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It would be nice if we had a sort of encyclopedia or compendium with all the enemies to look at :)
If I set the upgrade amout to e.g. x25 and my character is at 3 it should not be upgraded to 28 but 25. seems to be in the game, didn't work yesterday, probs just accidently double clicked. but please block being able to purchase early.
On top of that for rank ups if you set a higher amount than 1 you should be able to upgrade your char to level 1 on the next rank without setting the amount to 1 if you don't have the money for higher levels. In combination to OCD leveling it would help a lot with some smooth gameplay.
edit: Visual effects for proccs so we know that stuff is actually working. For example the first soul item, the ring for extra coins, I never know if it ever proccs, so different colored coins or outlined ones to show "those are special from the soul cache".
Also a bit better explaining on some infos like "chance for full shield". Chance on what? Hit? Kill? Time? Collecting things?
And when u finish collection next time when u finish the reward double or something like that.
A po polsku jak dostaję coś z kolekcji aby mi podświetlało co dostałem i pytanie czy dostaje się coś podwójnie jeśli tak to co dostaje się w zamian? No i po ukonczeniu kolekcji po raz kolejny powinno dostawać się nagrodę podwójnie albo coś ekstra :)
How is it brutal?
Reroll option should cost much less or free.
Bigger DPS increase to Soul Stone DPS bonus %
Increasing values on Soul Cache Powers before tier upgrades.
And all the relics or whatever look low res. Given the backgrounds and character artwork being so lovely it's a shame to see some low quality stuff in there to muck it up.