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Dunno how. For me difficulty of this game is insane.
I did so on my second run but that doesn't prove anything ;-) You CAN be pretty lucky even on your first run BUT while I do love some permanent upgrades, I also think that they went too far in this game. The amount of perks you get for grinding is not well done. From what I've seen of the perk system so far I'd say that OP is kinda missing the point just a little (the game can be made harder which - in return - makes the perks less gamebreaking again) BUT he's right in that some perks are clearly meant to be unlocked right from the start (the stuff that fills your map with necessary services f.e.).
However, that does not mean it isn't difficult. The meta progression we have implemented serves two main purposes:
- To pull some of the complexity of the Overworld map away from the first runs, so as not to overwhelm weaker players. Things like Alchemists, Faeria Wells, treasures on the map - these things unlock very early and allow the first run to be more simple and clean. The goal is to trickle information a bit more slowly to the player as they learn the ropes.
- To increase power level slightly as you move into the higher Epliogues, but not at a rate that requires any grinding. Things like bonuses for completing epilogues for the first time help this move along quickly.
Of course, each player experience is going to be different and I'm sure we don't have it executed perfectly, but that is the mentality we have designed our meta progression around.
Run 2 stage 3 completed and final guy unlocked, with the all elite fights have to be fought and they do 20% more damage modifier.
If you played the demo at all, it's all about managing your gems properly, and basically getting the cookie card that makes next card cost 2 fewer energy for the rest of the battle, come back to your hand after use, then everything gets pretty easy. Main other thing is expanding your deck quickly, while only looking at artifacts in the shop.
Also if you missed some of the story events early in your run, good luck as they are super super needed.
I guess it isn't if you've played StS for hundreds of hours because that game is pretty similar (you learn what card is good in a deck and which to avoid most times).
But yeah, I also don't think that beating the game on the first run is really doable with the knowledge someone has at that point.
That being said: No roguelike works like that and that's probably part of their design.
Everyone arguing about whether or not the game is beatable on the first run should just relax. These games are never designed so the average person wins on their first try, but an absolute PRO probably could.
I'd expect a high IQ streamer like jorbs to probably plow through this game on his first try. But only because they're deeply familiar with the genre and are absolute masters of understanding how their decks draw. Even that would require a degree of luck, too, I'm sure.
True that ^^
Whenever a new card unlocks I'm like "YES, VERY COOL" and directly after that I'm like "Oh wait, sh**, that doesn't help me at all!"
There are exceptions tho: Sharras card unlock that doubles bleeding stacks and then applies bleeding on top are clearly what the whole playstyle is created around.