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In fact, you can win without placing too many "blocks", this gameplay is flexible, I have watched some interesting ways to win by some streamers.
Could you tell me the reason why you said "objectives aren't totally clear" in detail? It's important to studio members to improve the guide which teaches gamer how to play:)
About music/sound, we'll add some new music/sound in the game in future, don't worry.
I understood the game after 3 Hours playing it, but it wasn't self-explanatory that you need to charge your data with specific stations and send them to other stations, maybe make it clear in the Hud or in GUI.
Played both Watchers and i think the 3rd person is a bit of a struggle, most of times i tried to land an attack and it went null, maybe a 1st person option or camera lock would be much better.
One last problem that i found was that the game took too long to finish, in a time matter, maybe add a faster interaction for each dead teammate or something to speed up the end game.
I'm just giving some feedback, i'm not a game designer, i just feel something can be fixed.
Please add more graphics option for the next beta
And about the time matter, there are some way to speed up the end game:
- When only leave 1 Extractor in this game (not digital form), the "Flying Truck" will come in advance, this Extractor can borad it and end the game;
- If no one to upload an intact Data Cube for a long time, the Punishment Protocol will start to hurry Extractors to upload Data Cube asap, boost the game progress.
For now, average game time of a match is 10-15 mins.More graphics options will be added, but maybe for the next next test
Thank you so much!
So basically, the runner will die because of his/her team. :/
It's teamwork. If someone make Watcher run a lot, but teammates take a walk in the match, it's hard to escape.
I can understand you, but teamwork is important, we can't encourage selfish behavior。