F1 2020

F1 2020

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YODA Jul 28, 2020 @ 1:59pm
Projection Correction / Triple Screen
I think F1 is one of the only racing games in the entire market that does not have proper triple-screen or projection correction.
This causes the edges of the screen to be incredibly stretched when playing in a non-standard resolution.
F1 needs to give something to the sim racing community and this would be a big improvement in my opinion.
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YODA Jul 29, 2020 @ 7:20am 
Yes, if you look at the edges for the 2 side displays the image is heavily stretched.
This gives you the illusion of triple screen but not the actual image.
Other sim racing games have a "Projection correction" or "triple screen" mode to counter-act this.
If you look at a corner on the edge of the screen because it's so stretched it appears as its straight instead of a corner.

It would be a great give to the sim racing community if codemasters did this.
YODA Jul 29, 2020 @ 7:23am 
Also if you look at the image how it moves from one screen to the other the FOV changes and things go from stretched on the outer screen to squished in the middle screen. This is true for the crowd, trees and track. Even the mirrors appear much larger than they actually are.
FastMax_ Jul 29, 2020 @ 1:59pm 
Seems like maybe they expected you to turn the screens at more of an angle or something. Or maybe this was to balance single and triple screen users. Either way I agree it should be fixed.
-VG- Napster Jul 29, 2020 @ 5:17pm 
Originally posted by Max Carrion:
Seems like maybe they expected you to turn the screens at more of an angle or something. Or maybe this was to balance single and triple screen users. Either way I agree it should be fixed.

Nope to not get streching dev´s must implement a way so that each monitor gets rendered as individual viewport there is no other way to fix this.
Currently if you would use nvidia surround you would have a normal image on the center screen but the outer screen gets a "halfed" image wich then is streched.
Nvidias fix is named "simultaneous multi projection" don´t know about amd tho.
Neo King Arthur Jul 29, 2020 @ 8:46pm 
Or maybe, I dunno.. get a single ultrawide monitor?
-VG- Napster Jul 29, 2020 @ 11:41pm 
Originally posted by Neo:
Or maybe, I dunno.. get a single ultrawide monitor?

there are several problems with an ultra wide
1st 3 screens are usualy cheaper
2nd if you have a very demanding game downscaling resolution on an ultrawide will make the whole screen look terrible.
3rd ultrawide have to many problems with games where UI elements cannot be re-arranged.
4th you way more adaptable and cheaper with 3 screens instead of one ultrawide
Adrian Stephens Jul 29, 2020 @ 11:53pm 
agree with the op but at the same time i think its very playable when editing the fov value to a lower number using erp archiver. i race triples and its much better with the propper fov for triples
-VG- Napster Jul 30, 2020 @ 12:45am 
Originally posted by Adrian Stephens:
agree with the op but at the same time i think its very playable when editing the fov value to a lower number using erp archiver. i race triples and its much better with the propper fov for triples

the problem with changeing FOV is that your FOV on your center screen is already perfect wich means changeing the fov may correct something on the other screens but at the same time ruins the center screen unless you found a way to only affect the fov on the outer screens wich iam not aware about
Adrian Stephens Jul 30, 2020 @ 2:49am 
agreed vg true triple support would be nice but we have to make do with what we have
YODA Aug 1, 2020 @ 6:02am 
I am running a single utlra-wide and the edges are heavily stretched,
The FOV is very broken by being just a random number with no clear explenation what degrees it should be.
The FOV calculators try to guess this but this gets broken on wide screen displays. As the game FOV always calculates it as a 16:9 if you have any other aspect ratio you have to experiment on your own and see where you find yourself without a guide or any idea.
Anyway i think just a clearer number with meaning on FOV and to correct the far edges to stop from stretching will fix all these issues in triple or wide screen displays.
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Date Posted: Jul 28, 2020 @ 1:59pm
Posts: 11