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Sometimes what looks like cheating is just quick-recognition-impulse-blocking, that is, if you really quickly work out what ticket they have (there's only 30, after all), you can block those cities, forcing your opponent to either react quickly or lose.
Blocking is a viable strategy, but it comes with a big risk and a big price.
When you create a game, you can choose to make it observable or not. And even if you make it observable, you can choose that the cards drawn will be hidden from the observers, so they cannot cheat.