Jagged Alliance 3

Jagged Alliance 3

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OZZO Jul 26, 2023 @ 12:37am
"Use ordnance" by militia
I think this is bugged. I have better outcomes when I am not using ordnance, and by assumption using grenades and whatnot should give better results.

Anyhow, I tested it and a tip for now - just autoresolve without using ordnance.
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Showing 1-7 of 7 comments
Oddball_E8 Jul 26, 2023 @ 1:10am 
I think that militia aren't armed with any kind of ordinance, so using that button without any MERC's in the battle would put the militia at a disadvantage, since the enemy often have ordinance (and this option might actually stop them from using that if it applies to both sides).
dq_177 Jul 26, 2023 @ 1:10am 
Yeah its probably something the devs will need to address in a patch, sounds buggy.
OZZO Jul 26, 2023 @ 1:15am 
Originally posted by Oddball_E8:
I think that militia aren't armed with any kind of ordinance, so using that button without any MERC's in the battle would put the militia at a disadvantage, since the enemy often have ordinance (and this option might actually stop them from using that if it applies to both sides).
I had militia in sectors with ordnance in stash but they did not seem to use it.
stretch Jul 26, 2023 @ 1:33am 
I am unsure if any ammo is ever consumed by anyone. Doesn't mean it isn't factored into the final calculation though. I park my training team and militia in Ille Morat to stop the last outposts teams and I have never given them ammo and they just keep on fighting.
I am only saying that looking at ammo consumption might not be an actual indicator of it's use and that the results using it or not can very wildly.
I think your results are possibly (Just possibly because you may have found a bug) just the RNG and your confirmation bias kicking in.
RainmakerLTU Jul 26, 2023 @ 2:18am 
Originally posted by stretch:
I am unsure if any ammo is ever consumed by anyone. Doesn't mean it isn't factored into the final calculation though. I park my training team and militia in Ille Morat to stop the last outposts teams and I have never given them ammo and they just keep on fighting.
I am only saying that looking at ammo consumption might not be an actual indicator of it's use and that the results using it or not can very wildly.
I think your results are possibly (Just possibly because you may have found a bug) just the RNG and your confirmation bias kicking in.
Hm. I had a squad sitting in other region not far from yours and they used ALL their ammo with time, their gear got ALL broken with time, weapons broken. Luckily they were retraining militia, which probably did all the fighting for them. Instead they accumulated over 1000 ammo of 5.56 caliber (had no weapon of this caliber), and other things required for main squad.
DEADPOO Jul 26, 2023 @ 2:47am 
Originally posted by stretch:
I am unsure if any ammo is ever consumed by anyone.

Well, in the Ernie Village I gave them a MG that is at 60% condition, and with no ammo. Yet I was able to fire it non-stop in the conflict. I think it's a meta thing, they kind of assume the village/town will keep the weapons supplied with ammunitions.
Oddball_E8 Jul 26, 2023 @ 7:27am 
Originally posted by OZZO:
Originally posted by Oddball_E8:
I think that militia aren't armed with any kind of ordinance, so using that button without any MERC's in the battle would put the militia at a disadvantage, since the enemy often have ordinance (and this option might actually stop them from using that if it applies to both sides).
I had militia in sectors with ordnance in stash but they did not seem to use it.

Well, militia doesn't use stash (neither does enemies).

All three militia types (rookie, veteran, elite) are just an NPC template. They all have the same inventory. If you set drop chances to 100% on everything, you'll see that they're armed with just a FA MAS and some ammo. That's it.
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Date Posted: Jul 26, 2023 @ 12:37am
Posts: 7