Pierre?
Edit: nvm, checked online and I remember something now. There was a guy with the wife who were banished from the village on tutorial island. For some reason they are related to this quest but I don't remember how exactly.
Yesterday I was curious, I snuck straight to the eagle's nest (on easy was a test) The event triggered even though I had not cleared any territory short of maybe 1 port to access the river.
I now wonder if I even need to rescue the president to actually finish the game... since there's an achievement to finish before May 10...
I think the event isn't avoidable unless there is a way to kill the "end boss" early... and shooting the "end boss" on day one does nothing... I have found 2 people that have plot armor so far.
In the first village you can get Herman and his wife thrown out by telling he denounced Tinjay, when Luc (Pierre's father) is framed instead
It all boils down to a family feud ^^
Completing the quests in the refugee camp will reward you (one of) the best armor sets (helmet, chest and pants) in the game.