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Setting UI (not game UI) is super-mobile-port-ish, but, well, it's not much of a terrible thing.
maybe the ios version will be better but i doubt it.
the user interface is not made for pc
Also there are more community places. I mean TheoTown's official discord isn't the only one ;)
Atleast, I suggest you to download the game from android using beta. If it is not for you, you can change your mind
¯\_(ツ)_/¯
What's so bad about it?
Sadly, I don't have any mobile device, so I can't test that. But the game seems awesome. There's a discord?
Many people mention "is it mobile port?" but this game is fine for PC.
Works on toaster. Had no performance problems
except the crashes in the beginning. Easiest solution to that was just more
manual "save", which sounds like a hassle but isn't. Really simply get used to it.
Start with smaller maps, but once you have a few thousand residents,
bigger maps can be unlocked. Really huge stuff. Sandbox & Free modes are nice.
If you like to see a city grow, use zoning. And if you want to only build
certain buildings then that's possible too. There's also a ton of decoration content
so you can add premium car parks to any building or location for
that increased immersion. Or line roads with a variety of paved tree tiles.
Decorate roads with light poles or mark dangerous sections with sidebars.
Complete freedom.
There's quite a few financial options to make cash so that
shouldn't be a big problem if you can moderate your spending
to where it is needed (the game is quite lenient).
Demand is where the real bottleneck is. Basically have to
create the demand rise if you want citizens to go places.
It's a slightly different algorithm than what was used in SC franchise, suspect.
Which is fine. Demand seems to directly connect with what is (being) built,
unlike elephant skinned SC2K.
The second bottleneck is traffic. Citizens enjoy variety it seems.
There is a traffic rate range selector, but don't know whether
that controls traffic density graphic or actual traffic density.
Either way, the traffic problem for your city is yours to solve.
Numerous options are available. Go wild.
There are a few smaller bottlenecks: but don't want to spoil everything. ^^
I wouldn't call it bad graphics but pixel art. In terms of "graphic quality" I would put it between Sim City 2k and 3k. I'm glad there is such a game for mobile phones because the usual "games" are just garbage, the same as the old flash games made 15 years ago you saw on many websites.
It was planned to be a 10$/€ game after a free beta phase but it was changed to an optional freemium structure. When it came to Steam, i had to buy it :)
However, its also better or at least as good as Sim City 4 while providing features SC4 doesnt have, like a Workshop and all that fuzz.
If you can get past the rather medium quality pixel graphics (pixel graphics arent the same guys, there are good and better ones and there are rather medium or even bad ones), then i'd say pick it up.
It doesnt appear like a Mobile Port at all.
My main gripe would probably be its options menu and the low res pixel graphics, beyond that, its the best around next to Skylines.
For PC, the graphics don't really compare to games like Cities XL, Anno, etc (again, it's like a remake of SimCity 2000). But the low graphics mean low hardware usage which allows you to build much bigger. A medium city in this game is like a large city in Cities XL.