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This is by far my fav indie RPG. Just completed it 100% and it was a blast to play, much better than Paper Mario in every aspect (except maybe the graphics, which still are beautiful, but cant compare with Paper Mario's charm). I have some questions after finishing the game though:
- Did you get anything by beating the Boss Rush? I thought on trying them, and i did some battles during the game, but never completed them, and after like 60 hours of game time i think its time to let Team Snakemouth rest xD.
- Is there any DLC planned? I remember reading about it on another thread, about some hints in a secret computer in the Lab, so it will be nice if the devs can confirm this.
As for the recipes, I think that the beetle guy gives pretty good hints to various recipes, and there may be more NPCs that give you hints to stuff and some recipes can probably be guessed, like you are told that one recipe involves mixing a Spicy Bomb with a sleep dart to make a sleeping bomb, but I don't think you are told that you can use other status-making items to make other status items, like replacing the sleep dart with magic ice or shocking berry to make ice bombs or numbing bombs.
That being said I have something else to add in the pile of changes I want that I recently discovered: I kinda would appreciate it if there are recipes that can be substituted with different items that it would tell me what items can be substituted. Like for example if I recall correctly, someone said they used that one shocking mushroom to make something that would have required a shocking berry but it worked out anyway, and I'm now wondering what other items can be substituted similarly because the book doesn't tell you and you're not hinted that recipes can sometimes use a substitute item as they only give you the "intended" recipe
I also didn't complete them. Getting far enough through one unlocks EX Boss Rush, which I never tried. I got nothing for beating Mini-boss rush.
Aaaah I must have missed them. Do they leave? I didn't tackle most of them until after I got Leif's power to do the Seedling King. The one boss I had trouble finding (and used a guide for) was the one in the Desert. The others, imo, where very obvious, but the bounty listing said the boss was in the "Lost Sands" when it was really in Stream Mountain. This threw me off.
If there was a group of bugs in town that told me that and I still ignored them, I guess that's on me.
This is by design. The recipes, like most things in the game, are really well done. The game follows a fairly consistent set of rules, and teaches you them through the character interactions. You are explicitly told about and shown a sleep bomb early on. This is a pretty strong hint, and I'd imagine most players would be inclined to experiment with other statuses immediately. At the same time, you are shown a sleepy cake, implying there could be other types of cakes. If you still don't understand how, for example, there might not be other types of bombs, you will be shown them at the Termite Capitol and through combat earlier in the Wasp Kingdom.
The hints the game provides, afaik, are:
As an example of something that I missed: I didn't catch that a Hustle Berry was a Coffee bean, used to make coffee. Doy.
Even more confusing, the recipe that gets put in your cook book isn't necessarily the one you used to make the recipe initially. On my quest to complete my cook book as much as possible without a guide, I remembered seeing Honey Ice Cream in the shop at the factory. So, I combined Honey+Ice, and it worked! Reading the recipe, however, called for Ice Cream. At the time I had never even seen plain Ice Cream. Aphids seemed to be the cow equivalent, so I used their Dew+Ice and got what I wanted.
In my original feedback, I asked that they expand the recipe book to include all the additional recipes. This would be really nice, especially since I have trouble remembering some of the more convenient ones.
OOH! Those guys! Yes, they absolutely helped me in The Forsaken Lands, I used their hints to "easily" find that boss. I really wish I hadn't missed them in Defiant Root ;p
Thank you for the great game. I added more to my feedback, in UI and GENERAL, IN-GAME HELP, as well as removed my concern about bounty hints (in hind sight, it seems there were appropriate hints, and I was just dumb lol).
Bug Fables has probably replaced Paper Mario in my personal top 10 games of all time. The nostalgia for Paper Mario is huge for me, especially the original, but the moment-to-moment gameplay of Bug Fables gives it the win for me. I've personally never replayed Paper Mario, but, thanks to the secret codes of Bug Fables, I could see myself doing a medal randomizer and finding a new reason to love this game all over again.
Also, I updated OP with another feedback bit. Achievements don't unlock properly during gameplay; something I noticed, but forgot about until I read more posts here in the forums.