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0. People expect vr finger tracking. That is just ridiculous. This game has been in the oven for ever and they never created tween animations or better for finger position. I mean, what’s that take, a day to do? No fingers really hammers home the fact you can touch basically nothing. A vr game with no interaction. It doesn’t matter what kind of game it is. People want to mess with stuff whether there’s a timer running or not.
1. The game still betrays elements indicative of mp such as character selection.
2. Many textures are absurdly low.
3. Gun handling is janky
4. Animation for reloading feels like a pancake game
5. No climbing, running is slow, no jumping?! That really saps the energy of play. It should be like stride.
6. Scripting in place of real physics for many things and it shows.
7. The zombies feel generic and don’t necessarily resemble their surroundings which is weird.
8. Casual is okay, if it’s like l4d and multiplayer.
9. If it’s casual the gameplay needs a ton of refinement and depth.
10. The environment is totally static. The entities don’t move, can’t be touched or manipulated. Just doesn’t feel like a vr game.
11. Okay bashing doors open is great. Not being able to open them in a normal fashion is not.
12. Melee dmg is fine imho, the guns are way underpowered at least from what I’ve played so far.
13. Visual ugliness such as tree foliage light level not matching the environment and appear almost like their glowing.
14. Point and click picking up is fine, not being able to also physically pick it up sucks.
15. The display mirror is totally bugged for me.
16. My avatars camera view is between the nipples lol. I tried recalibrating.... twice, and it did nothing.
17. This game is expensive for what you get.
18. Guns and weapons are super glued to my hands and some part of my finds this unsettling and no I didn’t like it in alyx either but considering the vast majority of alyx was incredible it’s more forgivable.
19. I can’t disable the ghost hands in options.
20. No body proximity option for holstering weapons.
Some positive notes.
-the melee can be fun despite scripted shortcomings
-the haptics/audio marriage is very well done
-while some things like ps2 ugly other things look good
-Norman reedus
-aside from my nipple-height vision the body Ik is pretty great and the elbow joints felt good.
-walking dead up to chapter 10 is a great show/ip
-no waggle to win feather swording enemies
I believe in survios, I know they can do way better than this, they know they can too. Who know why this game walked in reeking of under development. May never know. But I do believe and hope they will fix this. Please bring survios’s excellence to this title. I still remember hanging out with one of the designers in raw data and chatting with him instead of shooting enemies. The exquisite amount of time and detail..... into a single vr hand. Let’s see that in the walking dead onslaught!
The fact that you don't have to grab things or bend over to grab things. Lmfao. I guess Half Life Alyx is bad then.
Arizona Sunshine is not a rail shooter by any stretch of the imagination.
You didn’t read what inwrote then. Alyx was amazing, the point and click grabbing was built right into the technical story lore of the game, and also you could physically pick nearly any object up in Alyx.
Arizona sunshine was awesome for its time. Rails shooter generally is understood as a system where you are moved around, deriving of its name the similarity of being on rails as a ride is.
Figured I'd like it. It's an action game. Weapons are very satisfying.
Can't wait to see what other weapons there are.
Only downside would be if there's not enough weapons.
There's plenty of weapons, don't worry.
I'm having a good time with it but it's too damn easy, that's its biggest issue. It could have been great with a few changes. As it is it's too shallow and forgettable but I don't regret the purchase, it was quite cheap and it's fun while it lasts.