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Not true. A scenario designer can switch doctrine literally in flight on any unit at almost any time through missions, events, and even with lua.
Ya, that's one thing that would be nice if they could address.
If you tell a unit to attack x, There are a number of reasons why it might not do so.
If the system was smart enough to realise that you want to attack and could change the units settings to allow it (Height, range, radar not on etc. etc.).
The game would be much more user friendly and IMO realistic.
Having an entire attack fail because you forgot to click a button is not great.
As a compromise, the devs have added very powerful capabilities to adjust AI behavior on the fly. The compromise is that the tools are available to the scenario designer. But it takes a motivated and knowledgeable designer to use them. Most designers build the units and a general strategy and send it out. Few take the time to really analyze AI behavior and build a flexible and effective AI strategy.