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https://www.exiledkingdoms.com/wiki/index.php?title=Batraxs
In the next days I'll try to make a post with information about the playable races, maybe also about careers and magic if time allows. The release version is ready and I am only polishing a few details, so finally I'll have a little time for sharing interesting details.
https://store.steampowered.com/news/app/1082970/view/3907500209562252391
The greens have stats that make them good warriors THEN bonus skills on top of them, seems like a pretty ridiculous difference for 1 strength.
Sharing some playtesting observations here: specialized characters can do very good in their roles.
A Batrax is a potent spellcaster with better INT and PER, and if she never gets hurt because you keep her out of trouble, she doesn't suffer too badly from a -2 END, nor cares about a -1 STR. Similar argument for a mino that will go two-handed and will never be able to hit multiple times per round, so Action Points are not an issue and the huge STR bonus makes it devastating in battle. It's something you need to consider beyond pure trait point arithmetics.
Having said this, everything is open to be revised and rebalanced. That's why I am making an Early Access first and foremost.
But it seems like you added way too many penalties for these bonuses. In addition to adding stats to a race, you ahve to consider their baseline, human, so everyone who is not a human loses not having negatives and not having the exp bonus. And not having a boot slot is a fun RP gimmick, but if it's skewed too far towards min/max required territory, the RP gimmicks aren't as fun. Especially if you can get strength on boots. If I find a pair of boots with bonus strength on them, then I could of just played a human and had all the benefits of Minotaur with none of the downsides.