GOLD EXPRESS

GOLD EXPRESS

Hoganes Jul 22, 2019 @ 7:20am
Cool game but there are some problems
It's totally confusional and the objectives aren't totally clear, plus the fact that you get infinite amount of blocks to place is a bit annoying.
On the other hand, the Watcher (only played the Geisha) has a really cool Mimic power but you keep executing survivors over and over and they keep spawning, and my audio as killer was only music and no other sound effect.
This game seems cool if only it was simplified and has a clearer objective to understand what you are actually doing, other than that i hope for a great future :cozydbd:
Last edited by Hoganes; Jul 22, 2019 @ 7:22am
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Showing 1-5 of 5 comments
Ⓛⓞⓥⓔ GE  [developer] Jul 22, 2019 @ 8:11am 
Hi,thanks for your feedback!
In fact, you can win without placing too many "blocks", this gameplay is flexible, I have watched some interesting ways to win by some streamers.

Could you tell me the reason why you said "objectives aren't totally clear" in detail? It's important to studio members to improve the guide which teaches gamer how to play:)

About music/sound, we'll add some new music/sound in the game in future, don't worry.
Hoganes Jul 22, 2019 @ 11:25am 
About the audio problem it was my mistake
Originally posted by Ⓛⓞⓥⓔ GE:
Hi,thanks for your feedback!
In fact, you can win without placing too many "blocks", this gameplay is flexible, I have watched some interesting ways to win by some streamers.

Could you tell me the reason why you said "objectives aren't totally clear" in detail? It's important to studio members to improve the guide which teaches gamer how to play:)

About music/sound, we'll add some new music/sound in the game in future, don't worry.
I understood the game after 3 Hours playing it, but it wasn't self-explanatory that you need to charge your data with specific stations and send them to other stations, maybe make it clear in the Hud or in GUI.
Played both Watchers and i think the 3rd person is a bit of a struggle, most of times i tried to land an attack and it went null, maybe a 1st person option or camera lock would be much better.
One last problem that i found was that the game took too long to finish, in a time matter, maybe add a faster interaction for each dead teammate or something to speed up the end game.

I'm just giving some feedback, i'm not a game designer, i just feel something can be fixed.

Please add more graphics option for the next beta :lunar2019deadpanpig:
Last edited by Hoganes; Jul 22, 2019 @ 11:25am
Ⓛⓞⓥⓔ GE  [developer] Jul 22, 2019 @ 10:52pm 
Originally posted by Hoganes:
About the audio problem it was my mistake
Originally posted by Ⓛⓞⓥⓔ GE:
Hi,thanks for your feedback!
In fact, you can win without placing too many "blocks", this gameplay is flexible, I have watched some interesting ways to win by some streamers.

Could you tell me the reason why you said "objectives aren't totally clear" in detail? It's important to studio members to improve the guide which teaches gamer how to play:)

About music/sound, we'll add some new music/sound in the game in future, don't worry.
I understood the game after 3 Hours playing it, but it wasn't self-explanatory that you need to charge your data with specific stations and send them to other stations, maybe make it clear in the Hud or in GUI.
Played both Watchers and i think the 3rd person is a bit of a struggle, most of times i tried to land an attack and it went null, maybe a 1st person option or camera lock would be much better.
One last problem that i found was that the game took too long to finish, in a time matter, maybe add a faster interaction for each dead teammate or something to speed up the end game.

I'm just giving some feedback, i'm not a game designer, i just feel something can be fixed.

Please add more graphics option for the next beta :lunar2019deadpanpig:
Hi, I see what you said.
And about the time matter, there are some way to speed up the end game:
  1. When only leave 1 Extractor in this game (not digital form), the "Flying Truck" will come in advance, this Extractor can borad it and end the game;
  2. If no one to upload an intact Data Cube for a long time, the Punishment Protocol will start to hurry Extractors to upload Data Cube asap, boost the game progress.
For now, average game time of a match is 10-15 mins.
More graphics options will be added, but maybe for the next next test:lunar2019laughingpig:

Thank you so much!
KOS-MOS Jul 23, 2019 @ 1:54pm 
If I can add something, the 2. feels too punishing for runners (those who make the watcher run a lot). Because if they have lost their HP, they'll die faster than the rest of their team.

So basically, the runner will die because of his/her team. :/
Ⓛⓞⓥⓔ GE  [developer] Jul 23, 2019 @ 7:48pm 
Originally posted by Fufunette:
If I can add something, the 2. feels too punishing for runners (those who make the watcher run a lot). Because if they have lost their HP, they'll die faster than the rest of their team.

So basically, the runner will die because of his/her team. :/
The "kite"/runner maybe die faster, but you know, during the time the runner make Watcher run and run, other Extractors have enough time to upload an intact Data Cube (together) and end the Punishment.
It's teamwork. If someone make Watcher run a lot, but teammates take a walk in the match, it's hard to escape.
I can understand you, but teamwork is important, we can't encourage selfish behavior。:lunar2019laughingpig:
Last edited by Ⓛⓞⓥⓔ GE; Jul 23, 2019 @ 7:51pm
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