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Roguebook is much more of an exploration game that builds off of what Slay the Spire does, so of course Roguebook is both different and has more variety, alongside the character swapping/synergies.
Personally, I played almost 1,111 hours of Slay the Spire, and find it to be VERY tightly designed, where if you figure out how to consistently build effective decks, you WILL be able to win quite often, even at max difficulty.
Roguebook is a little rougher around the edges, but is also playing with more moving parts, AND the epilogues also have different effects.
They're both quite good.
I think they're similar, but also markedly different in their focus/gameplay style, so I they're about even.
StS has tighter mechanics.
Roguebook has a more relaxed adventure/storybook feel.
What does this even mean?
Btw you can think of Roguebook's pairs as single StS characters if your focus is strategy and optimizing strategies to win.
Concerning difficulty StS at lower ascension is just as mind numbigly easy as Roguebook if anything is way worse in terms of how much time you have to waste to go through them with Roguebook you can straight for bosses at every map early, I'm well aware skipping them is quite easy on PC same as Roguebook
Same thing happened to me. Then I came back a year later and tried it again and liked it more. Part of what I liked is the narrative aspect of the game, but also I was able to understand the mechanics better and felt like I had more agency. It's probably not the best game in terms of gameplay alone.