The Walking Dead Onslaught

The Walking Dead Onslaught

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thejohncarver 29 SEP 2020 a las 11:33 a. m.
This game is awesome.
Damn, the negative reviews do be trolling and baiting aye

This game is so much fun, like, I've already given the game a positive review. I love how its more fun based and casual than S&S. It even explains the time period between Season 8 and 9 of the show, with a side of storytelling with Daryl.

I have to go to bed now, but with the playtime I just put into it, I can tell I'll be enjoying this game A LOT!.
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Mostrando 31-45 de 100 comentarios
Abra 30 SEP 2020 a las 10:56 a. m. 
This is way below the standards survivors have set and generally a well produced vr game.
0. People expect vr finger tracking. That is just ridiculous. This game has been in the oven for ever and they never created tween animations or better for finger position. I mean, what’s that take, a day to do? No fingers really hammers home the fact you can touch basically nothing. A vr game with no interaction. It doesn’t matter what kind of game it is. People want to mess with stuff whether there’s a timer running or not.
1. The game still betrays elements indicative of mp such as character selection.
2. Many textures are absurdly low.
3. Gun handling is janky
4. Animation for reloading feels like a pancake game
5. No climbing, running is slow, no jumping?! That really saps the energy of play. It should be like stride.
6. Scripting in place of real physics for many things and it shows.
7. The zombies feel generic and don’t necessarily resemble their surroundings which is weird.
8. Casual is okay, if it’s like l4d and multiplayer.
9. If it’s casual the gameplay needs a ton of refinement and depth.
10. The environment is totally static. The entities don’t move, can’t be touched or manipulated. Just doesn’t feel like a vr game.
11. Okay bashing doors open is great. Not being able to open them in a normal fashion is not.
12. Melee dmg is fine imho, the guns are way underpowered at least from what I’ve played so far.
13. Visual ugliness such as tree foliage light level not matching the environment and appear almost like their glowing.
14. Point and click picking up is fine, not being able to also physically pick it up sucks.
15. The display mirror is totally bugged for me.
16. My avatars camera view is between the nipples lol. I tried recalibrating.... twice, and it did nothing.
17. This game is expensive for what you get.
18. Guns and weapons are super glued to my hands and some part of my finds this unsettling and no I didn’t like it in alyx either but considering the vast majority of alyx was incredible it’s more forgivable.
19. I can’t disable the ghost hands in options.
20. No body proximity option for holstering weapons.

Some positive notes.
-the melee can be fun despite scripted shortcomings
-the haptics/audio marriage is very well done
-while some things like ps2 ugly other things look good
-Norman reedus
-aside from my nipple-height vision the body Ik is pretty great and the elbow joints felt good.
-walking dead up to chapter 10 is a great show/ip
-no waggle to win feather swording enemies


I believe in survios, I know they can do way better than this, they know they can too. Who know why this game walked in reeking of under development. May never know. But I do believe and hope they will fix this. Please bring survios’s excellence to this title. I still remember hanging out with one of the designers in raw data and chatting with him instead of shooting enemies. The exquisite amount of time and detail..... into a single vr hand. Let’s see that in the walking dead onslaught!
thejohncarver 30 SEP 2020 a las 8:37 p. m. 
Publicado originalmente por new shinies:
This is way below the standards survivors have set and generally a well produced vr game.
0. People expect vr finger tracking. That is just ridiculous. This game has been in the oven for ever and they never created tween animations or better for finger position. I mean, what’s that take, a day to do? No fingers really hammers home the fact you can touch basically nothing. A vr game with no interaction. It doesn’t matter what kind of game it is. People want to mess with stuff whether there’s a timer running or not.
1. The game still betrays elements indicative of mp such as character selection.
2. Many textures are absurdly low.
3. Gun handling is janky
4. Animation for reloading feels like a pancake game
5. No climbing, running is slow, no jumping?! That really saps the energy of play. It should be like stride.
6. Scripting in place of real physics for many things and it shows.
7. The zombies feel generic and don’t necessarily resemble their surroundings which is weird.
8. Casual is okay, if it’s like l4d and multiplayer.
9. If it’s casual the gameplay needs a ton of refinement and depth.
10. The environment is totally static. The entities don’t move, can’t be touched or manipulated. Just doesn’t feel like a vr game.
11. Okay bashing doors open is great. Not being able to open them in a normal fashion is not.
12. Melee dmg is fine imho, the guns are way underpowered at least from what I’ve played so far.
13. Visual ugliness such as tree foliage light level not matching the environment and appear almost like their glowing.
14. Point and click picking up is fine, not being able to also physically pick it up sucks.
15. The display mirror is totally bugged for me.
16. My avatars camera view is between the nipples lol. I tried recalibrating.... twice, and it did nothing.
17. This game is expensive for what you get.
18. Guns and weapons are super glued to my hands and some part of my finds this unsettling and no I didn’t like it in alyx either but considering the vast majority of alyx was incredible it’s more forgivable.
19. I can’t disable the ghost hands in options.
20. No body proximity option for holstering weapons.

Some positive notes.
-the melee can be fun despite scripted shortcomings
-the haptics/audio marriage is very well done
-while some things like ps2 ugly other things look good
-Norman reedus
-aside from my nipple-height vision the body Ik is pretty great and the elbow joints felt good.
-walking dead up to chapter 10 is a great show/ip
-no waggle to win feather swording enemies


I believe in survios, I know they can do way better than this, they know they can too. Who know why this game walked in reeking of under development. May never know. But I do believe and hope they will fix this. Please bring survios’s excellence to this title. I still remember hanging out with one of the designers in raw data and chatting with him instead of shooting enemies. The exquisite amount of time and detail..... into a single vr hand. Let’s see that in the walking dead onslaught!
So Half Life Alyx is bad cuz the interacting works just like this game?
The fact that you don't have to grab things or bend over to grab things. Lmfao. I guess Half Life Alyx is bad then.
MastaFoo 30 SEP 2020 a las 9:47 p. m. 
Publicado originalmente por d0x360:
Publicado originalmente por Ranged_Archer of annihilation:
Is it better than Arizona Sunshine?

It better be... That's what? A 4 year old rail shooter

Arizona Sunshine is not a rail shooter by any stretch of the imagination.
Abra 1 OCT 2020 a las 2:45 a. m. 
Publicado originalmente por Homelander:
Publicado originalmente por new shinies:
This is way below the standards survivors have set and generally a well produced vr game.
0. People expect vr finger tracking. That is just ridiculous. This game has been in the oven for ever and they never created tween animations or better for finger position. I mean, what’s that take, a day to do? No fingers really hammers home the fact you can touch basically nothing. A vr game with no interaction. It doesn’t matter what kind of game it is. People want to mess with stuff whether there’s a timer running or not.
1. The game still betrays elements indicative of mp such as character selection.
2. Many textures are absurdly low.
3. Gun handling is janky
4. Animation for reloading feels like a pancake game
5. No climbing, running is slow, no jumping?! That really saps the energy of play. It should be like stride.
6. Scripting in place of real physics for many things and it shows.
7. The zombies feel generic and don’t necessarily resemble their surroundings which is weird.
8. Casual is okay, if it’s like l4d and multiplayer.
9. If it’s casual the gameplay needs a ton of refinement and depth.
10. The environment is totally static. The entities don’t move, can’t be touched or manipulated. Just doesn’t feel like a vr game.
11. Okay bashing doors open is great. Not being able to open them in a normal fashion is not.
12. Melee dmg is fine imho, the guns are way underpowered at least from what I’ve played so far.
13. Visual ugliness such as tree foliage light level not matching the environment and appear almost like their glowing.
14. Point and click picking up is fine, not being able to also physically pick it up sucks.
15. The display mirror is totally bugged for me.
16. My avatars camera view is between the nipples lol. I tried recalibrating.... twice, and it did nothing.
17. This game is expensive for what you get.
18. Guns and weapons are super glued to my hands and some part of my finds this unsettling and no I didn’t like it in alyx either but considering the vast majority of alyx was incredible it’s more forgivable.
19. I can’t disable the ghost hands in options.
20. No body proximity option for holstering weapons.

Some positive notes.
-the melee can be fun despite scripted shortcomings
-the haptics/audio marriage is very well done
-while some things like ps2 ugly other things look good
-Norman reedus
-aside from my nipple-height vision the body Ik is pretty great and the elbow joints felt good.
-walking dead up to chapter 10 is a great show/ip
-no waggle to win feather swording enemies


I believe in survios, I know they can do way better than this, they know they can too. Who know why this game walked in reeking of under development. May never know. But I do believe and hope they will fix this. Please bring survios’s excellence to this title. I still remember hanging out with one of the designers in raw data and chatting with him instead of shooting enemies. The exquisite amount of time and detail..... into a single vr hand. Let’s see that in the walking dead onslaught!
So Half Life Alyx is bad cuz the interacting works just like this game?
The fact that you don't have to grab things or bend over to grab things. Lmfao. I guess Half Life Alyx is bad then.


You didn’t read what inwrote then. Alyx was amazing, the point and click grabbing was built right into the technical story lore of the game, and also you could physically pick nearly any object up in Alyx.
Abra 1 OCT 2020 a las 2:48 a. m. 
Publicado originalmente por MastaFoo:
Publicado originalmente por d0x360:

It better be... That's what? A 4 year old rail shooter

Arizona Sunshine is not a rail shooter by any stretch of the imagination.

Arizona sunshine was awesome for its time. Rails shooter generally is understood as a system where you are moved around, deriving of its name the similarity of being on rails as a ride is.
thejohncarver 1 OCT 2020 a las 3:43 a. m. 
Publicado originalmente por new shinies:
Publicado originalmente por Homelander:
So Half Life Alyx is bad cuz the interacting works just like this game?
The fact that you don't have to grab things or bend over to grab things. Lmfao. I guess Half Life Alyx is bad then.


You didn’t read what inwrote then. Alyx was amazing, the point and click grabbing was built right into the technical story lore of the game, and also you could physically pick nearly any object up in Alyx.
But you can't take the fact that this version of TWD VR game is supposed to be more casual... Jeez, c'mon now.
droneattack 1 OCT 2020 a las 4:14 a. m. 
I finally played the game and I like it.
Figured I'd like it. It's an action game. Weapons are very satisfying.
Can't wait to see what other weapons there are.
Only downside would be if there's not enough weapons.
heathenlamb 1 OCT 2020 a las 4:34 a. m. 
Publicado originalmente por Homelander:
Publicado originalmente por heathenlamb:

When games, like VR, have short story campaigns of only a few hours ... 30 mins is more than enough to form a valid opinion.
No, not at all, sorry.
lol .... Yep ... it is ... ;)
Gonzaxpain 1 OCT 2020 a las 4:39 a. m. 
Publicado originalmente por Ranged_Archer of annihilation:
I finally played the game and I like it.
Figured I'd like it. It's an action game. Weapons are very satisfying.
Can't wait to see what other weapons there are.
Only downside would be if there's not enough weapons.

There's plenty of weapons, don't worry.

I'm having a good time with it but it's too damn easy, that's its biggest issue. It could have been great with a few changes. As it is it's too shallow and forgettable but I don't regret the purchase, it was quite cheap and it's fun while it lasts.
Última edición por Gonzaxpain; 1 OCT 2020 a las 6:17 a. m.
thejohncarver 1 OCT 2020 a las 5:22 a. m. 
Publicado originalmente por heathenlamb:
Publicado originalmente por Homelander:
No, not at all, sorry.
lol .... Yep ... it is ... ;)
No :)
warb 1 OCT 2020 a las 5:49 a. m. 
Publicado originalmente por Homelander:
Publicado originalmente por heathenlamb:
lol .... Yep ... it is ... ;)
No :)
So you've never commented on any aspect of a game you haven't 100% completed?
thejohncarver 1 OCT 2020 a las 7:17 a. m. 
Publicado originalmente por warb:
Publicado originalmente por Homelander:
No :)
So you've never commented on any aspect of a game you haven't 100% completed?
Get at least 200 hrs on the game to make your opinion valid lmfao. But with this game, I'd say maybe 20hrs. Not ♥♥♥♥♥♥♥ 20 seconds or 20 minutes lmfao
Abra 1 OCT 2020 a las 7:28 a. m. 
Vr is directly hijacking your two most used senses to create an illusion of a (virtual) world. It takes seconds to realize things don’t ::feel:: right. You don’t need to touch on the mechanics of the rest if your dropped into a boring world of frozen entities, floaty weapon handling and zero physics.
heathenlamb 1 OCT 2020 a las 12:40 p. m. 
Publicado originalmente por Homelander:
Publicado originalmente por warb:
So you've never commented on any aspect of a game you haven't 100% completed?
Get at least 200 hrs on the game to make your opinion valid lmfao. But with this game, I'd say maybe 20hrs. Not ♥♥♥♥♥♥♥ 20 seconds or 20 minutes lmfao
20 hrs on a 5 hour game ... your logic is impeccable 🤔
Última edición por heathenlamb; 1 OCT 2020 a las 2:26 p. m.
thejohncarver 1 OCT 2020 a las 9:57 p. m. 
Publicado originalmente por new shinies:
Vr is directly hijacking your two most used senses to create an illusion of a (virtual) world. It takes seconds to realize things don’t ::feel:: right. You don’t need to touch on the mechanics of the rest if your dropped into a boring world of frozen entities, floaty weapon handling and zero physics.
Its not like S&S. This game is literally just made for fun, its more of a casual version of TWD. Now quit coming up with stupid reasons.
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