Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Done
I think the thread itself provides value / insight into what people are sick of in these games and the nuances of this genre.
I had a fight against a very big enemy patrol, 15 enemies got triggered as I stepped on a mine with fox, the rest of the squad was not spotted, I pulled them back behind a big rock and set up an ambush, fox did not even try to fight back, just told her to run as far away as possible behind another rock and re-hide again.
The enemies would then proceed to run towards her last spotted location, none of them could shoot anything, as none of my squad members were visible.
I then proceeded to throw some grenades, then duck back behind rocks at their biggest clusters, they could not fire back as all cover is physics based and bullets could not find a trajectory to hit my grenadier.
Meanwhile fox with a silenced dragunov, using a thermal sight (it was night btw) would come from behind cover and shoot at enemies with near 100% stealth kill chance, since the gun was silenced, and it was night, she never got spotted again, as every target she shot would die imediatelly, unable to warn anyone about her, she killed about 4 soldiers in that fight with stealth kills while never revealing herself after being the first member to get spotted.
Really cool.
Still JAF and Phantom Doctrine are perfect example of the crap. And re read my post I already explained why so don't fake ignore.
But seems there's no stealth exploit in JA3, just one more crap design of JA2 mod.
There's a stealth and camo system in the base game. You can use suppressors, throwing knives, knives, hand to hand, and even tranquilliser darts. It's possible to clear an entire map using stealth, and you can even hunt the bloodcats and crepitus using stealth.
The mod expands on the stealth system by adding spy traits that work similar to how the spy worked on the old Commandos games. You can steal clothes, dress as an enemy, go talk to other enemies and distract them while another merc sneaks up for the kill.
After to each their own, but stealth combat is ultra repetitive and just bad, and that you can ignore isn't a justification to let a boredom hole.
But it seems that perhaps JA3 didn't took that bad design road, and won't allow it.
How is is repetitive?
How is it bad?
How is it boring?
How can you say its any of those things when you didn't even know it existed until 10 mins ago? Stealth is one of the hardest ways to play the game.
Variations around that are ultra limited, even the enemies schedule management is weak variation and a lot of boring wait.
And even if I add move dead bodies so enemies isn't alerted, that's still ultra limited and very repetitive.
And I knew it existed in JA2 from some video, I only didn't remember if it was with mod or not. And no, JA2 is no perfect design, even less its mod.
I wonder how we played Metal Gear Solid, Tenchu, Hitman and Splinter Cell. Maybe we played them because their gameplay was nowhere as simple as you make it seems.
TB is a totally different affair, collect all TB game that developed stealth seriously, then list the mechanics they found, do the same for combats, and Stealth has 10% of amount of combats mechanics and most probably a lot less.