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There are still a lot of unknowns going on, though. We'll have to wait and see what happens.
But you can always re-download the game from Steam if you own it. The copy of the game is yours and Steam (not the dev/publisher) is giving you the service to be able to redownload all the games you own.
High scores et cetera is another thing. Afaik for this game they are administrated on an external server (not on Steam) and it seems that the server will go off air some month's after the release of the new game. For that reasen also the online multiplayer mode will no longer be available.
I and my friends bought TtR on Steam plus multiple DLC to play online together. Now, they take all our money; flush it; and say "give us more if you want to play more". No thanks. Plenty of other games online to play (Dominion on Steam is FREE).
You paid $120 for a physical copy of the game and only played it once? ... that's on you dude. My family and I bought the "Rails and Sails" version for $80 and have played it several times. You shouldn't blame the game company for a lack of friends.
(Speaking of which, I really need to find some more friends to use this huge stack of D&D books I keep getting... but that's up to me. Not WotC.)
I got mine years ago from Humble Bundle. Yes, it stinks for those that prefer playing online, but I think I got my $15 dollars out of the game.
Incidentally, I'm still on the fence about the next version. I'm in the "wait and see" boat before I decide to get that one or not. So I'm not shilling for the upgrade or the game company... but I'm not bashing them, either. Online has had problems for years, so this might be the only way that they could find to fix the issues (e.g. going with a different company - and of course they want to get paid).
They could 100%, easily, just leave this version up, and offer the new one ALSO. I am sure many would have still bought it, and there would be totally no bad feelings towards this company. And many would have still purchased the original version, and people with this version might have even still purchased the new one.
Now, I and my friends will not be buying ANY of it.
So you purchased the game after it had been announced that they were taking it off the stores? I guess I'm not sure what you mean by "legacy game."
I did. That's a terrible idea. Who would want to play a game in which you have to destroy game pieces or disfigure the game board every time you play?
But your analogy is still lost on me. In this version, the game board, cards and pieces remain the same, whether it's the first time you play it, or the 90th. Nothing is changed. The only thing they are doing is removing the online functionality. You'll still be able to play it as long as it's in your game library.
I keep thinking that it would be good if they could find a way to allow people to host their own servers, though. Set it up so people can join through programs like Hamachi. I've been doing something similar with Team Fortress for quite some time now - I wonder if it's possible to do something like that with Ticket to Ride? Then you wouldn't even need to be connected to their servers to play online. Yes, that would probably disable their leaderboards, but if all you want is to play with people you know, that shouldn't matter.
Now, computer games can't be made to only use once, BUT, they technically can if you make them "unreplayable" again by stopping selling them and removing MP (just like they make legacy board game unreplayable) Then force the customers to buy it all over again (including all DLC). Which is exactly what they are doing.
They could have easily kept this current version up and running for all their customers that already paid for it, and STILL have a brand new version for us to buy and enjoy. And in addition That would have greatly increased customer satisfaction on all fronts.
They did the opposite.
They have already done this with Eclipse and Mysterium. Games my friends and I bought, and they cut us off from being able to play them in less than a year.
They also took Pandemic completely off the digital storefronts a couple of years ago because the multiplayer functions broke (of course, since this was around the time that Covid was becoming a thing, conspiracy theorists suspected other reasons the game was pulled...). And Splendor has been having issues with online multiplayer for almost as long as Ticket to Ride has.
I'm not sure if it's Days of Wonder, Twin Sails or Asmodee, but clearly their multiplayer servers are getting old and janky. I think this new version of TTR is an attempt to try something new - something more reliable. Yes, it sucks for long-time players who have been playing these games for almost a decade (or longer, if you count those who have played the games before their computer versions were released). But at least for those who don't really care about the online, multiplayer aspect it's a non-issue. I think the game companies are in "damage control" mode, and this move might be the best solution they could come up with.
You keep saying "easily" as if maintaining and fixing ancient code on an antiquated framework was a picnic in the park. It's not. And to take the existing app, port it to modern framework (basically rewriting it from the ground up), would have been hugely expensive. I'm guessing the user base wasn't growing much anymore, so probably the only way they could have made the modernization pay for itself would have been to turn it into a subscription model, or start running ads in the app, or both, and you'd have been just as upset about that as you are about this. It was a no win situation for Asmodee/Days of Wonder/Twin Sails, and for the users. From my perspective, I got to play thousands of games over a decade or so for about the price of a few movie tickets, and I'm struggling to be more than just disappointed. It is/was a truly wonderful game, and I'll miss it. Marmalade is going to try to bring it into the modern world, and if we're lucky, those of us who give them a chance may find this to be the beginning of something wonderful. And if not, well, another couple of movie tickets I missed out on...
The new version is still... well, new. So it'll take them some time to get the other maps out there.
I'm still on the fence, especially after some of the other things I've read about on the forums. The multiplayer aspect (which I don't care about much at all at this point) seems to be a bit wonky still. I also never received a response if it could be set up to be peer-to-peer, where players can connect to each other's computers rather than through the company's servers. (If they had that, then we wouldn't have to worry about multiplayer going defunct because they shut down their servers).
But there are other issues, such as an inability to disable some sort of "auto-zoom" function when a route is completed, a lack of symbols for color-blind players so they can tell which tracks are which, the destination "map tacks" obscuring the board so you can't accurately determine how many cars will be needed to claim a route....
This is why I don't buy games on launch day any more. ;) Once they work out the kinks - and reveal what the achievements are - maybe I'll take another look. Until then I have no problem waiting. There are plenty more games in my library to play.