Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Grease Pablo's Palms once a day, week or fortnightly contract like the old rules from Jagged 2.
The Coffee Money Remark when he gets a critical hit on someone would be cool. Would be cool to see someones head bust open & explode with a critical shot that Pablo says COFFEE MONEY!!!
Every character had a remark on a critical hit.
There were some really cool mercs available at random times from both agency's, sometimes they are out on contract and can't be hired, they can also die on those contracts in the old game. totally random who is available on A.I.Ms listings at the start of the game.
That would only be in your games not mine. So if the player doesn't shoot Pablo why would he be dead he still runs the shipping and could hire himself out as a Merc since he has mercenary contacts, it makes sense too me that Pablo might of become a Merc in the 3rd game because Jagged Alliance always had funny plots like this in it.
In JA3, I wonder where we going to store our extra guns & gear? Are there safe boxes we can drop inventory into for safe keeping?