Sumerians

Sumerians

AUSGrizzly Aug 17, 2021 @ 9:28am
Granary Capacity =/= ACTUAL STORAGE
So. This is something that's bothering me...
If I build a Granary and Max Out its Workers. The UI says that I have a max storage of 12000 Units of Grain within a single Granary...
BUT.
That is not the case. Instead I am still limited by the Maximum that is seen in the top left, which is 7000. Across the City. I will never go above 7000 despite being able to produce more than 7000 or even store more than 7000. Whats worse. To be able to have the population to be able to research more "Granary Capacity", the people EAT/COST more than 7000, almost always going down to 1000 before harvest comes in. This lead me to think I was doing something wrong, but nope.

For some reason, the capacity for Storage/Food is linked to the capacity to afford labour. Which is what I originally thought wasn't. Meaning that if I want to have more food, I will never. That Granary up the back, a little away from the others, will forever remain empty.

Even looking at the Research. I doubt that the amount of "Unlockable Granary Capacity" will ever allow you to even REACH 12000 Storage. If I am currently at 7000 right now and there is 3 more left to unlock.
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Sumerians  [developer] Aug 18, 2021 @ 4:47am 
Thanks for your feedback! The Tech tree and global limits were introduced to the game last month so there may still be elements that need some adjustments and rebalancing and I'm always open to suggestions.

The last technologies of the tree are repeatable, so you can keep increasing the limit.
In the 'Fast science' mode the limits are higher, and in the 'No Tech Tree' mode there are no storage limitations.

Moving trough the tech tree there may be times where the maximum for state workers is too high for the grain limit and the city can't afford all of them. You may have to decide how to manage your workers, like removing some from not essential sectors, or focusing in science producion with more scribes until more grain storage is researched.
Last edited by Sumerians; Aug 18, 2021 @ 4:48am
AUSGrizzly Aug 19, 2021 @ 10:11pm 
No the issue isn't a case of what your reply responded to...

The issue is that you (the Devs) have combined the "Grain as Currency" and "Grain as Food" into ONE storage medium.

Meaning that when you try and store "Grain as Food" you are limited by the "Grain as Currency" capacity limit. As this leads to points where you only need a Physical Storage for Grain equal to the Currency Storage amount. Building Extra Granaries or Warehouses will never allow "Grain as Food" to be stored anywhere else within your city. There is also no reason to increase the Worker Count inside a Granary to max because you will never be able to store that amount of Grain, ever, as each Worker inside a Granary presents 1000units of storage with a Max Count giving 12000units of storage...

Even then if the player thinks that they are separate at any point, and thinks that more storage would be better to have, this will result in not only wasted materials (or time) and wasted workers which in turn cost more "Grain as Currency" counts, when they could be used in other locations...

I myself treated the Warehouses as something important to build in surplus around the city to make sure that goods and grain are accessible to the people, but this just resulted in extra costs and no Private Fields/Workshops/Markets being built and other important Worker Buildings not getting staff because they were all inside the Warehouses...

Either separate the "Grain as Currency" from the "Grain as Food". Have there by a "State Granary" that is built to store the "Grain as Currency" and let any excess Grain produce be "Grain as Food" that goes to City Storage for the people in the normal Warehouses/Granaries...
Last edited by AUSGrizzly; Aug 19, 2021 @ 10:11pm
Sumerians  [developer] Aug 21, 2021 @ 12:12pm 
In Sumerians Grain is used to pay the salaries of the workers you have directly hired, to buy goods in ports, and for the production of beer. There is no distribution of food to the general population and no payment of salaries to workers on the private sector.

Grain consumption for state salaries is calculated globally and it's taken wherever it is. It will reach every hired worker, no matter where it is stored.

The city's demand for food only requires private zoning -farming or fishing- and private workers.

So at the end you are right, building many storages around the city may be a waste of materials and having to hire too many unnecessary workers. If their location were important to the well-being of the population there should be some stat or visual layer to show its effect.
Last edited by Sumerians; Aug 21, 2021 @ 12:14pm
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