Dream Engines: Nomad Cities

Dream Engines: Nomad Cities

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3Ddeath Jul 23, 2021 @ 5:06pm
How did I make it so hard?
All my landing places are 4-5+ skulls now, I had 1200 wood saved and I burnt it all defending on one map trying to fuel up.
Now If I land at a new place I am going to die a horrible death and not have fuel to take off again.

I assume this is all my fault and my research and upgrades have been slow. So what strategy do you guys have for getting into the late game? and how to defend 15+ level raids without using up a ton of wood on silly amounts of turrets and walls?
Last edited by 3Ddeath; Jul 23, 2021 @ 5:08pm
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Showing 1-10 of 10 comments
pedrofrigoli Jul 23, 2021 @ 10:31pm 
I don't think I got a magical solution... I did pretty well in "still learning" dificulty by stacking walls and some turrets... I always help fighting waves using Tiny, and upgrading your crossbow to starwood crossbow early helps a lot on that... also, since they come in 2 groups, rebuilding your walls fast before second group helps a lot...
I always try to stack as much wood in storage as I can since map 1... I think spending as much time as you can in first map could help a lot in your run...
as soon as waves gets complicated, I start to upgrade towers twice, since they only need wood and startwood which you already have at map 1
Upgrading turrets costs more wood, yes, but if that allows you to spend more time in the map, you should be gathering more wood than spending.
I got I think to level 24 raids in first map, so by the time I left I had tons of wood and stone...

I don't think the solution is spending less wood in defense, but to always gather as much as you can. Just be sure you have all wood nodes in the map active and not letting them to overflow your belts, and you should have more than enough wood.

If you don't try to get to level 20 threat at least, on every map, you'll get way less resources, and you'll spend a lot rebuilding everything for the next map.
Suncrash  [developer] Jul 24, 2021 @ 1:30am 
Originally posted by 3Ddeath:
All my landing places are 4-5+ skulls now, I had 1200 wood saved and I burnt it all defending on one map trying to fuel up.
Now If I land at a new place I am going to die a horrible death and not have fuel to take off again.

I assume this is all my fault and my research and upgrades have been slow. So what strategy do you guys have for getting into the late game? and how to defend 15+ level raids without using up a ton of wood on silly amounts of turrets and walls?
You can disable the automatic world difficulty increase (and then it increases when you choose a harder map, but not when time goes by).

Other than that, you got some good advice above, and we will also add some mid-tier defensive options which will help further. By the time you reach difficulty 4-5 you should probably have the metal walls and turrets, those help.
IKS Jul 24, 2021 @ 8:11am 
Originally posted by Suncrash:
Originally posted by 3Ddeath:
All my landing places are 4-5+ skulls now, I had 1200 wood saved and I burnt it all defending on one map trying to fuel up.
Now If I land at a new place I am going to die a horrible death and not have fuel to take off again.

I assume this is all my fault and my research and upgrades have been slow. So what strategy do you guys have for getting into the late game? and how to defend 15+ level raids without using up a ton of wood on silly amounts of turrets and walls?
You can disable the automatic world difficulty increase (and then it increases when you choose a harder map, but not when time goes by).

Other than that, you got some good advice above, and we will also add some mid-tier defensive options which will help further. By the time you reach difficulty 4-5 you should probably have the metal walls and turrets, those help.
Please make the walls stronger (of give the possibility to upgrade them, or to receive bonuses form the infrastructure) and some more wall variants, turret variants and maybe some mines and artillery, to have the feeling that you can rely a bit more on defences (a bit more TD style won't hurt!)
pedrofrigoli Jul 24, 2021 @ 9:42am 
Originally posted by IKS:
Originally posted by Suncrash:
You can disable the automatic world difficulty increase (and then it increases when you choose a harder map, but not when time goes by).

Other than that, you got some good advice above, and we will also add some mid-tier defensive options which will help further. By the time you reach difficulty 4-5 you should probably have the metal walls and turrets, those help.
Please make the walls stronger (of give the possibility to upgrade them, or to receive bonuses form the infrastructure) and some more wall variants, turret variants and maybe some mines and artillery, to have the feeling that you can rely a bit more on defences (a bit more TD style won't hurt!)

In my opinion, metal walls should cost copper and stone instead of copper and carbonite. walls should be something cheap and expendable... we're not generally on a lot of carbonite in storage, and you can get that in specific maps only...
It's ok to spend rare resources in upgrading stuff you take with you, but knowing you might lose half of your walls on every wave, and just throw that carbonite away I feel like it's not worth it, so I just prefer stacking more and more layers of wooden walls insted.

Both stone and copper can be produced on materializer, so you can ensure you'll always have enough of it, if you organize yourself well enough, so I think if this change is done, people would start using these walls a lot more, and reaching higher threat levels would be less painful
3Ddeath Jul 24, 2021 @ 12:56pm 
This game does have great difficulty settings, but It being hard is great to have, this game became stupidly fun just before I realized how screwed I was, it was by far the most fun and hardest to put down during those harder maps when I had to hold on at all cost and wasn't sure Id be over run.

Great tips guys! its helping me think about strategy a bit more :)

I think its the fuel that makes the game very different at a point, before you just burn what you have, the moment you need to get it, you need to be on harder maps, and you get it slowly meanwhile if you've been upgrading your weight you burn a ton on each move.
Last edited by 3Ddeath; Jul 24, 2021 @ 1:01pm
Dynastron Jul 24, 2021 @ 1:30pm 
The game pretty much becomes unplayable at level 7. I am maxed out on what I can do. I have been frantically searching for an alleged delinker thing that is supposed to lower the global threat level, but have been unable to find it. I am going to just give up for a while until this gank-fest at level 7 gets sorted.
Last edited by Dynastron; Jul 24, 2021 @ 1:33pm
Dynastron Jul 25, 2021 @ 11:20am 
Found a delinker! It worked.
3Ddeath Jul 26, 2021 @ 12:54pm 
Originally posted by Dynastron:
Found a delinker! It worked.
Awesome! :)

After reading the patch notes I realized that the threat level would increase on the size of your city, I think one of my failings was that I focused on creating a large city over research and upgrades and fuel reserves.
76561199051596607 Aug 29, 2021 @ 12:23pm 
Originally posted by 3Ddeath:
Originally posted by Dynastron:
Found a delinker! It worked.
Awesome! :)

After reading the patch notes I realized that the threat level would increase on the size of your city, I think one of my failings was that I focused on creating a large city over research and upgrades and fuel reserves.

maybe, what i did was queue up several research options and just played the game. the research will just go until its all done in the order you queue it. really helpful imo because i can focus on building, exploring, and defending waves.
Dingus Aug 31, 2021 @ 8:53pm 
I'm finding to get passed 25 I have to play with the mobs, kiting works rather effectively actually to split them up.
I have built 6 or so level 4 wooden turrets and it's still hard to get passed 27
Definitely make sure you get a lot of workshop upgrades for your character to. Quite a bit of damage comes from his weapons.
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