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If the defence costs more wood and flux than you can make in between waves, then it's time to leave.
@lokimut the defence cost is irrelevant in my opinion as the resources are unlimited and with research you can get a lot more passive production out of "dead" veins and once the defences are put down they will cover multiple waves so as soon as you have your vectors covered you don't need to fly off ever. which makes the "nomad" part of the game a bit moot
It actually got a bit tougher around 25. But not by much, they managed to break walls a bit, but never touched a tower. I left, but more because I was capped on most things and wanted to move onto crystal than any real need.
yeah i know i moved on from the first island at 24 or 25 when the giga snake dudes turned up, i moved on for the crystal too cause i just couldn't get enough workers with out it!
My next map will probably be on level 6 which means I will have to start on threat level 24.
By wave 25/27 I have to make massive amounts of walls with 6+ level 3 towers and still find myself having to leave.
Upgrade your weapons and actually help kill the wave yourself
But I believe it's some luck about the maps you can/do go to. I only had one map with green wood/stone I went to and now really struggling with fuel.
Also I'm in the first run of the game, so my city is build pretty unorganized and I made a lot of mistakes.
Suggestion: Maybe would be great to "organize" the city in flight between the landings.
Anyway it's really nice to play the game. Can't wait for updates. :)
At global level 4 now and just now had a map spawn that I can craft Carbonite at.
It does feel tough since the moment I land I need to build power and then hunt for fuel, I dont have time to change my city layout unless I get lucky with a low spawn map that gives me an extra wave to sort things.
Then youre playing on a baby level difficulty, what do you expect?
Below LV4 : You only need robots to defend, even with white equipment.
Below LV10: To equip the robot with a starwood crossbow, you only need a few wooden walls.
Below LV20: Walls and turrets that only consume wood, favorable terrain, a large number of turrets, and infrastructure related upgrades have been completed.
Below LV25: Same as LV20, but the turret must be upgraded to one level and the destroyed wooden wall must be rebuilt in time.
Below LV30: Same as LV20, but the turret must be upgraded to the second level and the destroyed wooden wall must be rebuilt in time.
Below LV35: A lot of wooden walls and a lot of turrets. Wooden turrets are level two or three. It is better to have a metal wall. It is better to add a metal turret, but it will still be very difficult.
Below LV40: Same as LV35, but a second line of defense must be prepared. A single line of defense cannot resist the enemy, and the cost is huge.
If the robot is equipped with high-level weapons and AOE modules, the standard can be set to the level 3~4, but the role of the robot will become smaller and smaller over time.
In fact, I personally recommend taking off before LV30 in the early stage, because the cost of upgrading the secondary turret is acceptable, but the cost if you keep going is too high.
As the global infection level increases, it is best to take off to LV40 at most, otherwise the cost will be too high.
Repeating technology cannot balance increasingly stronger enemies, and the time that cities stay on the ground will only get shorter and shorter.
So in the end ,there are only two options, build a Nullifier Shield, or die.