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When his contract expires you could always hire someone else that have a lower rating.
exactly when AI takes corners its like you said on rails hopefully they fix it in a patch soon
And the players wouldn't even see any difference anyway, as even a fully simulated AI would be aware of the cars limits at any time and would therefore know, how to always stick to specific lines, especially when it comes to preventing crashes with humans involved.
I do believe the ai has an advantage in some corners and a relative disadvantage in others. The former mostly being slow corners and the latter being the fast ones. China, bahrain, france, belgium etc are relatively easy while monaco is extremely hard. In monaco i literally cant take the hairpin when in a train because the car just understeers so i have to leave a gap to be able to maintain some speed.
That being said i think the difficulty is pretty consistent apart from monaco my team has been a steady increase in difficulty on average 1 point every 1 to 2 races. Ai lack of smarts for adapting to changing weather causing podiums though that i shouldnt be getting
The ideal lines are based on real life data. The AI (set on the reference difficulty) roughly takes the corners like real F1 drivers would take them.
But you as a human doesn't driver real F1 cars, but just play a game. It's quite easy to exploit the game physics, as the tracks and the cars behaviour doesn't fully match the real life. Therefore you can easily build setups, that work better overall for the track you're racing on, but might be a littlebit off when driving against the AI.
Some players for example focus only on high speed corners and straights, while others concentrate on low speed corners. If the AI cars drive inbetween those extremes, then it's no surprise, that you'll feel the AIs be slow on some parts of the track and unbeatable on other parts in dependence of your setup and your driving style.
Just like in real life wet races then? Hahaha.