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my advice for you will be to restart the game, get a low difficulty your line up will be : Body guard( make sure to give him defensive stance as skill at level3 i guess), get 2 apprentices or nuker( impetus school/fire arrow) and lastly charmer or barbarian. experiment with them , and if you want to go even faster, there are some tuto to complete every quest currently available in the game on Youtube.
Good luck
Thing is that if you win the conversation checks you do in fact end up in this situation and it's a rough one.
I had to leave it till near the end of the current content and have a team of six. Four were level 4 but the 2 companions were like three and two as that's where they start out.
Like @nola2172 says the trick is to take out the leader first. Burn him down. I am not sure but I think there are several possible leader types in that fight but whichever one it is isn't hard to figure and it's probably Nosom.
Once that enemy dies the rest get demoralised? and become a lot less effective for a while. I don't recall how long but it's a while and they pretty much fall over by themselves. I don't know if it's the 'turn and a half' because it seemed a lot longer for me but maybe it's the stun for a turn and a half and demoralised for longer. Whatever it is you really want to get him first and go from there.
When I hit this initially I had to ask if there was a way to start combat manually but there isn't and it would probably break some things if there was. It's one of the harder fights currently in the game and it struck me as odd that the more conversation checks you succeed at the harder the resulting fight is. It's actually a lot easier to just charge in killing everyone in both camps than following the quest line.
edit - Oh and I was worried the guards at the gate would kill me because my group was almost wiped in that fight and I couldn't possibly fight them afterwards but they do not agro you when you leave.
maybe it's changed in the 783 beta vs what you played, but i just finished killing Nosom and his gang tonight and it's the opposite of "the more conversation checks you succeed at the harder the resulting fight is". If you sweet talk your way past the mooks guarding the canyon, you approach Nosom's camp unharmed. Then, you can talk to Nosom and attack him via dialogue such that it catches him and the camp unawares, giving you an initiative bonus *and* applied variable amounts of STUN I-IV to all the camp followers (mooks at canyon entrance do not join fight). Further, you get to define where your party is in relation to Nosom, the caster, and the rest of the camp followers by deciding where you stand before you start dialogue with Nosom. This means you can begin the fight with your front liners right in engagement range of the caster and Nosom.
I couldn't beat this fight with my first party, going in the hard way killing everyone on sight. Being my first, I made a lot of chargen mistakes and it was a low DPS party. This is my second party and I know much better what I'm doing and it was not challenging (on old school). Rank 2 impetus spells with a 10 AP caster is pretty devastating, and a teleporting paralyzing 2h melee witch isn't too shabby either.
It's harder because you are set up in the middle of every enemy there.
When you are on cruel difficulty every one of those bosses has about 70hp and the rest have a tonne more hp as well.
It's far easier if you don't do the talking because you can easily kill the gate guards and then lure the Nosom group out and split them into manageable chunks.
I say it's a lot harder starting among 10 enemies that can all kill you in one round than picking them off as they approach you a few at a time. They are melee hitting you in the first round.
Sometimes you can even split them into two groups if you kite far enough and other times they can bug out pathing and hook up on terrain for a bit slowing them down as well.
AoE attacks are harder to get off because you are among them and take friendly fire so lining up those shots is harder.
The stun helps for sure but it doesn't last long enough to do a great deal of good on cruel, not by a long shot. I survived with a couple barely standing I think.
There are mechanics that help with this fight built into it for sure that make it doable and later on in development you could just come back at a higher level but for now it's still a lot easier not doing it that way. I have done it both ways and cheesing it is vastly easier.
Yesterday, with the help of a friend of mine, I was able to nail that fight. I tried not to use all my spell points, because I was afraid to choose the wrong spells. But with the help of `Firebolt` and a strong healing spell for my mage healer, my college was able th defeat the group. Took him about 2,5 hours of trying.