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This pretty much skips the refugee camp and biff altogether. If you go hard you can get to the major straight away, save the president and then most everything in the game goes on easy mode. Outposts are nerfed big time and so on. Saves a lot of effort.
I fear you are looking to make sense of something to which there really is very little sense to be made of. You can do it many ways and bypass stages and alter the course of events easily.
There does seem to be an intended order to do these things in that really does make a lot more sense than any other way but because of the open world nature of the game they had to squeeze in a number of other scenarios so people couldn't break the game.
You say it's getting the 2nd mine?
So I will try to stay on 1 mine as long as possible and see what happens.
It really ruined my playthrough and im waiting for a mod to fix this
Why did it ruin your playthrough? The army attack your militia - why is that a big deal? Just take the sectors you lose back.
In my first playthrough, I delayed triggering the event until I had largely secured the landmass with the refugee camp etc on.
In my second playthrough, I responded immediately. I did not notice a big difference in difficulty.
You didn't say based on what you prefer. Based on the distance from initial area? They already become more difficult the further from tutorial island you are. The event just activates the final part of the game and that's all.
Every Legion soldier on the map does not get replaced by Army troops.
Another forced trigger is simply going eastwards up to a certain point so I don't know what archmag is claiming there.
Maybe straight up ignoring absolutely everything and beelining for him right away doesn't activate the East trigger?
Most of the other triggers are tied to the amount of mines you've conquered and/or talking to anyone who can give information about the "traitors".
Conquering the Mfumu mine for example is also the only way to get invited by Blaubert and iirc, talking to him will add the "Conspiracy" quest to the log, effectively activating it. This is just one example.
The Biff situation can be delayed indefinitely by destroying the death squad that is coming for his sector.
The Refugee camp situation sadly will play out eventually as soon as it's active.
I got over 130 hours in the game and I've spend two days worth of that testing out pretty much all of these triggers.
There is sadly no way to visit every sector without triggering it.
But conquering the entire left half of the map is certainly in the cards.