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Does that also include Garren?
Because with his negative ability he usually ends up lagging behind the party pretty far once you reach level 4-5, but this would be a massive boon for him.
You could have some fun with it too (like you don’t have enough on your plate). Training NPCs could be limited to certain classes, with cleric types training cleric, secluded witch types training witches, etc. Some training NPCs could be hidden, or potentially lost due player choice / quest outcome. Others offer free training as reward for some quest related outcome. That’s how I’d do it if I was GM’ing a game, at least.
That’s genius!
A PC who gets downed a lot wouldn't end up falling hopelessly behind, either.
I’m actually surprised more crpgs don’t do this method of party exp sharing. No one likes a party member to lag behind
use to be a older school RPG Mech
heck in the old THAC0 System eveyone had differnt XP Values and such to level up its also one of the biggest benefits of the Human race being able to Duel Class used properly was pretty strong
think the best in terms of meta gaming in AD&D you can do for strength/power level was A) Start off as a Race with a good multiclass option or
B) Be a Human Start as like a Fighter go to level 7 or 9 or i think 13? might be 11? I always did 9 so i dont remeber the other 3rd meta game option anyways, And then Duel Class into something eles, Like say Mage or Thief or Cleric or some such thing
wanted to play as a wizard? Best to start off as a fighter for the early levels to be tanky then duel class into wizard yeah your a level 1 wizard level 9 fighter, But you leveled up based on XP of the next class, So a level 2 Wizard required way less XP then a level 10 fighter and what knock
normaly by the time your a level 10 Fighter you coulda been a Level 9/8 or something like that
Duel Class vs Multiclass had its benefits and flaws
and it was normaly more benefit to be a tanky class first then a squishy class later
mostly coz of how HP and such worked
a Wizard in AD&D had a D4 of HP and only got half there con mod rounded DOWN for HP, so at level 1 you might have 5 hp as a wizard with 14 con, Meanwhile level 1 mobs could do like 2d4+3 Damage or something like that, which meant the bare min damage they did was enough to drop a wizard at low levels
best to have a good HP Total so you didnt just insta drop whenever something look at you funny then swap over to Wizard/Mage/Cleric/Thief or w.e
that or just play as a Paladin or one of the human only classes.
this game has alot of small features that reminds me of the THAC0 system just not nearly as confusing or BS
How do you switch to another class?
and have required stats for that, to know what are available press on your career on character sheet.