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Ability to zoom in and out the map --> That will unfortunately never be possible, due to limits in the (very old) game engine I'm using (no layer-based zooming funktions)
Move the map diagonally --> hmm, that should actually work, at least 8-directions
Controller joystick sensitivity adjusment. It bothers me that i have to 100% push it to the limit everytime i want it to do something --> what gamepad are you using? It's true that the game has a pretty big dead zone of 50% for joysticks, cuz a lot of old gamepads tend to have issues with not being centered and causing ghost inputs. With D-Pad inputs you should be fine, in case that's an opiton. Will add it to the feature list.
Different look for destroyable blocks. Im standing right next to the dark area where you're supposed to use the bomb the first time, and the blocks i can destroy look exactly like the standard blocks that make up most of the map, yet i cant blow those up.
--> yeah, that's by intend tho, cuz players should use Buddy to scan for those blocks
In the room with the corridulum particle, right after the first boss the game lags really badly, for no reason. Restarting the game fixed the lag issue. --> seems like a sync issue, some setups tend to show it for some reasons, unfortunately I've no clear fix for this, you may try fiddling with your GPU settings (see Tech FAQ)
Fast travel. --> you need to reinstall the portal connections between the Wozan villages, this way you can push through the map quite quickly, but it's something that needs time to set up.
If the 'P' mapicon means 'power' as in a synonym for ability, then it should be removed from the map once the player collects it. --> not possible, cuz the whole map is a pre-baked image and map data has no indication of where interactive items should be placed
Map is clearly wrong in several places, showing walls that dont exist, or not showing a wall thats there. --> would need an example, it's strange cuz the map you see here is the actual image from which the game constructs the tile-based layouts. What the map does not show is tiles that are not part of the cave walls, like bridges and artifical stones blocking corridors, that's true.
Im convinced there are jumps the player can only make if they use the gun as a pogo stick to get more height to their jump, yet the player is never told they can use the revolver to jump higher. --> it's a technique for sequence breaks and speedruns, therefore not explained and never needed to progress the intended path. Make sure to also check run-jump a lot.
I have reached the bridgezone and cant go anywhere. Two teleporters will take me back to where I've been earlier, for some reason, 3 other teleporters are down.
edit: seems you've reached the Wozan village, here's how to progress: https://steamcommunity.com/app/1083310/discussions/0/4738295219678781227/
Best, Julian
My controller is an xbox one S. I know about the D-pad, but its not that comfortable, even if its more accurate for this kind of game.
Okay, but then you should tell the player that, since the player is only told about scanning a little after getting the bombs.
Yea, later i realized that fast travel exists actually. Thats on me.
Okay, for an example: After beating the first boss and going up, there's a savepoint, and some token or upgrade. Map shows no wall, yet in the game there are grey stone bricks blocking the path. For another example there is a kind of an X shaped room, not far from the other one i mentioned, and the map shows a wall being there, yet in-game i can just swim from the top left to the bottom right corner, through a 'wall' indicated by the map.
Yea, i figured that was a hidden trick, but then i have no clue how to even get to the bridge zone cause i had to use that jump trick to even get here. Im not talking about length here, so sprint jumping wont do anything. Im talking about pure vertical jumps, along walls where i cant walljump because there isnt a second wall.
As i said, 2 out of the 5 teleporters are active, both will take me back to places I've already been to (and being very close to each other, like whats even the point of having both when they point to the same space effectively?) and the other 3 teleporters are down and i cannot activate them. The mines i dont know how to active, the swamp needs to be activated from the other side, according to the dude, and i cannot get to the other side, and the cenote needs power to be activated, but i dont have the yellow thingy to do that.
Right under the player icon top left HUD you can spot 3 dots that symbolize the protocols needed to collect until Buddy reaches his next hacking level.
Once you reach this spot with hacking level 1, the Mechanic will show up for a tutorial on how to shoot the beam, seems you already figured that out anyway tho^^