Roguebook

Roguebook

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vunder Aug 26, 2021 @ 7:23am
most runs are just a waste of my time
most runs, im not offered a decision that makes an impact. i just simply do not get offered the possibility to craft a winning deck. i feel like this has gone way past the need to be challenging to be fun and deep into RNGesus take the wheel.
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Showing 1-15 of 30 comments
midori Aug 26, 2021 @ 7:30pm 
This game, honestly very clearly isn't that good. I'm pretty irritated I spent $$ on it lol. "Pre-order and get the special DLC" should have been a red flag.

Other games do everything this game does better. This game just has the pretty map.
Last edited by midori; Aug 26, 2021 @ 7:31pm
King Aug 27, 2021 @ 5:09pm 
Epi 15 feels like a waste of time, you need a big wincon in the first chapter to win otherwise you wasted alot of time. Ive cleared 15 already but little motivation to continu. Hopefuly they add more options in the unlock tree. Maybe add power to characters or something else, just give me the desire to play and unlock things. I actualy do want to crush things and see my grind getting its worth.
morfaine Aug 28, 2021 @ 1:01am 
Welcome to rogue likes. They're always less hit and more miss on successful runs.
NorPhi Aug 28, 2021 @ 7:14pm 
The game is a pretty obvious copy of Slay the Spire but it improves about every aspect of it by a lot. Only advice I can give for these kind of games is to free yourself from the idea of crafting the perfect deck and just roll with the cards (and gems) you get. There is no guarantee that you will get the cards or gems for certain combos so don't base your deck building strategy around those. If you struggle just abandon the run, you still get the progression.
midori Aug 29, 2021 @ 4:41am 
Originally posted by NorPhi:
The game is a pretty obvious copy of Slay the Spire but it improves about every aspect of it by a lot. Only advice I can give for these kind of games is to free yourself from the idea of crafting the perfect deck and just roll with the cards (and gems) you get. There is no guarantee that you will get the cards or gems for certain combos so don't base your deck building strategy around those. If you struggle just abandon the run, you still get the progression.

what does it improve other than graphics? StS has way better pacing, writing, animations, cards etc, idk man.
NorPhi Aug 29, 2021 @ 7:56pm 
Originally posted by midori:
what does it improve other than graphics? StS has way better pacing, writing, animations, cards etc, idk man.

Well, I disagree in every point, so likely this boils down to personal taste, I guess.

In StS it is obvious once a run is doomed, you are low health and the next rest site is far away, well, might as well abandon the run, it would be a waste of time to continue. Roguebook on the other hands sends you scrambling for a heart or narrative to try to pull this around.

I'm not quite at the 135.8 h I sank into StS, yet, but 28.4 h for a game that I bought less than a week ago tells me I probably enjoyed this one more.
Bearded Geek Aug 30, 2021 @ 2:19am 
Sounds like you have forgotten exactly what a Roguelike is?
This IS a roguelike deckbuilder, not the other way around. Which means RNG is king. On purpose.
Last edited by Bearded Geek; Aug 30, 2021 @ 2:20am
NorPhi Aug 30, 2021 @ 4:48pm 
Originally posted by Captain Snailbeard:
Sounds like you have forgotten exactly what a Roguelike is?
This IS a roguelike deckbuilder, not the other way around. Which means RNG is king. On purpose.

According to that logic a game of dice would be the ultimate roguelike. :D
DJDiceZ Sep 3, 2021 @ 7:42pm 
Originally posted by NorPhi:
Originally posted by Captain Snailbeard:
Sounds like you have forgotten exactly what a Roguelike is?
This IS a roguelike deckbuilder, not the other way around. Which means RNG is king. On purpose.

According to that logic a game of dice would be the ultimate roguelike. :D

No, because RNG is an aspect of roguelikes, one of many others. A game of dice doesn't have ressource management, turn based or action combat, dungeon crawling style exploration or permadeath.

Anyway, the RNG is perfectly manageable most of the time, as it should be.

Originally posted by midori:
what does it improve other than graphics? StS has way better pacing, writing, animations, cards etc, idk man.

StS barely has any animations, also what writing lol? I like StS more but Roguebook isn't that much worse, it's still a decent game for fans of the genres.
Last edited by DJDiceZ; Sep 3, 2021 @ 7:44pm
PedroST Sep 7, 2021 @ 6:18pm 
Epi 15 feels impossible. Even with pretty good luck and getting a great deck and all, a boss seems to arrive to destroy me quite easily. I'm still trying, but with the last patch they increased the difficulty too much. Roguelikes have to be hard, but I'm more frustrated with this one than I was with StS, Isaac, Hades, among others :steamsad:
This game is better than Spire in almost every way... strategy, map-building, positioning tactics, animations, etc. But it could not have existed without Spire, and some of the aspects are a bit too close to its forebearer.

As for difficulty, after the summer update it has become much harder. You do need to slowly win the games you can and unlock Embellishments. Every character needs to be max possible health with starting Gold as high as possible, plus max out on Hearts. Those perks make a run a lot easier.
Manxome Sep 21, 2021 @ 12:11pm 
Originally posted by vunder:
most runs, im not offered a decision that makes an impact. i just simply do not get offered the possibility to craft a winning deck. i feel like this has gone way past the need to be challenging to be fun and deep into RNGesus take the wheel.
Clarification: Have you turned off all epilogues and unlocked all embellishments?

If so, then this seems like a pretty good argument that the game should offer some sort of even-lower difficulty level.

If not, then I'm unclear what you think this shows. Arguably, it would indicate a problem with the game if you couldn't set the difficulty so high that you felt this way. (Since surely someone in the world wants a harder game than you want.)
I feel like, unless you make THE PERFECT move every time, you don't have much say about whether the game is unfair or not. The game is hard. The meta decks do help a lot. I am on Epi13, and I lose a lot trying to progress. But one common thing is even just 1 mistake can screw you really badly. Hard difficulty is hard. I can probably beat 1-10 blindfolded cuz its so easy compared to 12 and above.

It isn't perfect, but unless you beat Epi15 and make the perfect move each time, its a You problem and not a game problem :BL3Shrug: :pointless:

Originally posted by midori:
This game, honestly very clearly isn't that good. I'm pretty irritated I spent $$ on it lol. "Pre-order and get the special DLC" should have been a red flag.

Other games do everything this game does better. This game just has the pretty map.
This dude here has played for 13.5 hours and considers himself pro enough to decide the game sucks cuz he sucks at it lol. Meanwhile hasn't even tried the new patch either. I'd love to see the time played of the OP, its probably even less than this persons
Last edited by Registered Flex Offender; Sep 21, 2021 @ 12:48pm
esp_207 Sep 21, 2021 @ 2:14pm 
That's part of the fun. How many of your prayers can go unanswered but you still win?

Magic the gathering has rng, yet the same names keep coming up as winners. Why is that?
Manxome Sep 21, 2021 @ 2:26pm 
Originally posted by Registered Flex Offender:
This dude here has played for 13.5 hours and considers himself pro enough to decide the game sucks cuz he sucks at it lol.
You don't need to be a pro at a game to decide you don't like it. How long do you normally play games you don't like?
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Date Posted: Aug 26, 2021 @ 7:23am
Posts: 30