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回報翻譯問題
I'm not shilling. I mean, you can clearly see I don't have this game, which will be true for quite a while (probably will pick it up at 50% or so, depending on things).
But people seem to think that companies MUST cater to their whims or are automatically trash.
Please, go try to troll anywhere else, you furry lover you.
We are just telling the publisher that regional pricing is important for people in the third world countries and that they are approaching this in the wrong way. How is that a whim lol
I was talking about Aris' argument. Steam should ban VPN. Period.
Jesus Christ that just brought my hype to 0. I'm tending to believe this is on purpose because it makes NO SENSE for you to put such a high price on Steam but put on Gamepass Day One. There are AAA games being sold cheaper than this and it's sad to see it. I'll wait for a huge discount in a sale, have a nice first week of sales.
I would have bought it if it had had a 12-15 dolar (45.000-70.000 Colombian pesos) price range, as I have supported other indie studios that have published along those lines. Even games such as The Messenger, Hollow Knight or Solasta have lower pricing costs, while CrisTales has a pricing closer to games like Red Dead Redemption or Dragon Quest XI which is ridiculous.
I think I will buy it someday, but that day is far to come. Maybe on a 65% discount sale?
It's already almost impossible to circumvent Steam VPN restrictions.
What is with this answer? So to block VPN abusers, you decide to screw over REAL PEOPLE living in the lower income areas as well? Is this a case of just letting the innocent ones suffer along with the guilty ones? If this is the direction you've chosen (for your future games too), then sure, have fun "blocking" VPN abusers, because it certainly blocks real customers too.
Earn little money with regional pricing, or none at all with this outrageous pricing strategy of yours. I wonder if you guys did any Maths to see how many sales you are losing.
Btw, just because others are doing it doesn't mean it's the right thing to do. I've seen indies complain about bad sales before, maybe if you guys stop making bad decisions, the sales will improve LOL.
This insane AAA pricing for an indie isn't really doing them any favours, and this new 'up and coming' devteam has already shot themselves in the foot before they even got it in the door, unfortunately.
Even worse on consoles too where it's something absurd like $70 in my region.
Kind of a sad non-answer from them also.. you can't buy from VPN's unless you want your steam account banned these days anyway - this gives us another glimpse of how out of the loop these guys are too (Maybe they are confusing people from using VPN to unlock a game early when some things release in the NZ/Australia region first..? But nothing to do with purchasing)
Ah well, I played the demo in a gamefest last year sometime and enjoyed it, downloading on Gamepass now but otherwise that's about as far as this financial relationship goes I guess.
Um.. good luck on any future indie games you guys make, I hope you take this feedback onboard and don't list them for the same price as I can get many AAA's..