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The last technologies of the tree are repeatable, so you can keep increasing the limit.
In the 'Fast science' mode the limits are higher, and in the 'No Tech Tree' mode there are no storage limitations.
Moving trough the tech tree there may be times where the maximum for state workers is too high for the grain limit and the city can't afford all of them. You may have to decide how to manage your workers, like removing some from not essential sectors, or focusing in science producion with more scribes until more grain storage is researched.
The issue is that you (the Devs) have combined the "Grain as Currency" and "Grain as Food" into ONE storage medium.
Meaning that when you try and store "Grain as Food" you are limited by the "Grain as Currency" capacity limit. As this leads to points where you only need a Physical Storage for Grain equal to the Currency Storage amount. Building Extra Granaries or Warehouses will never allow "Grain as Food" to be stored anywhere else within your city. There is also no reason to increase the Worker Count inside a Granary to max because you will never be able to store that amount of Grain, ever, as each Worker inside a Granary presents 1000units of storage with a Max Count giving 12000units of storage...
Even then if the player thinks that they are separate at any point, and thinks that more storage would be better to have, this will result in not only wasted materials (or time) and wasted workers which in turn cost more "Grain as Currency" counts, when they could be used in other locations...
I myself treated the Warehouses as something important to build in surplus around the city to make sure that goods and grain are accessible to the people, but this just resulted in extra costs and no Private Fields/Workshops/Markets being built and other important Worker Buildings not getting staff because they were all inside the Warehouses...
Either separate the "Grain as Currency" from the "Grain as Food". Have there by a "State Granary" that is built to store the "Grain as Currency" and let any excess Grain produce be "Grain as Food" that goes to City Storage for the people in the normal Warehouses/Granaries...
Grain consumption for state salaries is calculated globally and it's taken wherever it is. It will reach every hired worker, no matter where it is stored.
The city's demand for food only requires private zoning -farming or fishing- and private workers.
So at the end you are right, building many storages around the city may be a waste of materials and having to hire too many unnecessary workers. If their location were important to the well-being of the population there should be some stat or visual layer to show its effect.