Spark the Electric Jester 2

Spark the Electric Jester 2

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Tenna Sep 12, 2020 @ 2:19pm
SPARK 3 ANNOUNCED!!!
https://www.youtube.com/watch?v=befKlffH8m4
Sharing the Spark 3 announcement. It continues the same gameplay from Spark 2 but expands upon it with grinding on rails and wall running (parkour-like), better combat, big and open stages with the side stages and so much more.
This game is still work in progress so expect changes later on in the development and the release data is unknown.
Last edited by Tenna; Oct 9, 2020 @ 12:56am
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Showing 1-5 of 5 comments
Tenna Sep 12, 2020 @ 2:29pm 
For more informations regarding Spark 3.
Check out the press kit and Lake's stream.
https://drive.google.com/file/d/1I9b-ECEN4AjbenouYWXEhcQzzxASCd0z/view
https://www.youtube.com/watch?v=cRBbCpSeNz0&t=8362s
IceHedge Sep 14, 2020 @ 8:24pm 
I normally am not a critic of games- just enjoy them, and Spark/Kirby/Sonic/Ristar are absolutely my favs in the platforming genres. The first Spark- wtf dude, absolute perfection. I really hope the engine is reworked and changed to port the game to other platforms.

I'm still going through Spark 2- beat it twice. I have noticed- the combat is extremely simplistic. Basically there's no need to here use your special to heal yourself unless you goof on a tour run and need to heal. I think to remind new or casual people the ropes, a prompt should come up to say 'use special to heal,' otherwise it's useless. Tapping attack and blocking to get your 3x is all you need.

Not complaining too much though, the boss fights are faster all for it, they just all end up feeling same-y.

I'm all for combat changes for the 3D Spark. I noticed in the trailer Spark has an upper cut and a down attack in air that manipulates enemy placement- pretty cool. His attacks are neatly illustrated to show where he's hitting. I like it. It'll be a day one buy from me!
Tenna Sep 14, 2020 @ 10:37pm 
I agree.
While I do find the combat appealing. It's just button mashing and parrying. which I guess it's going to be fixed in Spark 3 since it will require different ways to fight the enemies.
But I also want challenging bosses that don't feel samey at all. Which was the problem with Spark 2's combat.
Parrying can break the game and any obstacles except lava in Spark 2. Which I guess it's toned down with parrying functioning like Spark 1 but then it will sacrifice the mobility of Spark 2's parry.

It also has these quicktime events when the enemy grabs you or something like that and you have to press individual buttons to get released or something like that which is taken from Metal Gear Rising.
Tenna Sep 14, 2020 @ 10:39pm 
Same can be said for Spark 1 which also had button mashing to beat the enemy or boss but they all had interesting patterns yet Spark 1 did have some weak bosses like Seam and his Dragon and few many. But in Spark 1 you had a lot of mobility in combat because I guess it was easier designing that in 2D compared to 3D which is really complex.
Last edited by Tenna; Sep 14, 2020 @ 10:44pm
KaizoShadowX Nov 15, 2020 @ 6:17pm 
This gonna be juicy~
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