Dream Engines: Nomad Cities

Dream Engines: Nomad Cities

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Wilku21 Nov 3, 2022 @ 8:36pm
Need help and tips
Can somebody give me some tips to how become better in this game? Ive been playing this game for couple hours but I'm unable to win because at some point i'm starting struggling with basically everything but especially with lack of basic resources, food, electricity, flux, workers, etc.
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Showing 1-8 of 8 comments
Himulaya Nov 10, 2022 @ 12:54am 
It's unclear what exactly you're struggling with, but a general tip would be to simply build more. Running out of flux, build some flux vats. They're cheap, build them outside and destroy them before leaving. Same with generators. Build enough so that it's balanced. If you're running out of workers, build more houses, and make sure you have enough farms and food plants to keep them fed. Use the more advanced versions (Tar-based flux and power production) as soon as you can. Build those in the city and take them with you.

Infrastructure upgrades are important. There's an upgrade that gives you extra workers for free that don't cost food. Also, upgrade your city core as soon as you can, it gives you flux, power and workers, as well as allow you to carry extra weight!
Last edited by Himulaya; Nov 10, 2022 @ 12:55am
Wilku21 Nov 10, 2022 @ 4:22pm 
I think I'm struggling with everything. I just can't progress in this game. It's not a game's fault, it's mine, but I don't really know what I'm doing wrong. I was basically following the tutorial, and tried to do what game was telling me, so basically expand while trying to get more workers and food for them, electricity and flux for buildings.
J-Kitty Dec 26, 2022 @ 2:18am 
Originally posted by Wilku21:
I think I'm struggling with everything. I just can't progress in this game. It's not a game's fault, it's mine, but I don't really know what I'm doing wrong. I was basically following the tutorial, and tried to do what game was telling me, so basically expand while trying to get more workers and food for them, electricity and flux for buildings.
You may be trying to expand too fast. Population cap tends to be a heavy weight for the threat level increase. I posted a guide to help give a basic rundown of the first couple of maps. Furthermore, without the proper food techs you will not be able to get your population over a specific limit due to space issues. Purpatato farms are terrible since you need 6 level 1's just to power a single food plant. Once you get access to better food via research or the ruins then things start to get simpler. "Glueberry detox" recipe (gained from industry ruins) can easily carry you to end game and takes very little in the way of space.
Wilku21 Dec 26, 2022 @ 5:25pm 
Originally posted by J-Kitty:
Originally posted by Wilku21:
I think I'm struggling with everything. I just can't progress in this game. It's not a game's fault, it's mine, but I don't really know what I'm doing wrong. I was basically following the tutorial, and tried to do what game was telling me, so basically expand while trying to get more workers and food for them, electricity and flux for buildings.
You may be trying to expand too fast. Population cap tends to be a heavy weight for the threat level increase. I posted a guide to help give a basic rundown of the first couple of maps. Furthermore, without the proper food techs you will not be able to get your population over a specific limit due to space issues. Purpatato farms are terrible since you need 6 level 1's just to power a single food plant. Once you get access to better food via research or the ruins then things start to get simpler. "Glueberry detox" recipe (gained from industry ruins) can easily carry you to end game and takes very little in the way of space.
You might be right, maybe I'm building too much. Also, I didn't know you have to build 6 tier 1 farms to feed food plant, that's why it was struggling. I don't know ratios.
I'll check out your guide.
J-Kitty Dec 26, 2022 @ 9:42pm 
Originally posted by Wilku21:
Originally posted by J-Kitty:
You may be trying to expand too fast. Population cap tends to be a heavy weight for the threat level increase. I posted a guide to help give a basic rundown of the first couple of maps. Furthermore, without the proper food techs you will not be able to get your population over a specific limit due to space issues. Purpatato farms are terrible since you need 6 level 1's just to power a single food plant. Once you get access to better food via research or the ruins then things start to get simpler. "Glueberry detox" recipe (gained from industry ruins) can easily carry you to end game and takes very little in the way of space.
You might be right, maybe I'm building too much. Also, I didn't know you have to build 6 tier 1 farms to feed food plant, that's why it was struggling. I don't know ratios.
I'll check out your guide.
yeah if you click the building it will show you the detailed ratios of "what makes how much" don't go off the estimate though because it doesn't factor in bonuses and such. It's only after the recipe is set it shows the current ratio for raw mats to produced resources.
Wilku21 Dec 27, 2022 @ 5:22pm 
Dang, I didn't know that. That makes things much easier. When I'll come back to the game, I'll check out your guide and also these detailed ratios. Thanks, man!
J-Kitty Dec 27, 2022 @ 10:06pm 
Originally posted by Wilku21:
Dang, I didn't know that. That makes things much easier. When I'll come back to the game, I'll check out your guide and also these detailed ratios. Thanks, man!
Also another tip. if you click on the "notepad" icon in the resource section you can modify the HUD to display different resources in the game. This is also very useful for balancing out how much you are consuming of raw materials.
Zellgoddess2000 Jun 16, 2024 @ 6:48am 
A food rule of thumb, goes with any game like this is to match the # of lvl 1 mat producers to full run 1 refinery producer so when you upgrade you can do so unilaterally. That way they tend to stay relatively balanced across multi tier upgrading.


Ex refiner takes 10 mats to make 1 refined goods, each mat producer makes 2 of each of these mats, building 5 would meet this however upgrading 1 to lvl 5 would also produce the same. The trick is space vs limitibility. If resource is rare the supplying refiners with the cheapest option is best. Lvl 1 mat producer cost 90% less the mats used to make a lvl 5. It's fairly easy to see. Now when space is very limited and resource is abundant it's the opposite were 1 lvl 5 is better then 5 lvl 1s.

So from before if a lvl 5 req a tremendous amount of materials compared to 5 level 1 mat producers imagine what a lvl 20 will req to supply a lvl 5 resource refiner will need using the same scale. It's why cost effectiveness is key to these types of games.

So just think what do I need more of resources or space in terms of what being cost effectiveness. The space or mats.
Last edited by Zellgoddess2000; Jun 16, 2024 @ 6:51am
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