Archaelund

Archaelund

xp system and companions
with current xp system only current party members gain xp. this will lead to some (most when there will be more companions) falling behind on levels.
If this is by design - ok. Though i'm kinda greedy and letting go of companions will suck for me. I think pretty low cost solution for this would be having party expirence pool (like party gold right now) and using xp from pool to level characters up.
So instead of "party gained 380 xp, each character gained 60" it would be just "party gained 360 xp"
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Showing 1-15 of 17 comments
khargal Dec 27, 2024 @ 6:58am 
Well, companions other then main 4 are supposed to be temporary anyway...
JIK Dec 27, 2024 @ 7:10am 
even the main 4 can differ in xp as humans have a bonus and int gives a bonus but if you want perfect xp by passing skill checks and so on by having a companion that rotates out is not possible at moment and very difficult even when we get 2 more skill points and respec that's coming.
DavidBVal  [developer] Dec 27, 2024 @ 7:21am 
On next update, it is my intention to give Companions at least 80-90% of the lowest-XP party member. I still have to work all the angles.
Dragonboy Dec 27, 2024 @ 1:31pm 
Originally posted by DavidBVal:
On next update, it is my intention to give Companions at least 80-90% of the lowest-XP party member. I still have to work all the angles.

Does that also include Garren?
Because with his negative ability he usually ends up lagging behind the party pretty far once you reach level 4-5, but this would be a massive boon for him.
Draco T Dec 27, 2024 @ 8:30pm 
That will help a lot. In my several play throughs, I have switched out many to times to keep companions close in xp. Less messing around with that will help. Thanks!
Last edited by Draco T; Dec 27, 2024 @ 8:30pm
agris Jan 17 @ 5:36pm 
Originally posted by DavidBVal:
On next update, it is my intention to give Companions at least 80-90% of the lowest-XP party member. I still have to work all the angles.
Here’s an idea: make it a gold sink. Scatter NPCs that will train a companion to within that 80-90% xp of the second lowest level member for some gold.

You could have some fun with it too (like you don’t have enough on your plate). Training NPCs could be limited to certain classes, with cleric types training cleric, secluded witch types training witches, etc. Some training NPCs could be hidden, or potentially lost due player choice / quest outcome. Others offer free training as reward for some quest related outcome. That’s how I’d do it if I was GM’ing a game, at least.
Last edited by agris; Jan 17 @ 5:37pm
Originally posted by agris:
Originally posted by DavidBVal:
On next update, it is my intention to give Companions at least 80-90% of the lowest-XP party member. I still have to work all the angles.
Here’s an idea: make it a gold sink. Scatter NPCs that will train a companion to within that 80-90% xp of the second lowest level member for some gold.

You could have some fun with it too (like you don’t have enough on your plate). Training NPCs could be limited to certain classes, with cleric types training cleric, secluded witch types training witches, etc. Some training NPCs could be hidden, or potentially lost due player choice / quest outcome. Others offer free training as reward for some quest related outcome. That’s how I’d do it if I was GM’ing a game, at least.

That’s genius!
Syrris Jan 19 @ 12:59am 
While it would be a larger shift in the design, I'd suggest doing away with XP as a per-character gain and make it a party one instead. Individual characters could still count as having Int% more than the party value if that aspect has to be kept (and presumably someone like the captain would still have a -30% modifier), but by having everyone at the same baseline you no longer have the problem of underleveled NPCs or the need for catch-up mechanics.

A PC who gets downed a lot wouldn't end up falling hopelessly behind, either.
glenn3e Jan 21 @ 1:37am 
Originally posted by Syrris:
While it would be a larger shift in the design, I'd suggest doing away with XP as a per-character gain and make it a party one instead. Individual characters could still count as having Int% more than the party value if that aspect has to be kept (and presumably someone like the captain would still have a -30% modifier), but by having everyone at the same baseline you no longer have the problem of underleveled NPCs or the need for catch-up mechanics.

A PC who gets downed a lot wouldn't end up falling hopelessly behind, either.

I’m actually surprised more crpgs don’t do this method of party exp sharing. No one likes a party member to lag behind
Last edited by glenn3e; Jan 21 @ 1:37am
THAC0 Jan 21 @ 3:37pm 
Originally posted by glenn3e:
Originally posted by Syrris:
While it would be a larger shift in the design, I'd suggest doing away with XP as a per-character gain and make it a party one instead. Individual characters could still count as having Int% more than the party value if that aspect has to be kept (and presumably someone like the captain would still have a -30% modifier), but by having everyone at the same baseline you no longer have the problem of underleveled NPCs or the need for catch-up mechanics.

A PC who gets downed a lot wouldn't end up falling hopelessly behind, either.

I’m actually surprised more crpgs don’t do this method of party exp sharing. No one likes a party member to lag behind

use to be a older school RPG Mech
heck in the old THAC0 System eveyone had differnt XP Values and such to level up its also one of the biggest benefits of the Human race being able to Duel Class used properly was pretty strong
think the best in terms of meta gaming in AD&D you can do for strength/power level was A) Start off as a Race with a good multiclass option or
B) Be a Human Start as like a Fighter go to level 7 or 9 or i think 13? might be 11? I always did 9 so i dont remeber the other 3rd meta game option anyways, And then Duel Class into something eles, Like say Mage or Thief or Cleric or some such thing

wanted to play as a wizard? Best to start off as a fighter for the early levels to be tanky then duel class into wizard yeah your a level 1 wizard level 9 fighter, But you leveled up based on XP of the next class, So a level 2 Wizard required way less XP then a level 10 fighter and what knock
normaly by the time your a level 10 Fighter you coulda been a Level 9/8 or something like that
Duel Class vs Multiclass had its benefits and flaws
and it was normaly more benefit to be a tanky class first then a squishy class later
mostly coz of how HP and such worked
a Wizard in AD&D had a D4 of HP and only got half there con mod rounded DOWN for HP, so at level 1 you might have 5 hp as a wizard with 14 con, Meanwhile level 1 mobs could do like 2d4+3 Damage or something like that, which meant the bare min damage they did was enough to drop a wizard at low levels
best to have a good HP Total so you didnt just insta drop whenever something look at you funny then swap over to Wizard/Mage/Cleric/Thief or w.e

that or just play as a Paladin or one of the human only classes.

this game has alot of small features that reminds me of the THAC0 system just not nearly as confusing or BS
Corwin Jan 21 @ 9:58pm 
I would often begin as a Barb for the extra HP's early on and then switch to a caster after a few levels. I found that worked quite well and you survived the early game much more easily.
MagpillOw Jan 21 @ 11:18pm 
Originally posted by Corwin:
I would often begin as a Barb for the extra HP's early on and then switch to a caster after a few levels. I found that worked quite well and you survived the early game much more easily.

How do you switch to another class?
khargal Jan 21 @ 11:26pm 
Originally posted by 320fitzjosh:
Originally posted by Corwin:
I would often begin as a Barb for the extra HP's early on and then switch to a caster after a few levels. I found that worked quite well and you survived the early game much more easily.

How do you switch to another class?
You can switch to another Career once ya get lvl3 in current one
JIK Jan 22 @ 5:04am 
Originally posted by khargal:
Originally posted by 320fitzjosh:

How do you switch to another class?
You can switch to another Career once ya get lvl3 in current one

and have required stats for that, to know what are available press on your career on character sheet.
Thank you guys!!!
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