Dream Engines: Nomad Cities

Dream Engines: Nomad Cities

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Cion Distan Jul 23, 2021 @ 10:10am
Resource Drop Building
Okay... please explain it to me in stupid talk. How do I use this darn building? lol I don't get it.
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Showing 1-9 of 9 comments
Ktomm Jul 23, 2021 @ 10:24am 
place it at the edge of your city, open it, select what you want it to pick up.
Cion Distan Jul 23, 2021 @ 10:32am 
Originally posted by Ktomm:
place it at the edge of your city, open it, select what you want it to pick up.
Does it "pick up" from the central building's inventory? I assume it has an output
pedrofrigoli Jul 23, 2021 @ 10:53am 
Originally posted by Cion Distan:
Originally posted by Ktomm:
place it at the edge of your city, open it, select what you want it to pick up.
Does it "pick up" from the central building's inventory? I assume it has an output
I didn't understand at first by reading the description, but once you start using it you'll get it...
once you select the proper materials you want, you'll start to see resource carts comming from resource nodes, without the need of any conveyor belt... they'll just find the way. but as Ktomm said, you need to have it on the edge of the city and also not having buildings blocking the entrance on that edge.
once that building starts filling with materials, you can just output the ones you want, same way as the main structure.
Cion Distan Jul 23, 2021 @ 11:03am 
Originally posted by pedrofrigoli:
Originally posted by Cion Distan:
Does it "pick up" from the central building's inventory? I assume it has an output
I didn't understand at first by reading the description, but once you start using it you'll get it...
once you select the proper materials you want, you'll start to see resource carts comming from resource nodes, without the need of any conveyor belt... they'll just find the way. but as Ktomm said, you need to have it on the edge of the city and also not having buildings blocking the entrance on that edge.
once that building starts filling with materials, you can just output the ones you want, same way as the main structure.
Huh... so you build a bloodwood mine, build a resource drop, and the resources go there automatically? Is it just as fast as a belt?
pedrofrigoli Jul 23, 2021 @ 11:08am 
Originally posted by Cion Distan:
Originally posted by pedrofrigoli:
I didn't understand at first by reading the description, but once you start using it you'll get it...
once you select the proper materials you want, you'll start to see resource carts comming from resource nodes, without the need of any conveyor belt... they'll just find the way. but as Ktomm said, you need to have it on the edge of the city and also not having buildings blocking the entrance on that edge.
once that building starts filling with materials, you can just output the ones you want, same way as the main structure.
Huh... so you build a bloodwood mine, build a resource drop, and the resources go there automatically? Is it just as fast as a belt?
yeah, that's it, so you can have a centralized point for your resources, you just explore and build mines wherever they are, is really handy.
Carts go same speed as in belts, and also applies any cart speed upgrade you have. I'm not 100% sure how is distributed if you already have a belt for that mine and also use resource drop. but I just stop use belts for mines when I have the resource drop
jamiechi Jul 23, 2021 @ 9:00pm 
There are no belts in this game. They are 'rails' that the carts ride on.
Kendov Aug 1, 2021 @ 4:03am 
Originally posted by jamiechi:
There are no belts in this game. They are 'rails' that the carts ride on.
different terms, same function, are we really going to go into semantics here?
TheSHEEEP May 24, 2024 @ 2:07am 
I know this is an old thread, but this is what came up when I tried to find out how the resource drops actually work. Maybe the description should be updated, because it is really vague.

It needs to clarify that yes, it can replace rails outside of the city and what its speed is compared to a single rail line.
joshua.selvan May 28, 2024 @ 4:13am 
I started a new new game with the Terra tribe and after a few maps I noticed they came with a free Resource Drop building. Which surprised me. The tribe description said they had +1 maximum Resource Drops. I did not see a line stating they started with one. It is a pretty painful choice to allocate 6 workers to a convenience building during the early game on higher difficulties but I didn't appreciate how powerful the Resource Drop was until I saw it in action.

The most obvious benefit of the Resource Drop is that it saves you the cost of ever having to set up rails to fetch resources from resource nodes - or the hassle of managing the rails system to collect every resource across the entire map. As a knock on effect you need far less gates out of your base as any number of carts can go through one gate while each dedicated rail needs its own gate.

The hidden benefit I didn't realise is that the Resource Drop can hold an unlimited number of raw resources. Most sane people will connect a wood resource node directly to a Wood Warper and connect the Wood Warper to the City Core to send the processed goods there for storage. With this setup, you can only deplete the wood resource node as fast as the Wood Warper consumes the raw wood off the rail between the two. With the Resource drop, wood is extracted from the wood resource node at max speed and does not stop if the Wood Warper can't consume the raw wood fast enough - so with the Resource Drop you can finish extracting all the wood from the node preemptively, shut down that mine once you done and move onto the next resource node. Its a much faster and resource efficient way of extracting raw resources and allows you to strip mine the entire map, abandon all your mines and then focus solely on processing :p
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