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Thanks for the detailed explanation, these are some clear actionables. We're looking at what we can do to adjust the first person views, since it's clear these are a pain point for a lot of people playing TT2.
One question though: Does the game do anything like zooming in / out? Only I'm finding it difficult to judge distances and I can't work out if it's due to the dark scene or if the cam is zooming in under acceleration.
Would be great if the tear offs were in the game. The bugs on visor are very intensive I like the effect but tear offs would help a lot.
I hope devs will work on non working dashboard LED rpm lights too...ah and the speed numbers at BMW S1000RR 2019 dashboard change to larger font if speed is below 100 😁
I start to fear that current fantastic onboard feel will be worse after changes. The headshake, position and field of view fit my riding style very much - gives perfect feeling of fast riding on bumpy road.
This view is much better than it was in TT1, please don't touch this!
If people get nauseated or get motion sickness and you want to please everybody, then introduce a second helmet cam but please leave the new improvements alone! :O
The points from the OP still make sense, though.
Yeah Dev's, i would sincerely like you to consider this.
1./ have the pilot's head/helmet view, start from a neutral position, like what it is now.
2./ when i accelerate, the camera needs to stay" in that neutral position.
3./ If and when I decide to tuck in, it's only then, that the camera should move/zoom in,
to reflect that.
4./ I'm tucked in pressing the stick forward... Only and only when i relax the stick back to
centre/neutral position that we started with, should the camera zoom back out.
Seriously, it's the player that should be controling when the camera moves in and out.
Right now the game is deciding and it's becoming unplayable because you're always
trying to compensate for a camera that might move or just doesn't.
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dev's...
if you can tie the "forward zoom camera" to left stick position, that would help immensely.
ps. the new physics are greatly appreciated.
tia...
YES! And like Paulie said. Please please please dont touch the helmet camera. Just give us manual control over rider tucking in. My finger can hurt me for holding tuck in button for 60 minutes but it will add another feeling to the game 😁
On an ultra wide 4k monitor the rider and bike are tiny. I keep wanting to zoom in.
Loving the game though 😁
Arcade mode:
1. High position (brake 20-100%)
2. Middle position (brake 20-0%, throttle 0-75%)
3. Low position (throttle 75-100%)
Simulator mode:
1. High position (sitting position LS down)
2. Middle position (is constant)
3. Low position (tuck position LS up). Also will add zooming in a low position. A game will become more realistic. On what way will the developers go?;) Arcade? Simulator? It is better to make both.
also regarding the bike leaning, it appears the bike is leaning (pendulum swinging) on an axis point that is above the handlebars instead of from the tyres on the tarmac, in helmet view the steering axis is slap bang in the middle of the screen when turning, to see it pick a point in the centre of the fairing and look how everything appears to swing left when turning right and swing right when turning left from that point you're looking at.
also, what's the deal with the way the rider behaves at slow speed in free roam mode, from standstill if you accelerate while turning left the rider does a quick flick of the bars to the right and vice versa turning right, that's annoying.
YES!!
I posted this in another topic that got dropped, I'll just leave it here because i'm 99% certain this is the reason that axis point for the bikes is where it is, no other controller would give you this kind of result.
and just to hammer the theory home, one of the first "Positive Reviews" was by SimUK within an hour of the game going live, and with 38hrs playtime when he posted it, it shows he was obviously playtesting for KT, and given he has one of those handlebar controllers ............... welll, not Rocket Science from there really is it.
Someone said bikes should pivot on their tyres, not from the helmet.....well kinda, not from the helmet certainly but bikes do not pivot on their tyres. Watch this: https://www.youtube.com/watch?v=frQxWJUUIUs
Fast forward to 2m30s. Rossi knew damn well the bike wasn't going to pivot on its tyres....